Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Setekh on February 17, 2001, 05:32:00 am
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I'm sure this is a mod which has been thought of before, but I don't think it ever came to fruition.
A small marine shaped model, with a small thruster on his back, carrying a single Subach or SDG. Can be deployed in waves of 8 or 16, and used to perform surgical strikes (eg. disarming corvettes and destroyers). No shields, probably can be killed in one or at most two shots with a Subach, or can be squashed in collisions.
Who wants to model it? LOL, it'll probably have one LOD (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I'll add the gunpoint once it's done (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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that would be hella cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Cool idea. This reminds me of the last mission in XWA. Which had some stormtroopers doing some repairs in the second death star. And they attacked you, being a pain in the *** .
Pez
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It's certainly very possible - the only problems I can forsee would be balancing (eg. how much firepower to allow, speed, numbers).
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Give them a floating head as a debris piece. it'll give the vasudans somthing to collect
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Maybe a storyline ejection-bit.
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Is anyone willing to model it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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It'll be real small you know. If you were to take the size of a cockpit from any Terran fighter and then use it as a comparison, the Terran Space Marine would be REAL small.
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GTD Excellence ("http://freespace.volitionwatch.com/excellence")
NeoHunter< [b][email protected][/b] >
Available campaign: NTF Saga Episode 1: 67th Desperados
Upcoming sequel: NTF Saga Episode 2: Fury Storm
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I can imagine it now... covering 20 little people as they move in towards the Ravanas engine array, and disable it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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Fight the future!
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Originally posted by NeoHunter:
It'll be real small you know. If you were to take the size of a cockpit from any Terran fighter and then use it as a comparison, the Terran Space Marine would be REAL small.
I was thinking there could probably be a sexp to get them to all stick together kind of like in swarms; that would mean they would fire more or less at the same time (they would reach in range around the same time), so it wouldn't be too hard. Hopefully. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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a gun is bigger than a cockpit. the gun they carry would have to do maybe 1 hull point a second. that would be good only for fighting other marines.
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Originally posted by Setekh:
Is anyone willing to model it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
If someone will sign a contract saying they'll paint it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif).
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My satis is almost ready it has a new name a bit weird GVMRBC Starblazer.it's reskined and added a new subsystem more hit points and i have the shields on it,it only needs a few more turrets and voila its ready (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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[email protected]
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Originally posted by Jake Logan:
a gun is bigger than a cockpit. the gun they carry would have to do maybe 1 hull point a second. that would be good only for fighting other marines.
We could replace the explosion ani with an ani of blood splattering all over the place, so they could all fight each other. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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If they are going to fight whit the vasudans you need a fish gun that fires small fishies for bate,and then the vasudans are history (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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[email protected]
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This is the new satis
(//c:\windows\desktop\GVMRBC)
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Hmm that didn't work,u ma laugh.But how can i put my satis pic on this BB because i don't have a site?Please can someone tell me?
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Krhm...
Linking to your desktop is A-1 ANTI-SUPAR (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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hmgrhsadhldashbfe (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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You know... if you make any humanoids they will just look like space statues...
WEll, you could always give them a ROTATING HEAD! MWAHAHAAAAAAAAA
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-Max
Hi.
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If the FS engine has rotating, or moving parts, then couldn't you do up a head which rotates and tracks like a turret within a certain field of degrees, as well as have the legs slightly animated to dangle?
Of course I'm clueless on how .pof files work, so if all you can do is rotate, then let's just have the exorcist! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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Originally posted by darkage:
Hmm that didn't work,u ma laugh.But how can i put my satis pic on this BB because i don't have a site?Please can someone tell me?
You can email it to me and I will upload it to our servers. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Imagine dropping a Helios into the middle of a squad... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
And in XWA they were an absolute ***** as they were tiny but the group of them could do reasonable damage if you let them. Crap idea in that game, might be good in FS, although guarding them could be a nightmare.
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"All empires Fall. You just have to know where to push."
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Originally posted by Admiral:
Imagine dropping a Helios into the middle of a squad... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Surely they'd be too small to get a proper lock on? But other than that this sounds like a good idea.
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A Pirahna then.
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"All empires Fall. You just have to know where to push."
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Originally posted by Admiral:
A Pirahna then.
