Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on August 10, 2003, 05:13:24 pm

Title: shine mapping now available in SCP
Post by: Bobboau on August 10, 2003, 05:13:24 pm
http://www.hard-light.net/forums/index.php/topic,16686.0.html

I would like someone here to make a pack of shine maps, they are sort of similar to glow maps, but insted of tagging -glow you add on -shine to the end of the name, in the thread there are two examples, what you need to do to make a shine map from an existing texture is generaly just paint it's cockpit white and any glowing parts black, anything you don't want to shine paint black or darken, parts that you do want to make shine ether leave as they are in the origonal texture or brighten (or paint white)

the current configuration will use the base hull texture as the shine map, this is generaly goo enough, but for things like cocpits on fighters and large glowing sections adgustments should be made.

enjoy and report any crashes (and there will be crashes, don't let that scare you though) to the thread linked to at the top of this thread
Title: shine mapping now available in SCP
Post by: Bobboau on August 10, 2003, 08:22:12 pm
ok, I know what your looking for

(http://freespace.volitionwatch.com/blackwater/shine01.jpg)
(http://freespace.volitionwatch.com/blackwater/shine02.jpg)
(http://freespace.volitionwatch.com/blackwater/shine03.jpg)
(http://freespace.volitionwatch.com/blackwater/shine04.jpg)
(http://freespace.volitionwatch.com/blackwater/shine05.jpg)
Title: shine mapping now available in SCP
Post by: Bobboau on August 10, 2003, 08:22:45 pm
(http://freespace.volitionwatch.com/blackwater/shine06.jpg)
(http://freespace.volitionwatch.com/blackwater/shine07.jpg)
(http://freespace.volitionwatch.com/blackwater/shine08.jpg)
(http://freespace.volitionwatch.com/blackwater/shine09.jpg)
(http://freespace.volitionwatch.com/blackwater/shine10.jpg)
(http://freespace.volitionwatch.com/blackwater/shine11.jpg)

note this isn't the exact same build as the one uploaded but there isn't realy anything diferent, but there are non standard textures on the deimos
Title: shine mapping now available in SCP
Post by: redsniper on August 10, 2003, 08:26:07 pm
whoah, it's like deja vu all over again.
Title: shine mapping now available in SCP
Post by: Taristin on August 10, 2003, 08:40:19 pm
Once someone makes the cracks in the vasudan tiles and the darker parts of terran vessels blacker, it'll look pretty cool. :nod:
Title: shine mapping now available in SCP
Post by: Bobboau on August 10, 2003, 08:43:06 pm
yess and that is why I posted here, so I could continue working on the code while someone else works on the new textures
Title: shine mapping now available in SCP
Post by: Taristin on August 10, 2003, 08:44:09 pm
I suppose I could do a few, but not all of them... It'd take bloody forever...
Title: shine mapping now available in SCP
Post by: Knight Templar on August 10, 2003, 10:40:52 pm
wow..shiny
Title: shine mapping now available in SCP
Post by: Galemp on August 10, 2003, 10:54:49 pm
*raises a hand*

I did the glowmaps pretty well, didn't I? I would be overjoyed to make the shine maps!

Here's the question: do we want everything shiny, or have most things matte, with only shiny accents like cockpits and brushed metal? I'm more inclined toward the latter, since I really don't like that Sobek. If it's not done properly the effect would quickly become tiresome.

