Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: T-Man on August 11, 2003, 06:17:31 am
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I've always thought the Lucifer was never really respected in FS2. The skin made for it was quite frankly crap, and it's total lack of weapon turrets made it easy pickings for even a crusier!
So i was thinking, if anyone else agrees with me, to try and give the Lucifer a overhaul.
I cant actually make the model (I've never used a modeling program), but i'm willing to collect ideas for any modeling person who would we willing to try and bring those ideas to life.
For a start, making the Lucifer's hull darker, and making the red sections glow would make it really sinister. Then, adding loads more turrets in strategic locations (i tried rearming it as it was, but they're arn't enough turrets!).
I remember a cutscene from FS1 which had the Lucifer attacking Tombough Station and launching millions of Scorpion fighters. With that in mind, The lucifer would probably make a good Super carrier and command cordination vessel, launching hundreds of fighter wings, and then cordinating their operations with the rest of the Shivan fleet.
But then again, it must also be some kind of warship. I mean, it did level Vesuda prime on its own.
Anyway, if anyone has any ideas for a Lucifer II, please feel free to post them.
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Lucifer with head spikes and side beams from FS1 cb anis.
(http://www.3dap.com/hlp/hosted/inferno/luciferv2.jpg)
(http://www.3dap.com/hlp/hosted/inferno/luciferv2b.jpg)
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That looks brilliant :cool:. Did you do that?
If you made the grey areas a darker shade, put glowmaps on the red patches, and added a few more turrets (maybe turn the claw-like bits into turrets with LRed's, and replace the SRed's with BFRed's on the big arms), that could be the first Lucifer II :yes:.
If the lucifer II was made by someone, do you think it could be used in the Inferno Campaign? I know the Lucifer is a little old and should be in a OAP home for ships by now, but hey, superdestroyers die hard :D
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The lucy? She'll never die!
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That version there has 44 turrets, should have in game pics up a bit later...
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Originally posted by Woomeister
That version there has 44 turrets, should have in game pics up a bit later...
Give it over to the FS port guys they'll love it as will I!:thepimp: Is that the one that I requested?
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It probably wouldn't be much use to the fsport, since it will change the balance of the missions too much. It also doesn't work with the high poly shield mesh of the port version.
This version I made today as I saw this thread and was bored :D
(http://www.3dap.com/hlp/hosted/inferno/lucifertest01.jpg)
(http://www.3dap.com/hlp/hosted/inferno/lucifertest02.jpg)
(http://www.3dap.com/hlp/hosted/inferno/lucifertest03.jpg)
(http://www.3dap.com/hlp/hosted/inferno/lucifertest04.jpg)
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:cool: That is a nice ship are you going to release it.
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Originally posted by Woomeister
It probably wouldn't be much use to the fsport, since it will change the balance of the missions too much. It also doesn't work with the high poly shield mesh of the port version.
This version I made today as I saw this thread and was bored :D
(http://www.3dap.com/hlp/hosted/inferno/lucifertest01.jpg)
(http://www.3dap.com/hlp/hosted/inferno/lucifertest02.jpg)
(http://www.3dap.com/hlp/hosted/inferno/lucifertest03.jpg)
(http://www.3dap.com/hlp/hosted/inferno/lucifertest04.jpg)
Will you pout it up for download soon? And the High poly shield mesh stuff don't work right yet I'm whaiting for the SCP team to fix it then mabe later you could add it on. I just wan't that Model/Table file it looks great will it have debirs? If you will could you chop the turret number down to 20?
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Yeah it has debris. Cutting the turret amount won't help as I removed most of the original turrets from the model.
It still requires paths, engines and docking points before I'll consider putting it up for download.
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I could be wrong about this, but in some of the original FS1 documentation, it mentioned that the Lucifer's armament includes 3 primary cannons and not 2, like we've seen in-game. May I suggest that the third nose-mounted cannon be included in this incarnation... likely a BFRed.
Later!
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That ship......That ship....:eek:!
I would surender and be a slave to the Shivans for a zillion years to have one of them!
That model is superb. The darker shade makes it look truly evil, and its weapons are top of the line!
Hat's off to Woolmeister for the truly superb revamp, and thanks to everyone for their ideas and support.