Boom! Splat (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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This was done in Privateer 2. Was SUPER fun to run them over (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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*sorry didn't read ALL of this*
Hey if you still need the base model (no texturing) I can easily convert the Zero-G Stormtrooper from XWA.
As for the balance...in XWA it'd take about 6 of these guys to do as much damage as a lone tie fighter. (ie six shoots at once to the one tie burst)
Just my 2 bits (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
If you want the model thou,..ICQ me guys
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
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We meet our fate together
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Originally posted by Warlock:
As for the balance...in XWA it'd take about 6 of these guys to do as much damage as a lone tie fighter. (ie six shoots at once to the one tie burst)
How that? In XWA there is only one Imperial Laser, the TIE has two of them, and the Zero-G one.
In those mission in XWA where they where used I just shot a single proton torpedo into every wing, and boom, all troopers gone. He, he.
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Yes, they did explode rather suspicously though... like a TIE would.... only they dont have any twin ion engines on them... weird...
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Fight the future!
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Star I meant the troopers did about the same damage to my X Wing in a group as one TIE was able to,...roughly.
It has been over a year since I flew that you know (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
But what I was getting at,..a Marine wouldn't really be a threat alone,..even a Subach is way too powerful for one to use ,..think about power,..a Subach draws it's power from the main power generator of a fighter,..which is a bit too large to strap onto a person (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I'd make a weapon basically like the Subach and another similar to a Maxium but both lowered damage for them to use.
One vs one..marine vs fighter...no threat...but in groups they could be deadly.
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
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To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Give them an extremely under powered Subach, the SD-4 Sidearm, also a very short range (150 meters) low power anti-fighter beam that is effective against other marines. (GTW-91 Thermal Lance)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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No no no, if you want marines you use them to deliver mines to an enemy's hull. If they happen to blow up too early, then oh well (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"All empires Fall. You just have to know where to push."
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Well then we'll need two or three varieties of marines:
- mine laying marines
- assault/surgical strike marines (against cruisers/destroyers - so small that AAA cannot target them)
- anti-marine marines (ie. trained to take out other marines)
Whaddya think? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Eat flak, marine scum
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Shivans like in the hidden anim in Silent threat (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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That would be cool, but very difficult. Remember they wouldn't be able to move like in an FPS. They could probably use that beam thingy that one of them used to wipe out the last marine in the Hall Fight.
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we could add animation and such now that we have the source. I personaly think the shivans wouldn't use there solder drones for exterior atacks, at the least they would have a spesalized solder.
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Bobboau, bringing you products that work.............. in theory
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Sounds like a job for the source code.
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"All empires Fall. You just have to know where to push."
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Well I do have an idea for animating objetcs, I've already talked about this with the other people of the mod we're making and they think it MAY be possible, without tweaking the source... That's a little special, tought... I'll see if I can post my idea here with the staff...
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Originally posted by Steak:
Well then we'll need a few varieties of marines:
- mine laying marines
- assault/surgical strike marines (against cruisers/destroyers - so small that AAA cannot target them)
- anti-marine marines (ie. trained to take out other marines)
- ejection pilot[/b]
I think this is a great idea. You could give the mine laying marine a docking point (on his/her front) so that it would really look like he/she's sticking a mine on the ship and then:
when
--has-docked-delay
----Mine Marine 1
----{ship receiving mine}
----0
--do-nothing
when {chained}
--event-true-delay
----marine docked 1
----12
--add-goal
----Mine Marine 1
----Undock
----70
--add-goal
----Mine Marine 1
----waypoints-once
----50
when {chained}
-->
----distance
----Mine Marine 1
----{ship receiving mine}
----1500 {or something out of range}
--sabotage subsystem
----hull
----101
{or just damage the hull rather than destroy the ship}
So has this MOD been made or going to be made?
If not, could someone please make it for me??? Please?
[This message has been edited by 'Captain' Nick Brown (edited 08-15-2001).]
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KMN did this, but his was Mr. T. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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Originally posted by Raa Tor'h:
KMN did this, but his was Mr. T. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Oh. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) With a docking point?
[This message has been edited by 'Captain' Nick Brown (edited 08-15-2001).]
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How bout a super marine, some guy with a supe EVA suit on that has little shields and multiple cannon
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You must mean something like this then... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
(http://terra.sourceforge.net/images/marine01render02.jpg)
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Yes! That's it! Is that FS2 model? Can I have it please?