I'll have to do some testing and see what looks best. This has opened a whole new realm of FS modding. We can have GLASS.
Title: shine mapping now available in SCP
Post by: Bobboau on August 10, 2003, 11:23:53 pm
you're right about the sobek, but though it isn't perfict I do like the way the deimos looks
I was hopeing to have most of the surface marginaly shiny to make it look like metal, you can see how it almost looks bump mapped in a few of thouse pics
Title: shine mapping now available in SCP
Post by: Anaz on August 11, 2003, 12:27:42 am
*passes out from exitement*

*comes around*

*passes out again*

:eek2:
Title: shine mapping now available in SCP
Post by: deep_eyes on August 11, 2003, 01:07:25 am
That was pretty interesting, the lighitng was similair to a quake 3 lighting effect, its a good start bob. what i also found weird was that, u said the textures on meshes, as well as beams and weapons, were effected with this enhancement, does it also effect backgrounds and effects (weapons, beams etc.)? cause the backgrounds i have looked more vibrant dude!

so far one of ur best works since the glow maps.

my system suffered no crashes, ran fine for the hr i tested it, on DX8. 450mhz celeron 200+sdram, tnt2 32mg card.

good stuff...

----------

by the way, i suggest for the viewing thing u were working on, make only like 4 points of zoom, from .45 to 1.30 because diff ships have diff perspectives, give the player the ability to control his fov... :yes:
Title: shine mapping now available in SCP
Post by: Bobboau on August 11, 2003, 02:28:01 am
I have made an update, with more acurate math behind the lighting calculation, I was squareing a multiple when I should have ben multiplying a square :D

and weapons and other dynamic lights are now suported, though tweakage is still required.
Title: shine mapping now available in SCP
Post by: Black Wolf on August 11, 2003, 03:17:12 am
Quote
Originally posted by GalacticEmperor
I'll have to do some testing and see what looks best. This has opened a whole new realm of FS modding. We can have GLASS.


I assume you mean pure green with white or light grey shine mapped onto it? If not, how would this look Bob? (I'd test for myself, but FSO still doesn;t work properly on this comp, I so need an upgrade :()
Title: shine mapping now available in SCP
Post by: Petrarch of the VBB on August 11, 2003, 03:20:08 am
WE NEED THAT JAW SMILIE BACK!

These will do::eek: :eek2: :eek:

Bloody hell, the possibilities this has allowed!
Title: shine mapping now available in SCP
Post by: Bobboau on August 11, 2003, 03:29:30 am
well you could use the -trans tag

anyway last update of the night, I fixed the bug were off screen vecors didn't get rendered corectly, so if you had a ship half on the screen any polygon that was half on the screen would get drawen incorectly, I strongly recoment everyone update, as this will be the last (big one at least) untill tomoro night at the earliest.
Title: shine mapping now available in SCP
Post by: Black Wolf on August 11, 2003, 03:41:16 am
Quote
Originally posted by Petrarch of the VBB
WE NEED THAT JAW SMILIE BACK!

These will do::eek: :eek2: :eek:

Bloody hell, the possibilities this has allowed!


Can you imagine how much taller the thread would be then? :p

As for new possibilitie, I don't see too many. Not to put a damper on it or anything, it's friggen awesome looking but it doesn't really open up much more than glowmaps did, given that it's a visual mod only. What it will do is, when someone (that's you by the way, Petrach) contacts PC Gamer he can send screenies of a fighter and/or small battle in original FS2, and then another with FSO in all its shiney, glowmapped glory.

You know, this's got me thinking. The SCP have all but fixed FS2s clipping problems with higher poly models, added glow maps, glow points, shine maps, and looks likely to add transperency mapping in the not too distant future. Between all these changes, they've all but allowed FS2 to be the graphical equal of any modern space shooter. How the hell awesome is that?
Title: shine mapping now available in SCP
Post by: Knight Templar on August 11, 2003, 03:57:26 am
In less (well, maybe not less..) than a year. :)

Hurrah for Freespace and the SCP team.
Title: shine mapping now available in SCP
Post by: Bobboau on August 11, 2003, 04:15:15 am
I beleve the SC relese was on 4/26/02 so it's about a year and 3-4 months
Title: shine mapping now available in SCP
Post by: SadisticSid on August 11, 2003, 04:44:11 am
Quote
Originally posted by Black Wolf


Between all these changes, they've all but allowed FS2 to be the graphical equal of any modern space shooter. How the hell awesome is that?


