Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: comICEMAN on August 07, 2003, 03:05:27 am

Title: Freighter+Cargo
Post by: comICEMAN on August 07, 2003, 03:05:27 am
I've made a kind of platform which must be dockable with a freighter. so i put "cargo" in the flags, but the freighter didn want to get it. How can i let the freighter get the cargo? has anyone an idea?
Title: Freighter+Cargo
Post by: FreeTerran on August 07, 2003, 03:30:52 am
You must make an dock point...
PCS will be your friend ;)
Title: Freighter+Cargo
Post by: karajorma on August 07, 2003, 04:44:26 am
Check the modding section of my FAQ for a link to Bobboau's PCS tutorial. Read the bit about dockpoints and paths (you'll need both for this to work).
Title: Freighter+Cargo
Post by: comICEMAN on August 07, 2003, 01:18:21 pm
I've made a dock point on it. And when i press in the FRED2 button für docking them, they dock and everything works.
But now i have the problem when i start the map its works as long as they doesn't dock. When i give them the order to dock when the game begins the game crashes before he has loaded anything!
Title: Freighter+Cargo
Post by: Flipside on August 07, 2003, 01:42:59 pm
Did you put DP's on both objects?

Flipside
Title: Freighter+Cargo
Post by: comICEMAN on August 07, 2003, 01:51:14 pm
DP? Dockpoints?
so i used the POF CONSTRUCTOR.
The freighter has already got his dock points.
And i copied them from an cargo into this plasform, just changed the coordinates. can that be the problem?
Title: Freighter+Cargo
Post by: comICEMAN on August 07, 2003, 02:30:45 pm
i used the triton freighter (unmodified)
cargobox:

$Name: @cargotest
$Short name: cgtst
$Species: Terran
+Tech Description:
XSTR("teeeeeeeeest", 3041)
$end_multi_text
$POF file: testingcg.pof
$Detail distance: (0)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.2
$Max Velocity: 0, 0, 0
$Rotation time: 20, 20, 20
$Rear Velocity: 0
$Forward accel: 0
$Forward decel: 0
$Slide accel: 0
$Slide decel: 0
$Expl inner rad: 100
$Expl outer rad: 300
$Expl damage: 300
$Expl blast: 500
$Expl Propagates: YES
$Shockwave Speed: 0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 0
$Max Oclk Speed: 0
$Max Weapon Eng: 0
$Hitpoints: 800
$Flags: ( "cargo" "in tech database")
$AI Class: none
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: -1
$Closeup_pos: 0, 0.9, -300
$Closeup_zoom: 0.55
$Score: 0
Title: Freighter+Cargo
Post by: karajorma on August 07, 2003, 03:33:37 pm
I haven't heard you mention putting paths on the cargo. I did tell you you'd have to.
Title: Freighter+Cargo
Post by: comICEMAN on August 07, 2003, 03:58:05 pm
i have insert the data from a cargo unit with 2 points and paths
one with a cube at the end and one without
Title: Freighter+Cargo
Post by: TrashMan on August 07, 2003, 05:37:32 pm
DON'T copy other paths - make your own... otherwise you'll have a Troop transport docking to Orion's engines!

You can see the paths in FRED - that will help you a lot (just in the view set it to show paths)
Title: Freighter+Cargo
Post by: Flipside on August 07, 2003, 05:52:33 pm
LOL Damn! I wish I'd known that 5 Models ago!

Oh well, that'll teach me to RTFM ;)

Flipside :)

RTFM = Read The Flipping (ahem) Manual - Always good advice ;)
Title: Freighter+Cargo
Post by: Thor on August 07, 2003, 06:17:09 pm
Wiser words have never been spoken.