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Well, it's not yet a Freespace model, but I plan to convert it soon. When it's done I'll release it to the public... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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w00t!
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Strap a couple of rocket launchers on his shoulders and you have a neat space trooper (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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It's Maximillion from the Black Hole. With legs. Don't hide behind a book! That guy actually looks quite mean. Someone needs to make a more pathetic looking marine model. Basically a guy in an unarmoured space suit with a rocket pack and (yes I do always suggest this...) arms and legs as destroyable subsystems.
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No! Give him a REALLY big helmet and make THAT a destructable subsystem (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I've got an absolutely lovely blood'n'guts texture someone could use for debris.
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Originally posted by IPAndrews:
I've got an absolutely lovely blood'n'guts texture someone could use for debris.
reminds me I still have to extract doom's maps (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Styxx, that would look even better with little hands on the end of the arms, and with on one of the arms a large cannon straped on like in the Hallfight scene,
Add shoulder missile launchers and a helmet with a face that can be seen, good stuff (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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Thank you for bringing this up. I just remembered that Descent 3 has PLENTY of these kinds of models.
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Christ
Redeems
All
People
God is Life
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How bout making the marines real slow and stuff
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since mine was mr t he carried a hang gun which came with 2 fire modes - beam cannon and a rapid fire tiny pulse gun hehee - mr t was cool but very basic model i might refine him and give him some descent gold chains soon =)
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I'd offer to do one, but I'm currently busy drawing my personal character, has around 4000 poly's right now, just need to map it better than what other part time cg'ers do for people.
And I think it's a law somewhere that Mr. T cannot go into public without wearing at least 5 pounds of gold. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
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Originally posted by IPAndrews:
It's Maximillion from the Black Hole. With legs.
Aha! Another person that remembers that movie! I loved it, and although not intentionally, this model ended up looking like Maximillion.
Gotta add some rotating blades to the arms... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Make a shivan! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Defination of a shivan: Target Practice....
"I am that which lurks in the night, I am both the fallen, and the man"
Webmaster for...
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We Take Modders....
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They'd have to be slow, if we wanted the player to able to have a chance at taking them down.
Of course, we might not... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)
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Shoot a wide area bomb (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Could make a troop dropship for these (use the fighterbay), if the models ever released.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Oh, and have no/a wver small explosion for the wee guys - instead just have them turn instanly to 'dead' debris.... that might look better.
[This message has been edited by aldo_14 (edited 08-22-2001).]
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Originally posted by aldo_14:
Shoot a wide area bomb (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Could make a troop dropship for these (use the fighterbay), if the models ever released.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Oh, and have no/a wver small explosion for the wee guys - instead just have them turn instanly to 'dead' debris.... that might look better.
[This message has been edited by aldo_14 (edited 08-22-2001).]
I would make the debris with a little red on them.
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Originally posted by aldo_14:
Shoot a wide area bomb (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Damn, yeah! Of course, when there are marines, there will be specialised anti-marine weapons... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Setekh:
Damn, yeah! Of course, when there are marines, there will be specialised anti-marine weapons... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
frag missile (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (ever played Descent3?)
But marines would not be fun to fight. I'd rather see the player to cover them while they try to hijack a cruiser or something like this.
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I'm trying to think of where marines would be best placed. Surgical strikes, I was thinking - though they'd have to be in decent numbers, as one well placed laser shot should be sufficient to take one out. Imagine flying as one, knowing that your first hit would be your last - talk about adrenaline rush! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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*Has a sudden vision of 30 marines attempting to disable a Deimos, when a pirana bursts among them, fragging three quarters of them (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)*
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I think command would just never use that...
I know command is dumb, but there's limits (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
you can disable engines in a must safer way with a wing of bombersn rather than sending suicidal marines who would be willing to risk their life in the middle of a battle, just to do something any bomber is able to do more quickly and efficiently. If you want to hijack a cruiser, after all, you disable the turrets and send in a transport. A marine will never go through the flak and laser defense. If command really wanted to have small stealth unit like this, I hope they'd use remote controlled robots, things like that, coz these missions have a zero percent chance to survive ratio (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by venom2506:
I think command would just never use that...
