Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Carl on August 02, 2003, 03:47:58 pm

Title: very odd
Post by: Carl on August 02, 2003, 03:47:58 pm
very odd indeed. in the game, this does no damage to any ships whatsoever. did i make a mistake anywhere?


$Name:                  @Hailstorm
+Title:                  XSTR("Hailstorm", 3243)
+Description:
XSTR("Standard Issue
Level 5 Hull Damage
Level 5 Shield Damage", 3244)
$end_multi_text
+Tech Title:               XSTR("Hailstorm", 146)
+Tech Anim:                  Tech_Subach_HL-7
+Tech Description:
XSTR("Hailstorm rapid-fire cannon.", 3245)
$end_multi_text
$Model File:               none
@Laser Bitmap:               beamglow1
@Laser Glow:               2_laserglow03
@Laser Color:               0, 0, 0
@Laser Color2:               0, 0, 0
@Laser Length:               0.1
@Laser Head Radius:            0.1
@Laser Tail Radius:            0.1
$Mass:                  0.02
$Velocity:                  2000
$Fire Wait:                0.05
$Damage:                  0.05
$Armor Factor:               1
$Shield Factor:                1
$Subsystem Factor:            0.25
$Lifetime:                  10
$Energy Consumed:               0.1
$Cargo Size:               0
$Homing:                  NO
$LaunchSnd:                  81
$ImpactSnd:                  85
+Weapon Range:               100000
$Flags:                   ("player allowed")
$Trail:
   +Start Width:            0.15
   +End Width:               0.1
   +Start Alpha:            1
   +End Alpha:               0
   +Max Life:               .05
   +Bitmap:               newmiss4
$Icon:                  iconSD4
$Anim:                  SD4
$Impact Explosion:            exp20
$Impact Explosion Radius:         4
Title: Re: very odd
Post by: FreeTerran on August 02, 2003, 03:50:19 pm
Quote
Originally posted by Carl
$Damage: 0.05

maybe the damage is to low
Title: very odd
Post by: Carl on August 02, 2003, 03:52:07 pm
woah, that's odd. thanx, FT :D
Title: very odd
Post by: Knight Templar on August 02, 2003, 04:03:08 pm
I would have said the same thing...

:nervous:
Title: very odd
Post by: Carl on August 02, 2003, 04:04:13 pm
but you didn't :p

they always say the one mistake you make is always the most obvious.
Title: very odd
Post by: Taristin on August 02, 2003, 05:53:22 pm
With that much damage, it's more of a rainstorm, than a hailstorm... :rolleyes:
Title: very odd
Post by: StratComm on August 02, 2003, 05:58:59 pm
Quote
Originally posted by Raa Tor'h
With that much damage, it's more of a rainstorm, than a hailstorm... :rolleyes:


Rainstorm?  More like a light drizzle.  If there wasn't that pesky "Huge" flag, then it would take 2,000,000 shots off of that gun to destroy a base-level destroyer.  Talk about your rubber-band-on-the-trigger issues :p
Title: very odd
Post by: Taristin on August 02, 2003, 06:22:12 pm
More like humidity, than a light drizzle. (No I won't keep doing this, this is the last post lol)
Title: very odd
Post by: Charmande on August 02, 2003, 06:38:01 pm
it does 1 damage point per second, taking 100,000 seconds to destroy a capship, or .... 27 hour x_x
Title: very odd
Post by: Carl on August 02, 2003, 11:09:50 pm
but 1 damage per second is still probably better than anything we have today.
Title: very odd
Post by: Taristin on August 03, 2003, 01:29:59 pm
But that's one second of continuous fire. Try to hit a moving target, ie, a dragon, with that. :p
Title: very odd
Post by: Whitelight on August 03, 2003, 01:54:19 pm
Wooo your firewait is 0.05
Now I see why you call it a hailstorm:D

Looking at a fighter firing from a distance, it looks pretty cool, as long as they are not firing at you:p
Title: very odd
Post by: TopAce on August 03, 2003, 04:08:29 pm
Is it's distance 20 000 meters? A sniper-rifle anyway. :)

Well, with the firing rate of 0.05, and the damage of 0.05 makes it almost equivalent with a gun that's doing 1 hitpoint damage in every 1 seconds, which is very low.

I think a weapon like this should have at most 3 hitpoint damage, considering to its quite rapid rate of fire.

The energy consume of 0.1 is high in the case of a rapid fire gun like this, at least as I could imagine
Title: very odd
Post by: Carl on August 03, 2003, 04:24:04 pm
i fixed the error and a few other things. paste into your .tbl file if you want.

$Name:                  @Hailstorm
+Title:                  XSTR("Hailstorm", 3243)
+Description:
XSTR("Standard Issue
Level 5 Hull Damage
Level 5 Shield Damage", 3244)
$end_multi_text
+Tech Title:               XSTR("Hailstorm", 146)
+Tech Anim:                  Tech_Subach_HL-7
+Tech Description:
XSTR("Hailstorm rapid-fire cannon.", 3245)
$end_multi_text
$Model File:               none
@Laser Bitmap:               none
@Laser Glow:               2_laserglow03
@Laser Color:               0, 0, 0
@Laser Color2:               0, 0, 0
@Laser Length:               0
@Laser Head Radius:            0
@Laser Tail Radius:            0
$Mass:                  0.02
$Velocity:                  2000
$Fire Wait:                0.05
$Damage:                  5
$Armor Factor:               1
$Shield Factor:                1
$Subsystem Factor:            0.25
$Lifetime:                  10
$Energy Consumed:               0.1
$Cargo Size:               0
$Homing:                  NO
$LaunchSnd:                  81
$ImpactSnd:                  85
+Weapon Range:               100000
$Flags:                   ("player allowed")
$Trail:
   +Start Width:            0.15
   +End Width:               0.1
   +Start Alpha:            1
   +End Alpha:               0.5
   +Max Life:               .05
   +Bitmap:               newmiss4
$Icon:                  iconSD4
$Anim:                  SD4
$Impact Explosion:            exp20
$Impact Explosion Radius:         4
Title: very odd
Post by: TopAce on August 03, 2003, 04:27:04 pm
hmmm .... isn't that gun too rapid-fire, that the firing sound repeat delay is annoying and makes you deaf?
Title: very odd
Post by: Charmande on August 04, 2003, 03:13:19 pm
rapiddddd fireeeeeeeeee *drool*
Title: very odd
Post by: TrashMan on August 07, 2003, 05:44:15 pm
I have a 0.1 rapid fire weapon - but I think above that is too much (becoause of the sound), alltough if you wanted to make a real minigun-like cannon you would have to set it to 0.01 (100 shots per sec, alltough there are even faster miniguns - the fastest is the russian GŠK-30 with 24000 bullets per minute (30mm!!!))
Title: very odd
Post by: TopAce on August 08, 2003, 06:51:07 am
Tell me one thing: Why is the +Weapon range neccessary if the range is velocity x lifetime?
Title: very odd
Post by: StratComm on August 08, 2003, 07:44:20 am
the range setting tells the AI when to start firing it, and for player weapons it defines when the lead indicator shows weapon-targetable.  It has no bearing (to my knowledge) on the distance the shot will go.
Title: very odd
Post by: TopAce on August 08, 2003, 08:00:31 am
so like in the case of flaks ... it start firing upon you when you are at 1200 meters(or more, I don't know exactly), and it keeps firing upon you at the another side of the galaxy, while you are trying to escape.