Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: vyper on August 05, 2003, 10:46:11 am
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The remains of a small Federation battle group retreat from an engagement with a Borg cube.
(http://www.swooh.com/peon/mattB/downloads/borg%20retreat.jpg)
If anyone knows how to do a Borg tractor beam in tS, could u share this knowledge? :D
EDIT: Almost forgot - Models by Littel Ludi, Lighting, Scene and rendering by me. Oddly enough. :p
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for truespace thats sweet :)
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The cube looks flat, as in no indents.
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Originally posted by HotSnoJ
The cube looks flat, as in no indents.
Hot's right. You might want to try multiple layered cubes with transparent maps.
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Or modeled greeble, that way you don't have to use raytraced shadows which will save you a lot of rendering time and it looks way better than just opacity mapped textures.
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Greebling a borg cube is for the pathologically masochistic.
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Maybe some pathologically masochistic people from scifi-meshes.com will lend you one of their borg ships, they're quite good.
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Bump mapping at the very least.....
You may want to ramp up the falloff on the borg ship lights... I dont remember them being bright enough to illuminate a ship a couple hundred meters away....
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Originally posted by Thorn
Bump mapping at the very least.....
You may want to ramp up the falloff on the borg ship lights... I dont remember them being bright enough to illuminate a ship a couple hundred meters away....
I know, the problem is the Borg ship a tad to scale and is HUGE for lighting. I was trying out bump mapping on a Borg Sphere earlier but things just got pixellated. :blah: *goes back to efforts*
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a tractor beam in truespace:
create a green projector light, make it volumetric, and use a bitmap of noise or clouds. to animate simply rotate it.
here's one i just wipped up in 30 seconds:
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Originally posted by mikhael
Greebling a borg cube is for the pathologically masochistic.
Siggy material!!
Originally posted by Carl
a tractor beam in truespace:
create a green projector light, make it volumetric, and use a bitmap of noise or clouds. to animate simply rotate it.
here's one i just wipped up in 30 seconds:
Wow - that's really good, and simple, too! :p
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That's pretty nice. Classically composed Cube shot. :D
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Cube is too flat, doesn't look exactly like a cube, no damage to the federation ships from the engagement, no debris, is the cube to scale? I thought they were bigger. Anyway, those are my nitpicks. :p Great work though! :nod:
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Originally posted by Carl
a tractor beam in truespace:
create a green projector light, make it volumetric, and use a bitmap of noise or clouds. to animate simply rotate it.
here's one i just wipped up in 30 seconds:
Can I be a pain the shivan arse and ask what exact settings I need in tS? I can't seem to recreate what you did :o
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projector light
1.000 by 1.500 by 0.100
volumetric
hue: 120
saturation: 0.752
intensity: 2
squared falloff
raytraced shadows
project: clouds.bmp(bitmap of rendered clouds in PS)
foreground: volumetric
fog density:2
samples: 32
clouds.bmp:
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I was browsing BlenderWars.com (http://www.blenderwars.com/) and I came across this.
(http://www.blenderwars.com/models/images/borg_cube_voylarge.jpg)
clickitty (http://www.blenderwars.com/popup.php?mod=borg_cube_voy)
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*splutters*
Ohhhh boy....
;7
ph34r teh assimilation!
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If you like that, you should see the ones I have for Lightwave...
A "pathologically masochistic" person made one of the ones I have...
I'd give you a link, but LWG got hacked, so all their stuff is gone...