Raa Tor'h was right, the lucy will never die!:D
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i allways liked more Lucifer than Sathanas
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Originally posted by Trivial Psychic
I could be wrong about this, but in some of the original FS1 documentation, it mentioned that the Lucifer's armament includes 3 primary cannons and not 2, like we've seen in-game. May I suggest that the third nose-mounted cannon be included in this incarnation... likely a BFRed.
I always imagined the third cannon was the weapon used to wax Vasuda.
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plus it's not on the nose, but under the ship ( on the fin if I remember correctly ), as shown in the CB ani that first started that "3rd weapon" gossip thinguy.
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(http://www.3dap.com/hlp/hosted/inferno/lucifertest05.jpg)
Near complete version launching some Maras, now has engine glows and all paths.
Running final tests in the morning.
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Holy crap that is awespme. Are those UReds on the arms?:eek:
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BFRed, the URed is a super juggernaught weapon.
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Which turret on the Nemesis is the front beam in the bow? Turret21? Because I'm sticking a URed there to serve as the TSA flagship's main armament (who says they're for super juggies? The URed is also a great weapon for the TSA's modified Nemesis, which is the be-all-end-all of crazy powerful destroyers). With its current armament (SBFReds, HReds, LReds, double-damage AAA turrets, a Geodess-1 turret, Stinger launchers, and Executioner launchers), the TSSD Nemesis can destroy an Icelus in 45 seconds and a Warlock in a matter of minutes WITHOUT USING ITS BOMB LAUNCHERS (speaking of Warlocks, you don't have a violent end planned for the Independence later in Inferno do you? Because I'm killing it off in the second mission of T&T when the Nemesis attacks it. If the Indep's demise will happen in INF, I can just change the name).
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Originally posted by Woolie Wool
Because I'm sticking a URed there to serve as the TSA flagship's main armament (who says they're for super juggies? The URed is also a great weapon for the TSA's modified Nemesis, which is the be-all-end-all of crazy powerful destroyers)
The URed is for the Gargant, putting it on a ship less than 1/4 of its size is a bit silly.
As for the Independence, yes we have something planned for it.
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Operations: Sir, im detecting a convoy of Vesudan vessels retreating, there heading for the jump node.
Captain: No one must live, activate the main weapon!
Nemesis charges up URed.
Captain: WHA HA HA HA HA HA HA HA HA HA HA!
Computer: Warning Warning Warning!
Captain: :wtf:
Operations: Sir, the weapon is overheating, our coolant systems can't take the heat
Captain: :eek:Everyone to the....
Nemesis explodes in huge fireball.
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I've designed a weapon called the UOrange made specially for the Nemesis. It looks like a LuciferBeam, except it's twice as wide and does half the damage of the URed.
Which turret is the bow turret anyway?
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half the damage of the URed is still 5x stronger than a standard beam turret on the Gigas.
Use k in fred to find out...
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As Woolmeister said, Go into FRED and get a Nemesis, then roate it so the bow is facing you, then select it (dont go into any menus and press "k". you'll see a small red box with "turret 1" written near it. Press "K" again and you'll see Turret 2. keep doing this until you get a turret on the bow.
I didn't even know this function existed until a few days ago.
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so Nemesis fires Ured after shot engineer calls and say we just lost all power from reactor ;)
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Originally posted by Woomeister
half the damage of the URed is still 5x stronger than a standard beam turret on the Gigas.
Use k in fred to find out...
I found it. It's turret 20. I put my UOrange there. I'm using the second mission as a test, but the Nemesis never gets into the right position to fire its main weapon. Needless to say, if the enemy Warlock gets hit by the main gun, it's a goner.;)
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Originally posted by Holy Imperial Gloriano
so Nemesis fires Ured after shot engineer calls and say we just lost all power from reactor ;)
Its weapon is not quite so big anymore (1/2 of URed's damage). But the TSA had to fit a new reactor to the Nemesis just to power all those beams.
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Putting a weapon like that on the Nemesis is like putting a BFRed on a Fenris :p
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[begging]That Lucifer almost done?:D[/begging]
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Finnished it late last night.
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[down on my knees]Will you be putting it up for download?[/down on my knees]
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It's upon the INF Archives.
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This is sweet. ;7:yes: Props to you, Woomeister.
