Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: redmenace on August 08, 2003, 04:36:26 pm

Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: redmenace on August 08, 2003, 04:36:26 pm
ok I am still having problems with the -mod option in phreaks new exe.
here is my root directory:

Uninst.isu
\mindspring
cloakmap.pcx
\ereg
fs2_open.exe
warp.pof
sparky_fs2.vp
stu_fs2.vp
Shortcut to Games.lnk
latestrelease.exe
\data
R1Readme.txt
version.nfo
screen00.bmp
patchw32.dll
pxo.url
FS2uninst.dll
squadwar.url
sparky_hi_fs2.vp
warble_fs2.vp
smarty_fs2.vp
tango1_fs2.vp
tango2_fs2.vp
tango3_fs2.vp
fred2_open.exe
\TBP-R2
FS2.exe
errorlog.txt
\TBP-R2ITB
\inferno
Readme.txt
Fred2.exe
freespace2.exe
Root_fs2.vp
UpdateLauncher.exe
D3D8 CAPS default.txt
D3D8 CAPS default.3D8
fred2_open_inf.exe
fs2_open_inf.exe
fs.log
fs2_open_r.exe
glscreen00.tga
Launcher.exe
launcher.ini
nialbeam01.pcx
temp.zip

if I say use the the following command line:
c:\games\freespace\fs2_open_r.exe -mod TBP-R2
the VPs I guess are being ignored or over written
The TBP-R2 directiory has these contents:

b5-music-2_0.vp
b5-speech-1_1_1.vp
b5-anims-2_0.vp
b5-core-2_0.vp
b5-missions-2_0.vp
\data

Also if I try to create a pilot using this option I get this error message much less try and exit:
(http://swooh.com/peon/redmenace7/Untitled-1 copy.jpg)
Any help with this would be apreciated
Also I have problems with the cloacking. This was taken with a earlier build but well first the is from the inferno mod. A ship somehow cloaks when I want to cloak. But never fully cloaks and neither do I when I try to cloak.
(http://swooh.com/peon/redmenace7/screen00.jpg)

second is something funky goin on in the inferno campaign when jumping in.
(http://swooh.com/peon/redmenace7/glscreen00.jpg)
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: Deepblue on August 08, 2003, 05:14:11 pm
I vote for stupid.

J/king
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: LAW ENFORCER on August 08, 2003, 05:23:40 pm
So THATS how they build them, althought I think they took that one off the production line a little early:lol:
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: redmenace on August 08, 2003, 05:47:01 pm
Quote
Originally posted by LAW ENFORCER
So THATS how they build them, althought I think they took that one off the production line a little early:lol:


What do you mean, I am kinda confused.
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: LAW ENFORCER on August 08, 2003, 05:49:29 pm
we call it a 'joke' in these parts:rolleyes:

The last pic....
 
if you can't work it out you just bein stoopid or need to play scifi games... a LOT more...
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: Bobboau on August 08, 2003, 05:59:55 pm
I think phreak should try to make some sort of real time 3d UV calculation code for his cloak effect, when he gets the time that is
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: Flipside on August 08, 2003, 06:18:18 pm
Picture 1 : Not sure what's going on there, never had that problem.
Picture 2 : That's a texture thing, it will be fixed in time, I have no doubt :)
Picture 3: That's a lot of stuff going on a long way away, FS2 uses lower poly models when things are further away, though admittedly, that one looks more like it's been hit with both barrels of a shotgun ;) Still FS2 can be really stroppy about graphics sometimes as any member of the SCP can tell you ;)

Flipside :)
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: redmenace on August 08, 2003, 06:27:55 pm
well number one could be fixed by volumizing the vps or de vping the vps or something like that.
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: phreak on August 08, 2003, 08:12:11 pm
red, whats your videocard?
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: phreak on August 08, 2003, 08:13:09 pm
Quote
Originally posted by Bobboau
I think phreak should try to make some sort of real time 3d UV calculation code for his cloak effect, when he gets the time that is


i do bob.
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: Bobboau on August 08, 2003, 08:24:33 pm
realy?! it always looks like it's useing the polys normal UV coords,
to me at least,
maybe it's just me...:blah:
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: redmenace on August 08, 2003, 08:27:09 pm
ah that would explain alot I guess for number 3 and number 2 but it doesn't explain the first problem. I have a tnt 2 ultra. I am eyeing an upgrade to the geforce 5 card.
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: phreak on August 08, 2003, 08:36:41 pm
if youre using a tnt2, your best bet would be to use d3d

bob: the texture only moves in opengl for now
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: Bobboau on August 08, 2003, 09:06:32 pm
I'm not talking about the movement, I'm talking about the inital position of the UVs, so there is no relation between the UVs of the hull textures and the cloaking texture, so the cloacking efects is always seemless and just generaly looks slightly cooler
Title: Attn Coders: I am extremly stupid or I found Bug(s)
Post by: redmenace on August 08, 2003, 11:10:56 pm
Quote
Originally posted by Flipside
Picture 1 : Not sure what's going on there, never had that problem.
Picture 2 : That's a texture thing, it will be fixed in time, I have no doubt :)
Picture 3: That's a lot of stuff going on a long way away, FS2 uses lower poly models when things are further away, though admittedly, that one looks more like it's been hit with both barrels of a shotgun ;) Still FS2 can be really stroppy about graphics sometimes as any member of the SCP can tell you ;)

Flipside :)

 
Well try it with the TBP R2 yourself please if you have it and see if you can get it to work right with the -mod option. This could be one of the numerous problems with the R2 of TBP. Or any of you, if you could test that out.