Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Zeronet on January 19, 2002, 02:02:00 pm

Title: New model
Post by: Zeronet on January 19, 2002, 02:02:00 pm
The GTF Xenoexterminator. Its virtually done, however i cannot texture very well and would like to know whether someone could help me texture this model. Also any opinions/suggestions on the actual model are welcome.

 
Title: New model
Post by: Stryke 9 on January 19, 2002, 02:03:00 pm
GTF alien-killer?
Title: New model
Post by: Nico on January 19, 2002, 02:23:00 pm
that would be a perfect name for a war40k imperium ship  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New model
Post by: vadar_1 on January 19, 2002, 02:34:00 pm
its a little blocky... but otherwise good, the guns need to come to a little bit more of a point IMO
Title: New model
Post by: Zeronet on January 19, 2002, 03:42:00 pm
 
Quote
Originally posted by vadar_1:
its a little blocky... but otherwise good, the guns need to come to a little bit more of a point IMO

How do you mean, a bit more of a point?. im unsure what you mean.

EDIT: I made a galting gun variant, i hope its possible to make those rings move around but the model is 833 poly, if thats too much i could always make the tubes less detailed.

 

[This message has been edited by Zeronet (edited 01-19-2002).]
Title: New model
Post by: aldo_14 on January 19, 2002, 04:14:00 pm
Increase the detail on the cockpit a lot, and just use boxes for the guns (rotate 45 degrees - same as on the Herc, etc)
Title: New model
Post by: Zeronet on January 19, 2002, 04:44:00 pm
I dont know how to increase the detail of the cockpit and unless i use booleans i aint gonna get rid of it  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: New model
Post by: Zeronet on January 19, 2002, 05:36:00 pm
Well im going to be pushing 750 polys but here is the refined cockpit, which is very detailed(model wise).

 
Title: New model
Post by: Thorn on January 19, 2002, 06:16:00 pm
heh, looks like someone stepped on the spider tug...
Title: New model
Post by: Zeronet on January 19, 2002, 06:20:00 pm
 
Quote
Originally posted by Thorn:
heh, looks like someone stepped on the spider tug...

I knew my ship looked like something i had seen before, just couldnt quite pinpoint it.
Title: New model
Post by: CP5670 on January 19, 2002, 08:31:00 pm
The name is a bit weird but otherwise it is not bad at all. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New model
Post by: Setekh on January 20, 2002, 05:26:00 am
Hey, I like that a lot! I actually like the first one the most... Very nice work, dude!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New model
Post by: Zeronet on January 20, 2002, 10:28:00 am
GTF Spider now. I,ve added the guns and started to try and texture the fighter.

 
Title: New model
Post by: LAW ENFORCER on January 20, 2002, 02:53:00 pm
getting better but I like my cornors like I like my guns, rounded! (I like cylinders for guns thnak you...) (i also like some cornors, esspecialy around the engine to be 'cut' ya know???)
Title: New model
Post by: Zeronet on January 20, 2002, 02:58:00 pm
 
Quote
Originally posted by LAW ENFORCER:
getting better but I like my cornors like I like my guns, rounded! (I like cylinders for guns thnak you...) (i also like some cornors, esspecialy around the engine to be 'cut' ya know???)

no, i dont know.
Title: New model
Post by: LAW ENFORCER on January 20, 2002, 03:05:00 pm
you do it in wood work too, its like cutting the cornor off leaving a face facing the same way as the cornor? ya know???
Title: New model
Post by: Zeronet on January 20, 2002, 03:56:00 pm
 
Quote
Originally posted by LAW ENFORCER:
you do it in wood work too, its like cutting the cornor off leaving a face facing the same way as the cornor? ya know???

Thanks for the suggestion but i prefer it the way it is.
Title: New model
Post by: LAW ENFORCER on January 20, 2002, 03:58:00 pm
pic of the back?
Title: New model
Post by: Zeronet on January 20, 2002, 04:01:00 pm
I actually might need to finish the back. The model is 720 polys and the back is just flat.
Title: New model
Post by: Aeon on January 23, 2002, 12:56:00 am
Here's a cool app to texture your model with:
 http://lithunwrap.tripod.com/ ("http://lithunwrap.tripod.com")

It works great with boxy objects.  A couple planar maps, and
you'll be done.

[This message has been edited by Aeon (edited 01-23-2002).]
Title: New model
Post by: Unknown Target on January 23, 2002, 05:30:00 am
Nice...but a little flat (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Don't get me wrong, it looks sort of like an Erinyes(sp?) MK II, though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New model
Post by: IPAndrews on January 24, 2002, 03:43:00 am
Alright I'll say it then. It looks awful. Delete it and start again. You'll do better next time.
Title: New model
Post by: Zeronet on January 24, 2002, 01:29:00 pm
 
Quote
Originally posted by IPAndrews:
Alright I'll say it then. It looks awful. Delete it and start again. You'll do better next time.

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wtf.gif)