This isn't really a Lucy II, just a version of the Lucy that's more consistant with the CB anis and looks cooler. There IS a Lucy II concept out there that was split into the Lucifer and Cain models for FS1, but I'd like to take a crack at it someday.
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Thanks.
We're using it as the Lucifer, not a lucifer 2 :)
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Originally posted by GalacticEmperor
This is sweet. ;7:yes: Props to you, Woomeister.
This isn't really a Lucy II, just a version of the Lucy that's more consistant with the CB anis and looks cooler. There IS a Lucy II concept out there that was split into the Lucifer and Cain models for FS1, but I'd like to take a crack at it someday.
When ever you do come to me for Tables, and weapons.
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why not a terran lucy?
i mean, earth did have a large chunk of lucy drfting around after fs1.
perhaps you can fit a story for that, that they used that to create a new, unique destroyer.
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I don't like the idea of Terran-Shivan hybrid looking ships.
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Originally posted by GalacticEmperor
There IS a Lucy II concept out there that was split into the Lucifer and Cain models for FS1, but I'd like to take a crack at it someday.
You mean this?
(http://freespace.volitionwatch.com/us/images/mods/snipes/lucy.jpg)
I wanna see this made too :p
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*is currently working on it*
Sweet...
*continues working on it*
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Ooh. Too bad I'll probably never get my hands on it...
I'd love to render with it...
BTW; clicking on that image shows a resized verion that looks better than it does in that link... But you knew that already...
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Originally posted by Woomeister
I don't like the idea of Terran-Shivan hybrid looking ships.
that's why you should be considered to blow it up.
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Originally posted by Woomeister
I don't like the idea of Terran-Shivan hybrid looking ships.
I do. :D
My reskin of the Apollo:
(http://www.iexecutor.net/wooliestuff/apollo2.png)
EDIT: should say TSF Apollo II, not GTF. Oh well...
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Hmm, I think that ship'd look a lot better cruiser size, a new, vicious looking Cain/Lilith. :)
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Originally posted by GalacticEmperor
*is currently working on it*
Sweet...
*continues working on it*
Was going to start it yesterday, but wasn't in the mood :D
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It looks like a giant cricket...
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Im with Sarcastic Sid on the crusier concept :nod:
Perhaps it could be some kind of heavy attack corvette, specialising in breaking through heavy enemy positions such as blockades and instellations. Too slow for general fleet operations (max speed say...15kps) But deadly when your target dosent have engines :)
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If I had started my version, it was going to be a heavy cruiser to match the Bellerophon.
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Bah. :p I'm making it a juggernaut. I'm packing lots of detail in, and I want it to be seen up-close.
Initial mesh is currently around 70% done. I'll post once I've finished greebling the posterior.
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Originally posted by GalacticEmperor
Bah. :p I'm making it a juggernaut. I'm packing lots of detail in, and I want it to be seen up-close.
Initial mesh is currently around 70% done. I'll post once I've finished greebling the posterior.
Woohoo, Juggernaut.;7
I agree with GE on making this baby one bigass ship.
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Good idea, but be carefull with the Shivans, i think that the Inferno team are making them too strong.
They've already got the Gargant, that could easily anihallate the whole GTVA on its own without support, system by system, planet by planet, unstoppable since someone decided to allow it to go through unstable jump nodes (thank you woomeister).
So i kiss the GTVA bye-bye, and proceed by ETAK-eqquipted Transport to Shivan territory, with my few followers. I'm sure the Shivans will accept a generous offer of our services as warriors, and our knowledge of GTVA space. We'll be raising glasses to you from the Gargant as we watch you try and fight fate itself, and watch each of you die one by one.
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Most Shivan ship are currently cannon fodder to our GTVA ships, however that will begin to change soon :D
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But it's already changed, the Shivan's DONT NEED superior ships, all they have to do is deploy the Gargant to wipe out the GTVA in Ross 128, then just keep going until it reaches Sol. If anything survives that, then the Gigas can bring up the rear.
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The Gargant hasn't arrived yet.
You shouldn't worry about the Gargant, the next generation of fighters will be far more deadly to you :D
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How can a Fighter be more deadly than a 40KM command ship with an instant subspace kebab skewer on the end?!
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It's true that Inferno has a bunch of Shivan juggernauts, superjuggs and superdestroyers, but most of them suck. :p I hope this upps the quality of your Shivan capships some.
