Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DTP on January 25, 2002, 12:45:00 am
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(http://home19.inet.tele.dk/dtp/images/turn3.gif)
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It would be better if all the frames had the same sized background.
It did take a little long to download too.
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well i better clarify. it is just a demonstration of how i would like to present my models. I know alot of you are on 56ks.
The camera is moving in and out to see how it would affect GIF file size. this one is i think 385 Kb big with 32 colours. not 32 bit colors (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif).
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Well, I'm on a 56k, and it worked fine for me! No objections from this corner. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I really dont like how its moving, usually just a spinning model on a xy axis works for me, and im on 2line-isdn here
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Originally posted by vadar_1:
I really dont like how its moving, usually just a spinning model on a xy axis works for me, and im on 2line-isdn here
Agreed, I'm getting a little motion sickness here (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Make it spin, make it spin!
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Originally posted by LAW ENFORCER:
Make it spin, make it spin!
Nahh - this way is way cooler - you can see the bottom as well as the top - I think it's an awesome way to present a model! Kudos! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I love it! now if only we can integrate Metastream...
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that is an excellant way to present a model.
pictrues can be so deceptive, and with this u see eveerything (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
excellant (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
and btw i'm on a 56 k (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)