Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: an0n on January 19, 2002, 09:59:00 am
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This should probably be in the Modding section/bit.
I think it'd be kinda funny (euphamism for sick and twisted) if some of the debris LOD was err....well, people.
They could just float around with blue faces and burned clothes.
Could probably be developed so you could scan bodies for a specific person (like Bosch) to make sure they were on the ship.
I'm sure I've seen this in game before but I can't remember which one (might been in Privateer blowin up ejector seats).
[This message has been edited by an0n (edited 01-19-2002).]
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You know, they did the same thing in XWA. I think it'd be cool, but only for fighters and bombers. People from cap ships...that'd way too many people in the debris field.
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No, coz with the massive shockwaves that fly out it would be reasonable to assume that most of the people would be dust and that only a few in specific areas would be okay.
Think how cool it would be to blow up a luxury liner and see dozens of tourists (wearing hawaiian shirts and cameras) flying off into space. being debris, they would fracture into smaller pieces eventually and then disappear. Thus they could be made to fly out then explode from decompression.
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Originally posted by an0n:
This should probably be in the Modding section/bit.
I think it'd be kinda funny (euphamism for sick and twisted) if some of the debris LOD was err....well, people.
They could just float around with blue faces and burned clothes.
Could probably be developed so you could scan bodies for a specific person (like Bosch) to make sure they were on the ship.
I'm sure I've seen this in game before but I can't remember which one (might been in Privateer blowin up ejector seats).
[This message has been edited by an0n (edited 01-19-2002).]
I planed to do that for my escape pods (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
but that was too much work just for debris, and human sied models ingame are really too small, in cockpit view you could hardly see them.
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You know how the debris can be anything. Why not make it actually look like something byt having say a damaged engine core model fly out, or the pilots seat floating away. It's the small details....
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Originally posted by venom2506:
but that was too much work just for debris
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Originally posted by an0n:
Think how cool it would be to blow up a luxury liner and see dozens of tourists (wearing hawaiian shirts and cameras) flying off into space. being debris, they would fracture into smaller pieces eventually and then disappear. Thus they could be made to fly out then explode from decompression.
EHeheheheheheheheh... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/evil.gif) That would be too damn funny seeing bunches of people flying out of the ship and poping like fire crackers... But it could add to the drama as well. Think of a mission where you do have to go and scan for a certain person, or look for the "black box" lets say, and you go into a debris field of a giant luxury liner. As you search for you're target, people (in various states of dismemberment) with shocked expressions would float by you. Hmmm... That would probably crack me up to, but the idea would work if you add the appropriate "depression" music. That would fuel the hatred for Shivans even more. Let's say having a wingman say something stupid like "My parents were on that ship... *sob*" stuff like that...
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Ick. And inaccurate. When exposed to sudden vacuum, organisms tend to explode messily in a cloud of frozen blood and bone shards... which besides being hard to tell what it was ingame, would be even nastier...
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Actually, the Vasudan excape pod - the Ra- has a dead vasudan texture in one of it's debris bits.
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Originally posted by aldo_14:
Actually, the Vasudan excape pod - the Ra- has a dead vasudan texture in one of it's debris bits.
Its still inaccurate.
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Originally posted by Zeronet:
Its still inaccurate.
didn't say it wasn't. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by aldo_14:
didn't say it wasn't. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
When you said Actually it implied disagreement thats all.
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Originally posted by Zeronet:
When you said Actually it implied disagreement thats all.
nope, it's just shown there was an occurence to that idea already.
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Starlancer ships sometimes leave bodies as debris. A good example is the mission to take downt he Advanced Warpgate. If you manage to cut the incoming Russian cruiser in half by blowing up the gate, it leaves a great many human bodies as debris.
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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That mighta been where I saw it then.
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I remember playing Wing Commander: Privateer way back in my glory days (*cough* NOT! *cough*) and when you played as a pirate and shot down frieghters, some of the crew would punch out of the dying ship in ejection seats. A little helpless guy spinning out in the void of space. You could even tractor them into your cargo hold and sell them as slave labor to other pirates.
But the really "interesting" thing (I don't want to say that this is a "cool" thing), is that you could also fly right up to the ejected crewman and shoot your cannons at the poor hapless guy, leaving nothing behind but a decapitated head (complete with helmet) and a few shards of debris.
But now that I've mentioned that, maybe we should let this topic die, because talking about shooting helpless people in ejection seats or watching them die in space-vaccuum does seem a little over the top here...
(And yeah, I know I'll probably be called a hypocrite for adding to this topic at the same time I'm advocating people to stop posting on this topic. All the same, maybe we don't want to go any farther here.)
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Eh? Freespace is about the slaughter of countless peeps in a massive war and you think shooting the odd ejected pilot is unacceptable?
I love Privateer. Killing freighters, getting Stelteks, killing cruisers, selling slaves, running guns. If only Tachyon had given more freedom of gameplay...*sighs*...ah well.
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Originally posted by an0n:
Eh? Freespace is about the slaughter of countless peeps in a massive war and you think shooting the odd ejected pilot is unacceptable?
There's a BIG difference between fighting a brutal war against a nearly unstoppable enemy and shooting a helpless civilian, an0n.
I don't think this topic is unacceptable, exactly. I think it might be just a little...unhealthy to discuss it with great enthusiasm. Yeah, it's only a game, but still... Talking about slaughtering helpless civilians, even if they are imaginary, can't be too healthy... Certainly, it doesn't look good to call such a thing "cool".
Maybe I'm making a mountain out of a molehill. After all, it can be fun to play the bad guy every once in a while. And playing as a pirate in Privateer WAS fun.
[This message has been edited by Su-tehp (edited 01-19-2002).]
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I'm rather unrepentant when I play Iwar2 and slaughter freighters, their escorts and every cop that gets in my way. Why? Because its good old-fashioned escapism.
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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"lets see, I could kill the escorts, then take the cargo, or I could pop the lot of them with a rem-missile, to hell with the cargo...
ahh, I'm feeling evil today.."
*BANG*
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Originally posted by Thorn:
"lets see, I could kill the escorts, then take the cargo, or I could pop the lot of them with a rem-missile, to hell with the cargo...
ahh, I'm feeling evil today.."
*BANG*
LOL! Thorn, you are, without doubt, an evil-minded, demented sicko. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Maybe that's why I like you so much. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Ok, guys, never mind me and my whining. I'm sorry I even brought this up. It's not a big deal, after all. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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someone remembers in starship troopers, at the end, when the escape pod bumps against a dead guy in space? Wanna play vacuum football too!!!!
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Originally posted by mikhael:
I'm rather unrepentant when I play Iwar2 and slaughter freighters, their escorts and every cop that gets in my way. Why? Because its good old-fashioned escapism.
I usually just take their cargo and leave them alone. I try to disable cop ships whenever i can.
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Cops usually ignore me, so I ignore them too. As for the freighters, I just let them go, unless they are MAAS or Marauder guys. But that's just practical thinking. This covard Jafs won't show up when there are hostile ships in the area, even if they are only freighters.
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Originally posted by Starwing:
Cops usually ignore me, so I ignore them too. As for the freighters, I just let them go, unless they are MAAS or Marauder guys. But that's just practical thinking. This covard Jafs won't show up when there are hostile ships in the area, even if they are only freighters.
exactly, and cops never attacked me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)