Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Xelion on January 22, 2002, 03:23:00 am
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I was extracting data and retransforming it into word for my upcoming site and I came across this for the GVB Bakha;
$Allowed PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" "Helios")
Ain't Helios an Antimatter Torpedo that belongs to the secondary banks and not primary canons. This would mean that this bomber was meant to have Helios as part of the secondary loadout and thus in Freespace2 it does not because of the placement in the ships.tbl.
I would have at least assumed that by any chance Volition would have found such an error and corrected for v1.2 patch; unfortunately not; anyhow does anyone know when this ship is used during the main fs2 campaign.
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Max
Flash Developer
Ps6 Beginner
[This message has been edited by Max (edited 01-22-2002).]
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The GVB Bakha... well, that's an interesting fault. I remember the Bakha from the mission Bearbaiting, but it's during that same mission that this bomber carries that exact bomb, the Helios warhead. Lucky, I suppose... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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!?? Wow - bizzare... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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America, stand assured that Israel truly understands what you are going through.
Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place ("http://www.geocities.com/sandvich/fs2/rhino_fs2/")!
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://www.geocities.com/sandvich/index.html"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Either I have made a possible error or the primary and secondary banks are linked; so if Volition made an error during tbl production they wouldn't have to worry about it...assuming thats even possible.
Heres the complete entry: (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
$Name: GVB Bakha
$Short name: VBomb21
$Species: Vasudan
+Type: XSTR("Advanced Bomber", 3111)
+Maneuverability: XSTR("Good", 3112)
+Armor: XSTR("Heavy", 3113)
+Manufacturer: XSTR("Akheton Corporation", 3114)
+Description: XSTR(" ", 3115)
$end_multi_text
+Tech Description:
XSTR(
"Learning a lesson from the bomber losses of the Great War, Vasudan defense contractor Akheton designed the GVB Bakha, a fast, agile bomber that could still deliver a warship-shattering payload. The Bakha's dual Akh-12 engines are baffled and masked, giving it a small profile for heat-seeking missiles. The bomber's speed and maneuverability make it the craft of choice for taking out destroyers and corvettes with multiple flak, AAA, and anti-ship beam turrets. Over 6,000 Bakhas have been produced in the orbiting shipyards around Vasuda Prime.", 3116) ;; ADD that it holds Terbuchet
$end_multi_text
+Length: 18 Meters
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2v-03.pof
$Detail distance: (0, 100, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.55
$Max Velocity: 0.0, 0.0, 65.0
$Rotation time: 4.2, 4.6, 4.0
$Rear Velocity: 0.0
$Forward accel: 5.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 55.0
$Expl outer rad: 105.0
$Expl damage: 20.0
$Expl blast: 1500.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" "Helios")
$Allowed Dogfight PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" "Helios")
$Default PBanks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Allowed SBanks: ( "Rockeye" "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B")
$Allowed Dogfight SBanks: ( "Rockeye" "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B")
$Default SBanks: ( "Piranha" "Stiletto II" )
$SBank Capacity: ( 80, 100 )
$Shields: 620
$Shield Color: 100 255 100
$Power Output: 4.3
$Max Oclk Speed: 65.0
$Max Weapon Eng: 100.0
$Hitpoints: 440
$Flags: ( "player_ship" "bomber" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 105.0
+Aburn For accel: 0.7
+Aburn Fuel: 320.0
+Aburn Burn Rate: 45.0
+Aburn Rec Rate: 23.0
$Countermeasures: 35
$Scan time: 2000
$EngineSnd: 130 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -27
$Closeup_zoom: 0.5
$Shield_icon: shieldbv-01
$Ship_icon: iconfighter2v-03
$Ship_anim: ssbomber2v-03
$Ship_overhead: loadbomber2v-01
$Score: 13
$Trail:
+Offset: 3.24 1.6 -8.14
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -3.24 1.6 -8.14
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0 -7 0
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0 7 -6
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: weapons01, 8,0.0
$Subsystem: weapons02, 8,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: communications, 5,0.0
$Subsystem: engine, 35,0.0
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Max
Flash Developer
Ps6 Beginner
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Well, I believe that the only mission in which you fly the Bakha is bairbaiting- there might have been another one. But IIRC, they are missions where the loadout is chosen for you, so it doesn't matter- whatever the mission says goes in those banks ends up there, so whether or not it can take the Helios, it could for the campaign mission(s?).
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Its just a fart on the programmers behalf, you cant fire secondaries out of primary banks, so it wouldn't work anyways. Why dont we just fire beams out of our engines then...
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I also noticed that thing. Surprisingly enough, the Bakha has no Helios entry in its secondary listing, but it is still able to carry the weapon ingame. This kind of gives a clue or two as to how the game reads the tables to determine what ships can carry what weapons...
There is another bug with the Bakha as well; its hud icon has two of the shield quadrents reversed. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) I released a small fix for this some time ago.
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Now, CP, what about MY icon ani files? I'm still waiting for those... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by CP5670:
...the Bakha has no Helios entry in its secondary listing, but it is still able to carry the weapon ingame...
Any ship can carry any weapon, as long as it's assigned in the mission file, and the player doesn't get a chance to mess around with the loadout. The question is whether the Bakha can be equipped with a helios in the loadout screen.
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America, stand assured that Israel truly understands what you are going through.
Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place ("http://www.geocities.com/sandvich/fs2/rhino_fs2/")!
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://www.geocities.com/sandvich/index.html"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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No.
Since the Bakha doesn't have the Helios in its secondary weapon list, it can't carry it if you choose to custom loadout. Interesting anecdote- predefined loadouts that are not table consistent screw up when you have a weapons mod. I had some trouble when playing Bearbaiting with my FS1 mod running-- first I got a bank of Stiletto IIs, then I ended up flying a GVG Anuket (!)
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Originally posted by Su-tehp:
Now, CP, what about MY icon ani files? I'm still waiting for those... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Working on them now; should be finished in 30 minutes... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Woa...crazyness. I'm pretty sure you can still set Helios as a weapon in the game normally.
I'll check on that.