Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Carl on August 02, 2003, 03:47:58 pm
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very odd indeed. in the game, this does no damage to any ships whatsoever. did i make a mistake anywhere?
$Name: @Hailstorm
+Title: XSTR("Hailstorm", 3243)
+Description:
XSTR("Standard Issue
Level 5 Hull Damage
Level 5 Shield Damage", 3244)
$end_multi_text
+Tech Title: XSTR("Hailstorm", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR("Hailstorm rapid-fire cannon.", 3245)
$end_multi_text
$Model File: none
@Laser Bitmap: beamglow1
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 0
@Laser Color2: 0, 0, 0
@Laser Length: 0.1
@Laser Head Radius: 0.1
@Laser Tail Radius: 0.1
$Mass: 0.02
$Velocity: 2000
$Fire Wait: 0.05
$Damage: 0.05
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 0.25
$Lifetime: 10
$Energy Consumed: 0.1
$Cargo Size: 0
$Homing: NO
$LaunchSnd: 81
$ImpactSnd: 85
+Weapon Range: 100000
$Flags: ("player allowed")
$Trail:
+Start Width: 0.15
+End Width: 0.1
+Start Alpha: 1
+End Alpha: 0
+Max Life: .05
+Bitmap: newmiss4
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: exp20
$Impact Explosion Radius: 4
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Originally posted by Carl
$Damage: 0.05
maybe the damage is to low
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woah, that's odd. thanx, FT :D
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I would have said the same thing...
:nervous:
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but you didn't :p
they always say the one mistake you make is always the most obvious.
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With that much damage, it's more of a rainstorm, than a hailstorm... :rolleyes:
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Originally posted by Raa Tor'h
With that much damage, it's more of a rainstorm, than a hailstorm... :rolleyes:
Rainstorm? More like a light drizzle. If there wasn't that pesky "Huge" flag, then it would take 2,000,000 shots off of that gun to destroy a base-level destroyer. Talk about your rubber-band-on-the-trigger issues :p
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More like humidity, than a light drizzle. (No I won't keep doing this, this is the last post lol)
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it does 1 damage point per second, taking 100,000 seconds to destroy a capship, or .... 27 hour x_x
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but 1 damage per second is still probably better than anything we have today.
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But that's one second of continuous fire. Try to hit a moving target, ie, a dragon, with that. :p
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Wooo your firewait is 0.05
Now I see why you call it a hailstorm:D
Looking at a fighter firing from a distance, it looks pretty cool, as long as they are not firing at you:p
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Is it's distance 20 000 meters? A sniper-rifle anyway. :)
Well, with the firing rate of 0.05, and the damage of 0.05 makes it almost equivalent with a gun that's doing 1 hitpoint damage in every 1 seconds, which is very low.
I think a weapon like this should have at most 3 hitpoint damage, considering to its quite rapid rate of fire.
The energy consume of 0.1 is high in the case of a rapid fire gun like this, at least as I could imagine
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i fixed the error and a few other things. paste into your .tbl file if you want.
$Name: @Hailstorm
+Title: XSTR("Hailstorm", 3243)
+Description:
XSTR("Standard Issue
Level 5 Hull Damage
Level 5 Shield Damage", 3244)
$end_multi_text
+Tech Title: XSTR("Hailstorm", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR("Hailstorm rapid-fire cannon.", 3245)
$end_multi_text
$Model File: none
@Laser Bitmap: none
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 0
@Laser Color2: 0, 0, 0
@Laser Length: 0
@Laser Head Radius: 0
@Laser Tail Radius: 0
$Mass: 0.02
$Velocity: 2000
$Fire Wait: 0.05
$Damage: 5
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 0.25
$Lifetime: 10
$Energy Consumed: 0.1
$Cargo Size: 0
$Homing: NO
$LaunchSnd: 81
$ImpactSnd: 85
+Weapon Range: 100000
$Flags: ("player allowed")
$Trail:
+Start Width: 0.15
+End Width: 0.1
+Start Alpha: 1
+End Alpha: 0.5
+Max Life: .05
+Bitmap: newmiss4
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: exp20
$Impact Explosion Radius: 4
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hmmm .... isn't that gun too rapid-fire, that the firing sound repeat delay is annoying and makes you deaf?
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rapiddddd fireeeeeeeeee *drool*
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I have a 0.1 rapid fire weapon - but I think above that is too much (becoause of the sound), alltough if you wanted to make a real minigun-like cannon you would have to set it to 0.01 (100 shots per sec, alltough there are even faster miniguns - the fastest is the russian GŠK-30 with 24000 bullets per minute (30mm!!!))
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Tell me one thing: Why is the +Weapon range neccessary if the range is velocity x lifetime?
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the range setting tells the AI when to start firing it, and for player weapons it defines when the lead indicator shows weapon-targetable. It has no bearing (to my knowledge) on the distance the shot will go.
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so like in the case of flaks ... it start firing upon you when you are at 1200 meters(or more, I don't know exactly), and it keeps firing upon you at the another side of the galaxy, while you are trying to escape.