What modern space shooter? FS2 was probably the last true space sim... well, maybe apart from Tachyon (which isn't much younger than FS2 anyway) - and Freelancer doesn't count because it's, well, crap.

Anyway, this is truly fantastic work. Can't wait until someone makes a texture pack for all the ships! Kudos to you Bob :)

Sid.
Title: shine mapping now available in SCP
Post by: Fineus on August 11, 2003, 05:13:59 am
Well, IW2 features both glows and shine effects on its ships IIRC as well as various other effects... on the whole it's one of the most "realistic" looking of the latest batch of Space Shooters (as opposed to FL which went for a deliberatly "slightly" cartoonish graphical feel).

Bob, incredible work - you've seriously managed some pretty damn cool stuff with this - though I must ask one thing of all this...

Can we please take contrast into account with these shine maps? Now I know that sunlight will shine like anything off chrome or stainless steel - even more so in space no doubt - but in the interests of making sure the entire game doesnt become a chrome fest can the shine on ships be limited in some way, for instance this picture looks great:

http://freespace.volitionwatch.com/blackwater/shine08.jpg

It's metallic, but only to the point that metal might be (especially used in combat ships where ideally you don't want to shine like a little mirror... not exactly good for stealth against other ships!).

Whereas this pic:

http://freespace.volitionwatch.com/blackwater/shine05.jpg

Is much much brighter, pretty much negating the textures on the ships in some places and making it very unpleasent to look at if you ask me.

Ideally take a page from IW2s book and keep the amount of shine on metallic ships to around this:

(http://www.armchairempire.com/images/Reviews/pc/i_war_2/i_war_2-1.jpg)

Perhaps a bit shinier (couldn't find a decent image TBH) but you get the idea, there is a shine but it's not so brilliant that it blinds the user whenever they look at a ship (nor will the ship shine like a little sun and therefore look very jagged at 5K without any FSAA on).

This is all personal taste of course - but I can at least ask ;)
Title: shine mapping now available in SCP
Post by: Black Wolf on August 11, 2003, 05:46:58 am
Hey - shouldn;t this be on the main page by now? :D
Title: shine mapping now available in SCP
Post by: Vilkacis on August 11, 2003, 06:25:08 am
Neat in addition to the fov modification this will greatly improve the detail of the ships. Imagine a ship has about the some color along their whole hull from far away, when getting closer you will notice slight differences in the specularity of certain hull panels providing extra detail when close to the ship (given you make a good spec map).
Title: shine mapping now available in SCP
Post by: Bobboau on August 11, 2003, 10:43:46 am
those pics are out of date by now, the lighting math was wrong in the first revision, by now things look more like the first pic than the second, if any specific texture is rendering ugly it can be handeled by a specificly made shine map.
Title: shine mapping now available in SCP
Post by: Rictor on August 11, 2003, 11:01:24 am
Ok, I just looked at it from another computer, cause this one is too dark, and let me just say

WOO HOO
:eek2:
:eek2:

Those shine maps instantly make any ship look better, more modern and give the overall impression that the game has better graphics capabilities.

Good work guys, very good work
Title: shine mapping now available in SCP
Post by: Fineus on August 11, 2003, 12:01:34 pm
Quote
Originally posted by Bobboau
those pics are out of date by now, the lighting math was wrong in the first revision, by now things look more like the first pic than the second, if any specific texture is rendering ugly it can be handeled by a specificly made shine map.

Godlike. My thanks and commendations to you then!
Title: shine mapping now available in SCP
Post by: Unknown Target on August 11, 2003, 12:13:04 pm
now if only more than 2 ppl could get it to work :D :p
Title: shine mapping now available in SCP
Post by: Flipside on August 11, 2003, 01:31:38 pm
I suppose one suggestion is to make the Specular scale limit out at 127, that way you won't get super shiny surfaces?

