Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: TrashMan on August 21, 2003, 08:11:56 am

Title: glows or thrusters?
Post by: TrashMan on August 21, 2003, 08:11:56 am
There is a small discussion here at DOTA, so we decided to leave the decision to you. It's about fighter engines - should they have:

1. Just glows (glow becomes bigger with more thrust)

2. Just thrusters (the standard FS2 thruster model)

3. Thrusters+glows (let's use both)
Title: glows or thrusters?
Post by: Nico on August 21, 2003, 08:37:59 am
as all the normal FS2 fighters have both, i usually give them both, excepted special cases.
Title: glows or thrusters?
Post by: Knight Templar on August 21, 2003, 01:25:55 pm
follow your heart. Go with Tradition.
Title: glows or thrusters?
Post by: Taristin on August 21, 2003, 05:26:28 pm
Quote
Originally posted by Knight Templar
follow your heart. Go with Tradition.

:nod:
Title: glows or thrusters?
Post by: Flipside on August 21, 2003, 06:08:19 pm
Particle systems :p

Seriouslym though, if they are both there, use 'em ;)

Flipside.
Title: glows or thrusters?
Post by: Taristin on August 21, 2003, 07:05:54 pm
Quote
Originally posted by Flipside
Particle systems
:yes: :yes: ;7 :nod:
Title: glows or thrusters?
Post by: Flipside on August 21, 2003, 07:57:07 pm
LOL Yep, I refuse to let go of that one ;)

Flipside
Title: glows or thrusters?
Post by: mikhael on August 23, 2003, 10:14:49 am
Quote
Originally posted by Flipside
Particle systems :p


You know, you're right. We should use Particle Systems' thruster method for Freespace. All we have to do is define two lens-flares at the source of the thruster, one set to trail (IE make a thruster cone) and one set to glare (IE put the actual glare into the thing and cast the shadows) and hang them off the Z+ action channel. Of course that requires self shadowing of models and event handling for models on a per model bases in the engine.
Title: glows or thrusters?
Post by: TopAce on August 23, 2003, 10:20:59 am
I voted to have both. But I changed my mind: Only glow :D
Title: glows or thrusters?
Post by: Taristin on August 23, 2003, 10:25:45 am
Quote
Originally posted by mikhael


You know, you're right. We should use Particle Systems' thruster method for Freespace. All we have to do is define two lens-flares at the source of the thruster, one set to trail (IE make a thruster cone) and one set to glare (IE put the actual glare into the thing and cast the shadows) and hang them off the Z+ action channel. Of course that requires self shadowing of models and event handling for models on a per model bases in the engine.


Get a coder, tie him to a chair, and make him try it
Title: glows or thrusters?
Post by: TopAce on August 24, 2003, 03:28:12 pm
Quote
Originally posted by Raa Tor'h

Get a coder, tie him to a chair, and make him try it


:lol: That is a quedue quote. :yes: