Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Support 1 on August 12, 2003, 03:29:21 am
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When I run FS2 in OpenGL, everything is white!! The only stuff I can see are the names of my pilots!
My specs are:
PIII 667Mhz
192MB of RAM (16MB used by video - 176MB available)
Shared Onboard video (Sis 630)
-Yes. I know it SUCKS, badly. BUT, I play three OpenGL games on my computer:
Half-Life (plus mods etc, normal)
Quake 3 (I have to use vertex lighting)
Jedi Knight II (runs at either 512x384 or vertext lighting - not officially supported I just used some Quake 3 commands to get them)
And they run at 30FPS or so normally. Everything looks normal, except sprites (which displays particles where it should be transparent). I am using the latest drivers, 2.06 - which is more than a year old, but it's the latest anyway.
D3D8 works properly, at least at the same FPS as normal FS2, i.e. D3D5.
So why should FS2 be an exception? Cause it's not an FPS?
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it uses OGL 1.2 or 2.0 or something...
I'm not the OGL guy
this was a usefull post wasn't it......
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Probably 1.2. I don't think 1.5 or 2.0 versions of OpenGL are out yet...are they?
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I had the same at Half-Life, the solution was simple: I used Direct3d, or Software.
At Quake, I think if you set Use GL extensions off, it would help.
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Originally posted by Bobboau
....this was a usefull post wasn't it......
Yes it is now that: Let me not that usefull is to be written with one l, so useful.
So it was useful for you, you now know how to correct spell: useful.
:)
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Originally posted by TopAce
Yes it is now that: Let me not that usefull is to be written with one l, so useful.
So it was useful for you, you now know how to correct spell: useful.
:)
Never correct Bobboau on his spelling, especially when he produces amazing things like specular lighting!
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its also a futle efort
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that was REALY lame, man
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Originally posted by TopAce
I had the same at Half-Life, the solution was simple: I used Direct3d, or Software.
At Quake, I think if you set Use GL extensions off, it would help.
I do NOT have any problems with Half-Life/Quake3!!! (other than performance problems which forced me to play Q3 using vertex lighting) I said that I had no problems in running them under OpenGL, but I DO HAVE problems in FS2.
I can use GL Extensions in Q3 as well.
So why doesn't OpenGL work in FS2?