Flipside :)
Title: shine mapping now available in SCP
Post by: IceFire on August 11, 2003, 02:39:01 pm
Do the shine maps work so that a grey color means half reflectiveness and full white would give a "full" reflective shine.  In otherwords...can you help define areas where the reflection is higher or lower...a cockpit for instance having more shine than armored hull (which should be a dull shine - way too bright in the current pictures but they have been fixed apparently).
Title: shine mapping now available in SCP
Post by: SadisticSid on August 11, 2003, 02:48:58 pm
The main problem seems to be when multiple light sources hit a ship - mainly beam cannons. I've seen Orions go turquoise and white from being hit by some green beams, combined with the standard red light from a star.

Sid.
Title: shine mapping now available in SCP
Post by: Nico on August 11, 2003, 03:23:09 pm
Quote
Originally posted by IceFire
Do the shine maps work so that a grey color means half reflectiveness and full white would give a "full" reflective shine.  


yeah, from what I've seen, seems it works like a regular specular map. bright colors will be really shiny, dark colors won't.
That means you'll need to make specific maps for fighters, for exemple, coz an artemis will be super shiny, but all the black cockpits won't shine at all.
Title: shine mapping now available in SCP
Post by: TopAce on August 11, 2003, 03:39:08 pm
I think it is a bit bright. Very bright. I think(and I know) than overlighting(<- does this english word exist?) is making its looking worse. Belive me, I am an experienced Q3 mapper, and lightning is one of the most important things.
Title: shine mapping now available in SCP
Post by: Vilkacis on August 11, 2003, 03:44:21 pm
Quote
Originally posted by TopAce
Belive me, I am an experienced Q3 mapper, and lightning is one of the most important things.
That applies to "art" or at least naturalistic art in general light(or better highlights) and shadow fuse together the subjects and the environment of a scene.
Title: shine mapping now available in SCP
Post by: Nico on August 11, 2003, 03:48:18 pm
Quote
Originally posted by TopAce
I think it is a bit bright. Very bright. I think(and I know) than overlighting(<- does this english word exist?) is making its looking worse. Belive me, I am an experienced Q3 mapper, and lightning is one of the most important things.


the exe has been corrected, I've tried it, it's better now:

(http://www.swooh.com/premium/venom/fs2pics/spec00.jpg)
(http://www.swooh.com/premium/venom/fs2pics/spec01.jpg)
(http://www.swooh.com/premium/venom/fs2pics/spec02.jpg)
(http://www.swooh.com/premium/venom/fs2pics/spec03.jpg)
(http://www.swooh.com/premium/venom/fs2pics/spec04.jpg)
(http://www.swooh.com/premium/venom/fs2pics/spec05.jpg)
Title: shine mapping now available in SCP
Post by: comICEMAN on August 11, 2003, 03:53:27 pm
Wooooah that it cool, where can i download`?:D
Title: shine mapping now available in SCP
Post by: FreeTerran on August 11, 2003, 03:58:20 pm
http://freespace.volitionwatch.com/blackwater/fs2_open_s.zip ;)
Title: shine mapping now available in SCP
Post by: TopAce on August 11, 2003, 04:23:09 pm
well, that's better, but I still find some area of the ships too bright. Is it only my mania?
Title: shine mapping now available in SCP
Post by: Nico on August 11, 2003, 04:41:28 pm
Quote
Originally posted by TopAce
well, that's better, but I still find some area of the ships too bright. Is it only my mania?
yes. contrast is good, and if you're an experimented quake3 modder, well I'm out of an art school, so my opinion prevails, mwahahahAHAHAHAHAHA :D
Title: shine mapping now available in SCP
Post by: Sheepy on August 11, 2003, 06:55:48 pm
It may be because my monitor has a habit of being to dark, but it looks fine to me :D

And on a side note venom, any chance of releasing those arcadia textures ..... one can hope cant he? :p
Title: shine mapping now available in SCP
Post by: Nico on August 11, 2003, 06:59:13 pm
Quote
Originally posted by Sheepy
It may be because my monitor has a habit of being to dark, but it looks fine to me :D

