Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Galemp on January 26, 2002, 10:35:00 am

Title: Karnak Table Entries
Post by: Galemp on January 26, 2002, 10:35:00 am
...Does anyone have them?
The ones found in the hypermod at Freespace Watch are a little, well, absurd.

------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project (//"http://www.angelfire.com/games4/freespace/")
Title: Karnak Table Entries
Post by: CP5670 on January 26, 2002, 10:51:00 am
This is the one I have:

 
Quote
$Name:            PVI Karnak A
$Short name:      VInst
$Species:         Vasudan
+Tech Description:

$end_multi_text
$POF file:         Karnak01.pof
$Detail distance:   (0, 2000, 6500, 18000)
$Show damage:      NO
$Density:         3000
$Damp:            0.2
$Rotdamp:         0.2
$Max Velocity:      0.0, 0.0, 0.0
$Rotation time:      200.0, 200.0, 200.0
$Rear Velocity:      0.0
$Forward accel:      0.0      
$Forward decel:      0.0
$Slide accel:      0.0
$Slide decel:      0.0
$Expl inner rad:   300.0
$Expl outer rad:   12000.0
$Expl damage:      50.0
$Expl blast:      6500.0
$Expl Propagates:   YES                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:   900.0                  ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:   ()
$Default SBanks:   ()
$SBank Capacity:   ()
$Shields:         0
$Power Output:      1.0
$Max Oclk Speed:   0.0
$Max Weapon Eng:   100.0
$Hitpoints:         200000
$Flags:            ( "capital" )
$AI Class:         Captain
$Afterburner:      NO
$Countermeasures:   0
$Scan time:         2000
$EngineSnd:       136         ;; Engine sound of ship
$Closeup_pos:      0.0, 0.0, -2762
$Closeup_zoom:      0.5
$Score:             1000
$Subsystem:         Door01, 0.01, 0.0
$Subsystem:         Door02, 0.01, 0.0
$Subsystem:         turret01, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret02, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret03, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret04, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret05, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret06, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret07, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret08, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret09, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret10, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret11, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret12, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )


$Name:            PVI Karnak B
$Short name:      VInst
$Species:         Vasudan
+Tech Description:

$end_multi_text
$POF file:         Karnak02.pof
$Detail distance:   (0, 2000, 6500, 18000)
$Show damage:      NO
$Density:         3000
$Damp:            0.2
$Rotdamp:         0.2
$Max Velocity:      0.0, 0.0, 0.0
$Rotation time:      200.0, 200.0, 200.0
$Rear Velocity:      0.0
$Forward accel:      0.0      
$Forward decel:      0.0
$Slide accel:      0.0
$Slide decel:      0.0
$Expl inner rad:   300.0
$Expl outer rad:   12000.0
$Expl damage:      20.0
$Expl blast:      50.0
$Expl Propagates:   NO                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:   900.0                  ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:   ()
$Default SBanks:   ()
$SBank Capacity:   ()
$Shields:         0
$Power Output:      1.0
$Max Oclk Speed:   0.0
$Max Weapon Eng:   100.0
$Hitpoints:         200000
$Flags:            ( "capital" )
$AI Class:         Captain
$Afterburner:      NO
$Countermeasures:   0
$Scan time:         2000
$EngineSnd:       136         ;; Engine sound of ship
$Closeup_pos:      0.0, 0.0, -2762
$Closeup_zoom:      0.5
$Score:             1000
$Subsystem:         turret01, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )
$Subsystem:         turret02, 4, 10.0
   $Default PBanks:   ( "Terran Turret" )

$Name:            PVI Karnak C
$Short name:      VInst
$Species:         Vasudan
+Tech Description:

$end_multi_text
$POF file:         Karnak03.pof
$Detail distance:   (0, 2000, 6500, 18000)
$Show damage:      NO
$Density:         3000
$Damp:            0.2
$Rotdamp:         0.2
$Max Velocity:      0.0, 0.0, 0.0
$Rotation time:      200.0, 200.0, 200.0
$Rear Velocity:      0.0
$Forward accel:      0.0      
$Forward decel:      0.0
$Slide accel:      0.0
$Slide decel:      0.0
$Expl inner rad:   400.0
$Expl outer rad:   8000.0
$Expl damage:      3425.0
$Expl blast:      0.0
$Expl Propagates:   NO
$Shockwave Speed:   8000.0                  ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:   ()
$Default SBanks:   ()
$SBank Capacity:   ()
$Shields:         0
$Power Output:      1.0
$Max Oclk Speed:   0.0
$Max Weapon Eng:   100.0
$Hitpoints:         200
$Flags:            ( "capital" )
$AI Class:         Captain
$Afterburner:      NO
$Countermeasures:   0
$Scan time:         2000
$EngineSnd:       136         ;; Engine sound of ship
$Closeup_pos:      0.0, 0.0, -2762
$Closeup_zoom:      0.5
$Score:             1000

Title: Karnak Table Entries
Post by: Galemp on January 26, 2002, 10:57:00 am
I have those too. Look at it; it's ridiculous. 200,000 hitpoints for Karnak B, a hollow sphere? And look at the damage values for the reactor explosion. 3425 HP of damage in an 8000 m radius. There is absolutely no possible way to fly inside, kill the reactor, and get out.

------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.angelfire.com/games4/freespace/")
Title: Karnak Table Entries
Post by: Nico on January 26, 2002, 11:55:00 am
 
Quote
Originally posted by GalacticEmperor:
I have those too. Look at it; it's ridiculous. 200,000 hitpoints for Karnak B, a hollow sphere? And look at the damage values for the reactor explosion. 3425 HP of damage in an 8000 m radius. There is absolutely no possible way to fly inside, kill the reactor, and get out.


Why don't you just change it if you don't like it?

Title: Karnak Table Entries
Post by: untouchable on January 26, 2002, 12:07:00 pm
 
Quote
Originally posted by venom2506:
 Why don't you just change it if you don't like it?


 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) Very true  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Karnak Table Entries
Post by: Nico on January 26, 2002, 12:23:00 pm
Anyway, just so you understand: it's very possible to leave before it explodes. If it has that many HP, it's because the higher HP it has, the longer it takes before the final blast. Did you even try the thing before criticizing?
Title: Karnak Table Entries
Post by: Galemp on January 26, 2002, 12:24:00 pm
I would like to change it, but I was wondering if there was an 'official' patch or something... y'no, like a new set of entries from Dark, the modeler.
Oh, and yes, I did try it. The shell around the reactor has all the hitpoints; the reactor itself, Karnak C, has very few, and that's the part that goes boom.
------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.angelfire.com/games4/freespace/")

[This message has been edited by GalacticEmperor (edited 01-26-2002).]
Title: Karnak Table Entries
Post by: IceFire on January 26, 2002, 02:35:00 pm
Hitpoints don't matter....the thing has a huge blast number so it takes a bit of time to explode.
Title: Karnak Table Entries
Post by: phreak on January 26, 2002, 02:41:00 pm
or it could be scripted to expolode under beam fire


edit: ahh post 666

[This message has been edited by PhReAk (edited 01-26-2002).]
Title: Karnak Table Entries
Post by: Galemp on January 26, 2002, 03:06:00 pm
Evil! EEEEEVILLLLL!!!!

------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.angelfire.com/games4/freespace/")