I know command is dumb, but there's limits (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
you can disable engines in a must safer way with a wing of bombersn rather than sending suicidal marines who would be willing to risk their life in the middle of a battle, just to do something any bomber is able to do more quickly and efficiently. If you want to hijack a cruiser, after all, you disable the turrets and send in a transport. A marine will never go through the flak and laser defense. If command really wanted to have small stealth unit like this, I hope they'd use remote controlled robots, things like that, coz these missions have a zero percent chance to survive ratio (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Exactly. That's why I suggested the ejection pilot model. That would be cool.
The mine laying marine might still be a good idea though. <edit> (You know... A marine that will stick a small explosive device onto the critical system on the hull of a capship.) </edit>
[This message has been edited by 'Captain' Nick Brown (edited 08-23-2001).]
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Stop playing StarCraft. It's bad for the mind. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
And it wouldn't really look like statues, if it was more like a dude in a spacesuit and one of those little rocket thingies that astronauts use to get around... I have a DXF if anyone wants it.
What I wanna see, a LC Crusher with Sonic Cannons (For those of you who don't play TMP, This is a sorta... whatsisname... catmaran type spaceship, and a Sonic cannon is very like a FS2 shockwave, but from a gun).
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Oh. Somebody did one already. Oh well, I can pimp my copy anyway- it's stock, but I like it a lot, and it only needs a few minor changes to be a fully modern GTVA engineer/trooper.
(http://www.wpierce.com/wlp/FS2/astroboy.jpg)
SEE why I like RDS???
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I bite people.
Left Behind:
www.wpierce.com/wlp/FS2/lbmain.html ("http://www.wpierce.com/wlp/FS2/lbmain.html")
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And it's a plausible idea. Engineers would do the job much better and harder to hit than a wing of bombers, and what do you do when you wanna commandeer a ship? Gotta fighter for that? Elysiums are just kamikaze tin cans for that sorta work, while troopers would be harder to get at (naturally cloaked, ever seen a metal person?) and you could send out dozens for less than a ship would cost-same reason armies still have infantry when we can just fight with tanks.
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One fun thing would be to have a massacre of a fleet that is so desperate that all of the marines exit the ship and attack on the off chance that one of them could possibly kill someone, like in Peal Harbor or the opening scene from Starlancer.
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Is some one making a mod for the marines right now??
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I can try to make them, but what if they were in a squad around a big gun & power source, like it would be a bunch of guys around a kayser with it's own reactor and engine, the gun could be set as a non-rotating turret, and be able to be blown off. That wasn't a very good idea, but I could model little guys with little guns. I can't texture though!
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Where can I get the Mr. T mod?
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The funniest thing in any sim game that Ive ever seen was in Falcon 4.0. If the pilot of the plane you just shot down bailed out, you can run into him and you hear this little "AHH!!"
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You're not drunk if you can lie on the floor without holding on.
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Originally posted by Stryke 9:
Stop playing StarCraft. It's bad for the mind. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
SC 0wnz j00. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Does some one have Poser?? or something to make people?? Lets make them and set the tbl explosion sound to that aaaaaaaaaaahhhh
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I really dont have time to make a siggy right now
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Originally posted by Setekh:
SC 0wnz j00. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
And E2150 owns SC, and I own E2150! In yer face! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
And... that's disgusting, dudes.
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Originally posted by Red5:
Does some one have Poser?? or something to make people?? Lets make them and set the tbl explosion sound to that aaaaaaaaaaahhhh
Yeah Poser will work. Assuming you can find a posable rocket pack, and you don't mind the model being 3000 polygons, and you don't mind seperating the model into smaller subobjects to avoid breaking the 800 polygon per subobject rule.
Are you RN-RED5? If so. You suck.
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Originally posted by Stryke 9:
And E2150 owns SC, and I own E2150
hmm yeah... in your dreams.
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Does anyone know when any of these "marines" will come out?
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I think this is a job for... No, not Superman, for Venom!
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If we could just get a hold of that Mista T model... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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I hate to do this, but I really must bump this as it is a cool idea. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by WMCoolmon:
I hate to do this, but I really must bump this as it is a cool idea. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Didn't I see you on the MechWar 3d forums?
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Hey, hi! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Die Snow Raven! *crunch*
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Well i can find a Solid Snake Model made in 3D Studio Max my friend has, and i give it to anyone who wants to convert the .MDL into a .POF and have someone make the tbl's. it would be cool to see snake running around
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New Project Leader of the New Dawn Resolution Project in conjuction with the Metal Siren Network and staff member of The Eden Project.
