Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on August 19, 2003, 11:00:04 am

Title: cell/toon shadeing
Post by: Bobboau on August 19, 2003, 11:00:04 am
http://freespace.volitionwatch.com/blackwater/fs2_open_c.zip

for those of you makeing cartoon/anime shows (like robotech or invader zim or anything else) you can now have them shaded properly

(http://freespace.volitionwatch.com/blackwater/cell01.jpg)
(http://freespace.volitionwatch.com/blackwater/cell02.jpg)
(http://freespace.volitionwatch.com/blackwater/cell03.jpg)
Title: cell/toon shadeing
Post by: mikhael on August 19, 2003, 11:20:40 am
Those actually look pretty good, Bob.

Nice work.
Title: cell/toon shadeing
Post by: Flipside on August 19, 2003, 12:00:10 pm
Groovy! All we need now is for a few of us to hook up in Multiplay and do a Freespace version of RvB ;) LOL

Flipside ;)

'How am I supposed to change my shorts? I didn't happen to bring a spare pair! And you can barely move in this cockpit anyway!' :D
Title: cell/toon shadeing
Post by: Unknown Target on August 19, 2003, 12:23:20 pm
doesn't look that different with the RT mod :(
Title: cell/toon shadeing
Post by: Taristin on August 19, 2003, 01:36:21 pm
You need new textures that are flat and have very little detail. :blah:
Title: cell/toon shadeing
Post by: Knight Templar on August 19, 2003, 01:37:12 pm
My god bob, you are the devil incarnate!
Title: cell/toon shadeing
Post by: Rampage on August 19, 2003, 04:38:37 pm
Some Shivan vessels, please? ;7
Title: cell/toon shadeing
Post by: pyro-manic on August 26, 2003, 10:50:45 pm
This rocks! The Deimos is only half-done, though...:(
Title: cell/toon shadeing
Post by: silverwolf on August 26, 2003, 11:37:24 pm
the artemis looks good but i think the hecate looks to much like a brown circut board
Title: cell/toon shadeing
Post by: Killfrenzy on August 27, 2003, 06:40:20 am
Has it been added to the next build??
Title: cell/toon shadeing
Post by: Bobboau on August 27, 2003, 09:29:59 pm
yes, you will need to use a comand line "-cell" to activate it,
though the, build I have linked at the top here is hotwired to always be on
Title: cell/toon shadeing
Post by: Gloriano on August 28, 2003, 04:26:43 am
again good work Bob