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Originally posted by T-Man
How can a Fighter be more deadly than a 40KM command ship with an instant subspace kebab skewer on the end?!
Simple, the Gargant can't kill fighters quickly unless the pilot is really stuipid :p
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I see. Gargant crap against fighters. the Woomeister is wise.
ALL HAIL THe WOOMEISTER.
If we called one of the destroyers the GTD Woomeister do you think anyone would notice :lol:?
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Actually 90/110 of its turrets are anti-fighter weapons, but you would have to be insane to try and take those on :D
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Originally posted by T-Man
How can a Fighter be more deadly than a 40KM command ship with an instant subspace kebab skewer on the end?!
Because only an idiot would get within firing range of its turrets.
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(http://www.3dap.com/hlp/hosted/inferno/lilith2.jpg)
Upgrade of the Lilith, new arms and 20 turrets.
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Not bad, though the supertile is way overused. Why not try one of the other dark FS1 Shivan tiles? Like Capital03-05a?
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Capital03-05a is a Vasudan tile...
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I agree with the supertile bit, makes it look like it's an asphalt lilith...
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Sorry. Cruiser03-05a. I had to abbreviate all my textures for 3DS conversion purposes.
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At least I can see the difference between them and the Cains.
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(http://www.3dap.com/hlp/hosted/inferno/nebbattle1.jpg)
(http://www.3dap.com/hlp/hosted/inferno/nebbattle2.jpg)
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ah well, I don't need redoing mine anymore, at least :)
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That is brilliant :eek:
It really shows the difference between the Cain and Lilith, and it represents the Shivans upgrading their highly sucessfull crusier designs. You might have to make a new beam for it. The Rakshasha has three SReds, and giving the ship three LReds would make it stronger than the Ravana.
You could of course, make it a completly new crusier, the third variant of the Cain model, and make it the Shivan's version of the Bellerophon. Perhaps a name like SC Hela (a Lilith-crusier on FS2) or perhaps SC Fortinbras (Who i think was the Japanese king of demons).
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Those are SReds, that ship has 3 forward Sreds and 2 side MReds.
The Rakshasa has 4 MReds and 2SReds, but a far weaker hull than the Lilith.
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I see. So the Rakshasha is weak hull, strong weapons, and the Lilith is strong hull, slightly weaker weapons.
You should really add these ships to the tech database on the site, as well as the SD Yama.
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The Yama is in my offline version, the newer stuff isn't though. I need to get tech descriptions done for them first.
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One thought, Woo. Maybe you or someone else could FRED up a big "battle of endor" style fight with two different fleets, a GTVA force, and a Shivan\Ancient alliance force, so some more screenies could be captured for the screenshots page. Apparently there's a way to make the HUD dissapear for clear screenshots, and i wouldn't mind seeing the Gargant skewering a GTVA fleet with its subspace weapon.
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I can't put the Gargant into a big battle, it kills everything on it's first attack :D
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Is the main weapon that powerfull :wtf:!!!!!
I thought it was like a beam cannon.
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No but it has many side beams :D
Here's a 13 destroyer battle instead:
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/destbattle01.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/destbattle02.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/destbattle03.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/destbattle04.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/destbattle05.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/destbattle06.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/destbattle07.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/destbattle08.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/destbattle09.jpg
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:eek2::eek2::eek2::eek2::eek2::eek2::eek2:
That is so cool. Nice to see the Ancients finally in action. Loved the Lucifer front veiw one.
Noticed the SOC Galatea in the battle, is that going to be in Inferno (I heard it was an old Beta ship)?
What was the ship with the yellow lumps on the back?
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Originally posted by T-Man
Noticed the SOC Galatea in the battle, is that going to be in Inferno (I heard it was an old Beta ship)?
What was the ship with the yellow lumps on the back?
That's my remade version of it
I'm guessing you mean the AD Minos.
Same type of battle, just with cruisers:
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/CruiseBattle01.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/CruiseBattle02.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/CruiseBattle03.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/CruiseBattle04.jpg
http://www.3dap.com/hlp/hosted/inferno/infv5/screens/CruiseBattle05.jpg
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This is the graphics of Inferno. Their out of this world.