The Metal Siren Network: Freespace 2: New Dawn Resolution - The Eden Project ("http://www.angelfire.com/realm/nd_resolution/")
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lol, a kamikaze snake (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Alikchi, you should really go on a diet... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
EDIT: Admins, inside joke (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by WMCoolmon (edited 01-13-2002).]
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well you cauld have them with 1 energy and be able to fire only 1 subache shot and have a super slow recharge rate, or have a script an frendly ship dies the ,pilot exits takes the main subach and with its battery charge start shoting
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Originally posted by IPAndrews:
Are you RN-RED5? If so. You suck.
What kind of cold slam is that??
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You know, if the enemy used the same tactics and released freely-floating shivans into space, the GTVA would be dead right there. We all know what happens when a Shivan lands on a fighter, as shown in shiphit2.avi. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
And E2150 owns SC, and I own E2150[/qiote]
It certainly does. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) TA, released at around the same time as SC, also owns it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) I didn't think SC was all that great actually...
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Originally posted by Bobboau:
we could add animation and such now that we have the source. I personaly think the shivans wouldn't use there solder drones for exterior atacks, at the least they would have a spesalized solder.
The source. what!. forgive for not being update. is it up for download somewhere ?.
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I don't think so... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
EDIT: (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)WELCOME TO THE HLPBB!!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I've always wanted to do that...
[This message has been edited by WMCoolmon (edited 01-14-2002).]
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Thank You. Would have loved to se the Source though.
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Originally posted by DTP:
Thank You. Would have loved to se the Source though.
Yeah, I wonder where did bob got that then (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Anyway, even with the source, i doubt we could animate stuff (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by CP5670:
You know, if the enemy used the same tactics and released freely-floating shivans into space, the GTVA would be dead right there. We all know what happens when a Shivan lands on a fighter, as shown in shiphit2.avi. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
And E2150 owns SC, and I own E2150[/qiote]
It certainly does. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) TA, released at around the same time as SC, also owns it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) I didn't think SC was all that great actually...[/b]
Where is shiphit2.avi?
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Err what? with the source we could [meanacing voice]RULE THE WORLD!
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How would FS2's source code allow you to rule the world?
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Make best game in world (ever, learning code and all that) sell, become US preident... simple...
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Where is shiphit2.avi?
It is on the FS1 Silent Thread CD, in the \extras\secret\supersecret directory, along with several other funny movies. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Anyway i can get them besides getting Silent Threat(im getting it soon though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)).
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I kinda wanna see a Sathanas fly through a swarm of marines now... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Think they would get sucked into the engines and cause a flameout? NEW KAMIKAZE TRICK! Yaaay! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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(http://community.theunderdogs.org/smiley/armed/dark2.gif)
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Oh, and yes. E2150 ownz all. Venom, compare this to your pathetic fool of a game!
(http://www.wpierce.com/wlp/E2150/main.jpg)
I only wish it wasn't made by some dudes at some stupid bankrupt German company who can't market a game to save their lives and apparently lost the sequel they had 90% done or summat...
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(http://community.theunderdogs.org/smiley/armed/dark2.gif)
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Ah good, show him much Starcraft sucks! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Stryke 9:
Oh, and yes. E2150 ownz all. Venom, compare this to your pathetic fool of a game!
(http://www.wpierce.com/wlp/E2150/main.jpg)
I only wish it wasn't made by some dudes at some stupid bankrupt German company who can't market a game to save their lives and apparently lost the sequel they had 90% done or summat...
you tell me you think THAT looks cool??? come on!
I tried the demo of that game, it's damn boring.
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The demo is nothing. The campaign ain't all that hot either- but hell, we make our own and what with the war-torn hellhole that the local clanwars and forums are, we could trounce you pampered SC brats as well (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Tell me, is it more interesting to harvest 10000000000000 resources, make 100 Siege Tanks, and level the enemy base over half an hour, or to plot a night raid with amphibious vehicles flying the enemy's colors, using ECM screamers to disrupt enemy communications, so that they don't know what hit them 'till it's too late? More fun to send a thousand Zerglings raised over an eternity of awar-of-attrition, or to dig tunnels under the enemy base and undermine it, while guiding helicopter hit-and-run strikes along the front to distract him?