And on a side note venom, any chance of releasing those arcadia textures ..... one can hope cant he? :p


:lol:
no, really, those maps, anybody can do them, take the regular arcadia maps, greyscale them ( save for the lights ), and play with the tint to have them ( the lights ) blue. and that's it.
Title: shine mapping now available in SCP
Post by: Sheepy on August 11, 2003, 07:09:38 pm
Ok thats cool n all, but do it for the lazy people like me :p (mainly cause i have no experiance in modding whats so ever, not even textures or anything like that :()
Title: shine mapping now available in SCP
Post by: Solatar on August 11, 2003, 07:46:16 pm
Looks great, got it to work.:yes:
Title: shine mapping now available in SCP
Post by: TopAce on August 12, 2003, 07:48:04 am
Quote
Originally posted by Venom
yes. contrast is good, and if you're an experimented quake3 modder, well I'm out of an art school, so my opinion prevails, mwahahahAHAHAHAHAHA :D


Let's say: experienced Qake 3 map designer, modding also contains model/texture etc. making.

I accept your opinion, mine was only a subjective one. This one doesn't change my opinion that it's too bright. :ha:
Title: shine mapping now available in SCP
Post by: Taristin on August 12, 2003, 10:14:06 am
But you can edit the level of brightness now with a command line option... read about it in the other thread.
Title: shine mapping now available in SCP
Post by: TheCelestialOne on August 12, 2003, 10:31:06 am
Quote
Originally posted by Venom
experimented quake3 modder


:wtf:















:lol:
Title: shine mapping now available in SCP
Post by: TopAce on August 12, 2003, 10:48:03 am
Experimented = he meant experienced. I know what the difference is between them before you ask it. ;7
Title: shine mapping now available in SCP
Post by: IceFire on August 12, 2003, 10:59:09 am
Quote
Originally posted by TopAce
well, that's better, but I still find some area of the ships too bright. Is it only my mania?

No no...some of the time things are still way way too bright...metal hulls like most of these ships is reflective but it shouldn't reflect brighter than most suns :)

I've got a nice combo going with command line options that I'll post later.
Title: shine mapping now available in SCP
Post by: Nico on August 12, 2003, 11:00:42 am
Quote
Originally posted by TheCelestialOne
:wtf:
:lol:


oh, my, Im sooo sory! I've done a mistake! I'm no worthy of teh engish langage!!!

sue me :doubt:
Title: shine mapping now available in SCP
Post by: Bobboau on August 12, 2003, 11:03:06 am
/*sues Venom*/
Title: shine mapping now available in SCP
Post by: Nico on August 12, 2003, 11:06:19 am
you got some nerves, it's your native language and you make more typos than I do :p ( and I won't say anything about the fact that you even mispell the name of your own applications ;) -see your sig :D - ).
Title: shine mapping now available in SCP
Post by: Bobboau on August 12, 2003, 11:14:33 am
well I do live in the law suit capital of the world
and you did ask for it :)
Title: shine mapping now available in SCP
Post by: TrashMan on August 12, 2003, 11:21:01 am
WOW...EXCELLENT STUFF!!!;7 :eek:
Title: shine mapping now available in SCP
Post by: Nico on August 12, 2003, 12:39:51 pm
Quote
Originally posted by Bobboau
well I do live in the law suit capital of the world
and you did ask for it :)


well, you're not the one who complained about me picking up the wrong word, so I didn't expect it from you ;)

dang, at least, correct "aurora", for Pete's sake ;)
Title: shine mapping now available in SCP
Post by: TopAce on August 12, 2003, 03:47:46 pm
Everybody can make mistakes, this is one of the most natural human abilities :D

Do you remember me? -> Quicklier :)
Title: shine mapping now available in SCP
Post by: Bobboau on August 16, 2003, 07:53:13 pm
made an update, much coolness, everyone DL now
(remember to get everything out of the zip)