Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Liberator on August 17, 2003, 03:12:15 am
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I'm making this thread to make it easier for newbs and people who don't want to read the 300+ posts in the other thread to get the current EXE and there by spread the joy of Specular Lighting.
Bobboau, I'm copying the link directly from the "specular" thread so any changes you make will be reflected here as well.
1. Download the current EXE (http://freespace.volitionwatch.com/blackwater/fs2_open_s.zip). Be aware that while most of the bugs have been quashed, it is still a BETA exe.
2. Download the SCP Launcher 2.0 (http://www.swooh.com/peon/liberator/Launcher.exe). It's only 176kb so I didn't see the point of zipping it up. If anybody has a problem with me mirroring the Launcher, PM me and I'll take it down.
3. For best results use this command line options(just copy/paste):
-spec_exp 10 -spec_point 0.3 -spec_static 0.5 -spec_tube 0.05
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actualy those comand lines need to be readjusted, as I found out that I had a major screwup in the lighting code for dynamic lights (point and tube) it was a realy stupid mistake were I forgot to delete the origonal difuse code that was sitting right after the new specular code.