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The Gargant instantly killing super destroyers:
(http://www.3dap.com/hlp/hosted/inferno/garattack.jpg)
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OUCH! Are those UReds?
Is the Icanus that powerfull?
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Originally posted by Woomeister
That's my remade version of it
I'm guessing you mean the AD Minos.
which needs those "yellow lumps" to have glow maps btw ;)
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Yeah all 9 should be.
9 UReds would do:
3636000/15000000*100 = 24.24% damage.
Total damage of 9 Ured for 10 secs/HP of Icanus*100 (%)
So about 25% damage those beams in that pic would of done to the Icanus.
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Originally posted by Venom
which needs those "yellow lumps" to have glow maps btw ;)
Yeah none where made for the original FS2 map, but adding them would make the Vasudan gas miner glow.
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I think i have found the flaw in the mighty Gargant.
I think i've said this in an ealier threat, but here goes.
The fate of the entire GTVA is on the shoulders of this one question.
If the Icanus's planet killing weapon was replaced with a replica of the subspace weapon the Gargant is equipted with (the Shivans probably have a spear lying around somehwere) could it summon the power, and survive the recoil, of firing that weapon?
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The subspace effect would be too large (the actual glow) so it would hit itself with it :D
The subspace weapons actual damage is very weak, I control it myself via sexps. So technically it wouldn't even scratch the Gargant with a subspace weapon :)
By table stats the most powerful weapon is the USilv.
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I take it a USilver would not do anything to harm the Gargant.
Fine, im defecting, but how to get near the Shivans....
***Somewhere beyond Ross 128***
A huge battle is raging between a GTVA and a Shivan fleet, a jump node leading further into Shivan space is behined them.
Alpha 2: HELP ME!!!!!!!! (explodes)
Command: Pull back pilots, you can't hold them!
Alpha 1: This is Alpha 1, fallin.....WTF :wtf:
An Argo transport flies towards the Shivan fleet.
Alpha 1: That guys a lunatic, they'll fry him for breakfast!
Alpha 3: Hey wait, there's somthing glowing on the side.
The argo has big neon lights on the side saying "Don't shoot, Bosch Beer Aboard!". All the Shivan ships ignore the argo and let it pass.
Alpha 1: :hopping: That @{}££$@ TRIATOR!!!!!!
Shivan fighter: :eek2: Argo carrying life force, will protect Argo :nod: (wing escorts Argo to jump node)
Argo: (T-Man aboard) :lol::lol:, it worked (Jumps)
***
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...
then the helpless argo is boarded bij a shivan transport vessel, then, 100 shivans flood the vessel, misstaking t-man for a beer bottle.
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or choose him as a sextoy :D
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*shudders*
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Originally posted by Woolie Wool
*shudders*
leave that to t-man.
perhaps he will find out the purpose of that "3rd arm" :p
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Shivan's dont have sex, i reckon they are geneticly engineered, and are cloned on their space colonies and on the Gargant, each one designed purely for comabt. Thus they do not need sextoys, thus i would become their servent...
...or maybe...
...Their leader :drevil:!
I will lead the Shivans to victory. I will crush the GTVA, wipe them from the galaxy, turn the Terrans and Vesudans into our slaves...
...And when we find you Venom...
...I'll be sure to think up somthing mean to do to you:devil:.
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You painted a pretty good picture of Aken Bosch with the "leader" part, except he makes only Vasudans his slaves and discriminates against Shivans to a degree after he takes control of the GTVA and Shivan Collective.
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Origionally posted by Wollie Wool:
You painted a pretty good picture of Aken Bosch with the "leader" part
I try :D:D:D:D
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Well, only the Aken Bosch from my campaign. It seems that he was eaten in most campaigns.
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Woomeister will AD Minos be relased or will it be in inferno.
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It won't be released beforehand, should be in R3.
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Originally posted by Woomeister
Yeah none where made for the original FS2 map, but adding them would make the Vasudan gas miner glow.
just copy/rename the map, then. That part of the ship was meant to glow in the first place ( engine glow trick ), but since the glow maps are now available, that wopuld be just sad for the pylos not to have them...
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Does that ship have better textures than the old one had? The original Lucifer is looking crappy while I am flying so close to it.
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It uses the a variant of the fs1 1452*1024 texture of the Lucifer.
The FS2 map of the Lucifer is 256*181.