Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: Martinus on August 03, 2003, 09:08:04 am

Title: Hmmmm, Interesting!
Post by: Martinus on August 03, 2003, 09:08:04 am
[color=66ff00]Might want to take a look at these rather remarkable pieces of work and perhaps contact the guy that made them: Whoa... (//forums.jolt.co.uk/showthread.php?threadid=173228)

Polycounts are pretty high but it doesn't make the models any less splendid. :nod:
[/color]
Title: Hmmmm, Interesting!
Post by: TopAce on August 03, 2003, 04:39:27 pm
I tried to have a look at the pics, but based on the title of the files of the attachments, we all have them. Except the skyhopper, but we have no use it in a space sim, unless somebody could make planetary environment.
Title: Hmmmm, Interesting!
Post by: KARMA on August 03, 2003, 05:28:10 pm
mm yes, they are nice looking, but... a bit high in pcount (many polys wasted in unuseful details), I suspect some intersecting polys, and more important they are not textured.
I can do a working lod0 for a fighter in 2-3 hours, more for capships, even more with all lods and subobjects, but what really take a lot of time are the maps.
btw thanks for the tip:)
Title: Hmmmm, Interesting!
Post by: TopAce on August 03, 2003, 05:33:03 pm
The current polynumbers we are using are causing serious performance decreasings in the game, anyway. And what would be if we use those extreme high polycount models?
Title: Hmmmm, Interesting!
Post by: KARMA on August 03, 2003, 07:11:02 pm
mhpf..:doubt:
1-what you have is only for internal use, and are not the models that will be in the conversion
2-what is causing slowdowns, more than pcount, is simply the absence of lods......
Title: Hmmmm, Interesting!
Post by: Martinus on August 03, 2003, 08:06:02 pm
[color=66ff00]I know you guys have a lot of those models already built but I though you might get one or two useful ones out of it, if not for the model itself, for good reference.

Serves me right for not snooping around SWTC internal eh? ;)
[/color]
Title: Hmmmm, Interesting!
Post by: Alan Bolte on August 04, 2003, 01:13:48 am
lol, you probably shouldn't refer to it as the Star Wars Total Conversion, as for a second I thought you were talking about the Technical Commentaries.
Title: Hmmmm, Interesting!
Post by: KARMA on August 04, 2003, 03:48:46 am
maeg, you are free to surf the internal how much as you want:)
Title: Hmmmm, Interesting!
Post by: TopAce on August 04, 2003, 05:04:50 am
KARMA, what is mhpf?
Title: Hmmmm, Interesting!
Post by: KARMA on August 04, 2003, 05:34:26 am
I was simply little bothered since It was something I thought I already told you in the internal
Title: Hmmmm, Interesting!
Post by: Martinus on August 04, 2003, 07:08:31 am
Quote
Originally posted by KARMA
maeg, you are free to surf the internal how much as you want:)

[color=66ff00]Thanks for the offer but I like to be surprised with the stuff teams are working on. :nod:
[/color]