Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Krackers87 on August 15, 2003, 03:45:38 pm
-
if any of you read the other TA topic in the general discussion about this, I finished the Orca i was working on
with 4 lods that work!!! (i've had bad luck with lod's)
//www.hades-combine.com/mods/ships/dl/CAFOrca.zip
with a new sound and 2 weapons!!!!
Super L337!!!1
i might even make some shine maps for it.
Also i thought about doing a TA Mod with a campaign and all but it sounded like a bit much with all the stuff do noiw so i decided to release the units as i make them so anyone else who wants to make a campaign with them can.
-
(http://swooh.com/peon/Bubsy87/pictures/orca.gif)
heres what it sorta looks like. The 4 diamond thingsarent there anymore because when i tried to reduce its already low amount of polys by de-triangulating it, the face somehow got messed up so it paints textures on it funny. I decided to use a metal texture that would make it less noticeable.
-
srry, but that is so low poly, it's not even funny :D
-
99 polys for the main hull part
Because i ported it from TA.
Think of it as your dollar Store Unit.
Not all that good looking but plenty useful and you can have lots.
-
Originally posted by Unknown Target
srry, but that is so low poly, it's not even funny :D
-
Originally posted by Krackers87
if any of you read the other TA topic in the general discussion about this, I finished the Orca i was working on
with 4 lods that work!!! (i've had bad luck with lod's)
www.hades-combine.com/mods/ships/dl/CAFOrca.zip
with a new sound and 2 weapons!!!!
Super L337!!!1
i might even make some shine maps for it.
Also i thought about doing a TA Mod with a campaign and all but it sounded like a bit much with all the stuff do noiw so i decided to release the units as i make them so anyone else who wants to make a campaign with them can.
I love that Idea but how about a space setting? I could help out with space ship consepts I rock at those, I also know alot about weapons Tables, and can make weapons one the spot in like 1/2 an hour, and have it balenced out with the right look and everything. I would love to help out seeming as I have played all the TA games, and seen/used all the units in it.
-
Originally posted by Krackers87
99 polys for the main hull part
....
Is it triangulated? I guess not. Do it, that's a good method of increasing the polynumber :p
Otherwise, don't be interested in anyone here saying: Low poly number. They are all excepting all models to consist of half a million polygon, and they call it average. And in addition, their eyes jump out from their place when they test it in game, wondering why is the framerate one per hour.
-
well most of the TA stuff is round 50 - 100 pollys
-
99 polygons is just WAY TOO LOW. Even before the FS engine was upgraded, that was considered too low. Add some random bumps, or add some texture detail using polygons, just do SOMETHING.
-
what is it gonna crash if it gets too low?
chill...
-
Originally posted by Krackers87
what is it gonna crash if it gets too low?
chill...
No, it will look uglier than Yasir Arafat's ass.
-
heres a better idea, y not import freespace models over to TA insted of importing from TA, that way I could enjoy 2 great games at once :D
-
lol, well, FS2 is gonna look l ike an old Atari game with those low-poly models :p
-
Originally posted by Unknown Target
99 polygons is just WAY TOO LOW. Even before the FS engine was upgraded, .....
How do you mean 'FS engine upgrade'? Is that engine the original FS2 engine or the FS2_open engine?
Low poly has two advantages: no LODing is needed, and the performance is far better in the case several of those ships preset at a given time at once.
-
Originally posted by TopAce
How do you mean 'FS engine upgrade'? Is that engine the original FS2 engine or the FS2_open engine?
Low poly has two advantages: no LODing is needed, and the performance is far better in the case several of those ships preset at a given time at once.
Yes but it also has a few disadvantages, mainly low poly models look like ****.:rolleyes:
Krackers, although I like the layout of that ship, I'd adivse doing it over with a few more polys.
-
Personally, I'd say the main problem isn't polys, it's textures. A low poly model CAN work, if the textures are ok. I've never played TA, so I don't know how these were presented in-game, but I think the model could be improved if someone used some artistic license on the textures :)
Flipside :)
-
Converting an RTS model to a space simulation has the disadvantage that the RTS models are optimized to don't chop the game when twenty-thirty are on the screen. In a space sim, performace would not be a problem, only increasing the polys. Are they triangulated? That is the only was to increase the poly number that doesn't do any work on the looking of the ship ;)As a result, poly number is increased :D.
-
Well, there is the Subdivide function in lightwave, which divides all the polygons in two, and then a simple smooth function would round of some of the harder edges?
I had a feeling TA was a RTS, you don't get all that close to the models in RTS as well, which explains the lores textures :)
Flipside :)
-
Originally posted by Unknown Target
lol, well, FS2 is gonna look l ike an old Atari game with those low-poly models :p
HELL NO!!!
why dont you try it?
first id have to lower the pollys of all the ships to under 150 then write cobbler scripts then make sevral different tables all of which i have no clue how to do. Then theres 10 other programs i have to send these things through AND id have to reduce all the textures down to about as big as a quarter. TA cant handle texture maps like the ones used in the hercules 2.
And triangulating is wothless unless there is a problem! it doesent even make it look better.
-
Freedom fighter coming soon!!!
-
Originally posted by StarGunner
I love that Idea but how about a space setting? I could help out with space ship consepts I rock at those, I also know alot about weapons Tables, and can make weapons one the spot in like 1/2 an hour, and have it balenced out with the right look and everything. I would love to help out seeming as I have played all the TA games, and seen/used all the units in it.
you can be the leader i can be a modeler