Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: karajorma on August 09, 2003, 12:27:12 pm
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How hard would it be to have a no traitor ship flag in addition to the current mission wide one?
The idea is that ships that have this flag set can be shot to pieces by the player with no problems. This would mean that you could have alpha shoot down a rogue ship or spy before command give you orders to do so but would prevent the player from getting off scot free if he decides to blast his entire squad too.
Anyway it's just a small modification that would be nice.
*Sits back to watch the idea slowly sink off the bottom of the thread with very little interest*
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Probably very easy to do.
Unfortunately, with no Visual Studio access for another two weeks yet, I can't implement it. :sigh:
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Sounds like a good idea to me.
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If I'd ever got off my ass and learn C++, I would help you. I own visual studio and everything, its just that im too lazy. I really like this idea though, it would really help for destroying derelicts instead of making them hostile.
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be my guest, we could always use some more coders
http://www.gametutorials.com/Tutorials/tutorials.htm
that being said, i should look at the networking tutorials :nervous:
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Originally posted by demon442
If I'd ever got off my ass and learn C++, I would help you. I own visual studio and everything, its just that im too lazy.
You're not alone. 'Cept I can't afford decent software.
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Originally posted by Petrarch of the VBB
You're not alone. 'Cept I can't afford decent software.
Same here, except 14 year olds aren't supposed to be able to afford decent software.:D
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Oh really. I worked hard and I got 3ds max and VS.
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Originally posted by Petrarch of the VBB
You're not alone. 'Cept I can't afford decent software.
DevC++ (http://www.bloodshed.net/) will, at the very least, let you start practicing with C++ in a comfy environment. It may be possible, with some work, to get FS-SCP to build using it too.
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I've tried, it's next to impossible. DevC++ uses a different dialect than VC++, what FS2 was written in, and AFAIK it would take a re-write of the entire code to make it work.
I might just get into this sometime, hell now I own a book to teach me the damned language...