Don't mess. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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(http://community.theunderdogs.org/smiley/armed/dark2.gif)
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And to get the jump on your frail little offering of an argument, E2150 was THE FIRST full-3D RTS. And is still the best, stratwise and in some cases effectswise.
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Why is Starcraft popular?
Protoss (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
*cough* now back on topic.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) *cough*
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Originally posted by WMCoolmon:
Why is Starcraft popular?
Protoss (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
*cough* now back on topic.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) *cough*
of course not: Zergs (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Terrans own both, in their halfhearted StarCrafty way. Rednecks in Space!!!
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Koreans "like" Starcraft (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif).
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Originally posted by Zeronet:
Koreans "like" Starcraft (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif).
they like everything blizzard lol, korean are often mentioned at battle.net, diablo2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (they're all PK it seems lol)
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Originally posted by LAW ENFORCER:
Err what? with the source we could [meanacing voice]RULE THE WORLD!
Day of the Tentacle intro, eh? Yeah, that rocked... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
And about this mini-war with SC, E2150 and TA, lemme clarify things:
SC: The complx story was one of the two biggest pluses this game had going for it. The other one was the well-balanced but vastly different sides, especially since it wasn't just 2 sided. Dune 2 was cool because it had 3 sides, and AFAIK SC was the only other major RTS game up till then that had 3 factions. I could easily be wrong about that, though.
However, SC was a 2D isometric game, after all, and the terrain wasn't very varied (2 levels, no?).
All in all, it was fun to play, but the game itself wasn't groundbreaking - everything around it (story, side balance) was. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
E2150: The concept for the game, with all the little interactive things one could do with the terrain, was simply amazing. Tunnels, primary home base, weaponry swapping, in-level tech development, 3 factions (yays!), something other than the destruction of the enemy to shoot for - it had a lot going for it.
My main gripe with this game was that it was slow and seemed to get bogged down even more as the level went on. Also, everything aside from the game itself and the story (interface, cutscenes or lack thereof, etc) was pretty horrid.
All in all, it could have been awesome, and if you're willing to look beyond its faults, probably was awesome.
TA: (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) I will always have a soft spot for this game. Coming along at the same time as SC, TA was stunning in every way. Near-photo-realistic maps, true 3D units without any inherent slowdown or need for a 3D accellerator, massive(!) maps and battles, humongous amounts of units, easy MODdability, ingenious SHIFT command queing (boy, did that make things easy!) - I could go on and on.
I must say that this game was also the first big RTS to include land, sea and air units equally.
The biggest boon to this game, just like us here with the Freespace universe, was it's loyal following of players. They still are pumping out incredible maps and units for the game, some of which truly are photorealistic (using heightmaps from geological surveys, etc).
Unfortunately, the storyline was pretty basic and uninspiring, although epic. There were no movies aside from the intro (and outtro?), but IMHO that wasn't a big problem - the point of it was the game, not the story. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
All in all, this is one game that constantly occupies over 1GB on my HD, even to this day. Why so much? The add-on maps and units, of course. It's always a ball to have a network game with my bro now and then - TA rocks. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif)
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America, stand assured that Israel truly understands what you are going through.
Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place ("http://www.geocities.com/sandvich/fs2/rhino_fs2/")!
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://www.geocities.com/sandvich/index.html"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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ST sucks.
HW rules j00!
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I also have still TA installed and play it every now and then; some of the mods for it are truly amazing. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) (Final Frontier, World Domination, etc.)
One characteristic that TA unfortunately shares with FS2 is that there will probably be no sequel due to copyright issues. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
[This message has been edited by CP5670 (edited 01-19-2002).]
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Well, there might be a sequel, Chris Taylor is leaning in that direction.
And you don't need a sequel with UTASP..it adds 248 units, bumping the unit count to over 500. Need I say more? www.tauniverse.com/madta/utasp ("http://www.tauniverse.com/madta/utasp") (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Sandwich: You liked the E2150 plot? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
I thought the interface was good and the plot sucked, personally. It was really too bad that to make a camapign you essentially needed to be a programmer, as well.
TA, what I've seen of it, seems to be a halfway point between pure entertainment (SC} and something more resembling an actual battle simulator (E2150). Never actually got it, myself, but maybe I should...
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Does this suck? How about now?
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yes, yes you shold.
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So did anyone do the marine mod then?
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nope, I tried and failed miserably, I may try again soon tho...
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Of course not. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)