Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Flipside on August 05, 2003, 06:42:02 pm

Title: Variable Transparency...
Post by: Flipside on August 05, 2003, 06:42:02 pm
Ok, this has probs been asked before, and I know the uses of it are moderately limited to special effects, but I was thinking that it would be nice to have a texturename-t.pcx which is a greyscale (or lower) image, the lighter the colour, the more opaque the texture. This would, at first thought, go a long way towards helping people trying to create cloud/nebulae and other effects, as well as being usefull for planetary atmospheres, force fields and other freaky spacey plot-device things?
Of course, to save a lot of memory, if there is no -t texture, it could just process the texture as normal, alpha greens and all.

Flipside :D
Title: Variable Transparency...
Post by: Bobboau on August 05, 2003, 06:52:21 pm
there is a texture flag (-trans) that will render them with additive alpha, though this isn't perfict it should work somewhat
Title: Variable Transparency...
Post by: Flipside on August 05, 2003, 07:06:17 pm
Oooooh! :D

Gotta try that! Thanks!

Flipside :)