Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Raven2001 on August 21, 2003, 11:55:24 am

Title: With HT&L...
Post by: Raven2001 on August 21, 2003, 11:55:24 am
... things will run much faster, so I want to make a challenge to the whole comunity: to upgrade all FS2 original ships to higher poly standards, make glow and shining maps for them... well, basically upgrade them all, because they are a bit outdated for todays engines and with HT&L..

I someone would be interested, we could ask for the HLP "masters" to host us, and we could make this a reality.
I can make some remodels, but I can't do anything else, and I can't remodel all ships, but I do lend a hand if a team is formed for this purpose...

THoughts??
Title: With HT&L...
Post by: Lt.Cannonfodder on August 21, 2003, 01:04:17 pm
Sounds great, but isn't it quite a huge job to remodel every single ship of FS2?
Title: With HT&L...
Post by: RandomTiger on August 21, 2003, 01:46:33 pm
Send me an  e-mail and we'll have a discussion.
Title: With HT&L...
Post by: Flipside on August 21, 2003, 01:55:40 pm
Well, theres enough people involved, we could each take on one ship each?

Flipside :D
Title: With HT&L...
Post by: Unknown Target on August 21, 2003, 01:57:14 pm
Well, smoothing would work for Vasudan ships + some Terran ships (like the perseus).
Title: With HT&L...
Post by: Flipside on August 21, 2003, 02:02:24 pm
Yep, subdivide and conquer ;)

Some of the textures would take some looking at as well, that will probably be harder to do than the models. I might well be willing to take on one :)

Flipside :D
Title: With HT&L...
Post by: Nico on August 21, 2003, 02:13:37 pm
Quote
Originally posted by Unknown Target
Well, smoothing would work for Vasudan ships + some Terran ships (like the perseus).


nah, that won't do it.
you do realize that's a huge amount of work? I know, I started that before you. it's a lot of wok, and it's a boring job as well, allow me to say.
Title: With HT&L...
Post by: diamondgeezer on August 21, 2003, 03:05:13 pm
Yo Raven, you know there's a 'FreeSpace upgrade project' already - right? Talk to Maeg and UT
Title: With HT&L...
Post by: mikhael on August 21, 2003, 03:14:06 pm
Quote
Originally posted by Venom


nah, that won't do it.
you do realize that's a huge amount of work? I know, I started that before you. it's a lot of wok, and it's a boring job as well, allow me to say.


Its a huge amount of work, and the rewards are few.

I disagree though, about it being boring. I was anything but bored while working on my Herc1. I really need to sit down and work on a high poly Medusa. :D
Title: With HT&L...
Post by: Raven2001 on August 21, 2003, 03:36:06 pm
Yeah, I know it is a huge amount of work, but it is worth it, and if it is to be, it will be a FULL comunity project...

I know there is the FS Upgrade project, but as far as I know, it will not be about bringing the graphical part of the game to the next level, but to make a rather "official" sequel to FS2...

Also, let me point out that I was giving an idea, not trying to start a project, but to lend my hand in case the community wants to do it...

RT, the E-mail is on its way...
Title: With HT&L...
Post by: Flipside on August 21, 2003, 03:41:17 pm
The fighters wouldn't be much of a problem to be honest with you, each person could take on one ship, and they are not all that complex.
You will certainly hit barriers when you get to capital ships though. I think I would be right in saying there are far more people here who enjoy making fighters, which are pretty fast and uncomplicated compared to the capital ships. Especially since these capships would have to be 100% compatible with the Freespace 2 campaign.
It would be nice, and I would almost be willing to help if someone could convince me that (a) it would be worth the effort and (b) and wouldn't come trudging to a halt half finshed in about 3 months :(

Flipside :D
Title: With HT&L...
Post by: Raven2001 on August 21, 2003, 04:02:44 pm
Funny, I prefer to model capital ships :D

Yes, assigning a ship only to a member seems to be good idea, but if they are not willing to help...
Title: With HT&L...
Post by: bottomfan on August 21, 2003, 04:04:39 pm
member? member of the FSSCP community?
Title: With HT&L...
Post by: Raven2001 on August 21, 2003, 04:11:53 pm
No! not just the SCP community, but the whole FS HLP community... :p
Title: With HT&L...
Post by: bottomfan on August 21, 2003, 04:17:45 pm
aahhh...

stupid me
Title: With HT&L...
Post by: Flipside on August 21, 2003, 04:23:48 pm
I think it would have to be taken to poll, I would be willing to vote to 'Yes, If enough people are interested' ;)

Flipside :D
Title: With HT&L...
Post by: bottomfan on August 21, 2003, 04:25:53 pm
If a few start more will probably follow.
Title: With HT&L...
Post by: Raven2001 on August 21, 2003, 04:29:30 pm
How do I make this a poll???
Title: With HT&L...
Post by: bottomfan on August 21, 2003, 04:30:54 pm
Its to late for that, isnt it?
Have to start a new thread i think.
Title: With HT&L...
Post by: Raven2001 on August 21, 2003, 04:38:31 pm
Ok, I've made a new thread with a poll... go there and vote
Title: With HT&L...
Post by: Martinus on August 21, 2003, 05:19:08 pm
Quote
Originally posted by Raven2001
I know there is the FS Upgrade project, but as far as I know, it will not be about bringing the graphical part of the game to the next level, but to make a rather "official" sequel to FS2...

[color=66ff00]The freespace upgrade project is aptly named, it isn't the freespace sequel project, the idea is to start with the models (the OTT models actually exceed the regular FS model criteria both in polys and in mapping (If I could only get some damn screenies of them :doubt: )).

Planned upgrades to effects and other resources will come later. You gotta realise though that this project was instigated partly to show off the capabilities of the coder's work and partly to revive freespace. :nod:
[/color]
Title: With HT&L...
Post by: bottomfan on August 21, 2003, 05:20:18 pm
Always nice with good intentions :)
Title: With HT&L...
Post by: Taristin on August 21, 2003, 05:25:42 pm
Excuse my complete ignorance, but what does HT&L stand for, and if that's not too clear, what is it?:confused:

It must have been something introduced before I returned...
Title: With HT&L...
Post by: bottomfan on August 21, 2003, 05:27:45 pm
Hardware Texture & Lightning

I think.
Title: With HT&L...
Post by: Nico on August 21, 2003, 05:32:08 pm
Quote
Originally posted by mikhael


Its a huge amount of work, and the rewards are few.

I disagree though, about it being boring. I was anything but bored while working on my Herc1. I really need to sit down and work on a high poly Medusa. :D


making a high poly ship and a high detail low poly ships are different tasks, really ;)
Title: With HT&L...
Post by: LAW ENFORCER on August 21, 2003, 05:36:56 pm
Hardware Transform & Lightning
Title: With HT&L...
Post by: bottomfan on August 21, 2003, 05:39:38 pm
Quote
Originally posted by LAW ENFORCER
Hardware Transform & Lightning


aa...still close thou, 2 out of 3 :) :) :)
Title: With HT&L...
Post by: Bobboau on August 21, 2003, 07:48:33 pm
hey RT if work is realy going slow on the T&L front maybe you could put up what you have so far somewere so others can give it a shot during you're down time, the HT&L upgrade will basicly bring the FS engine up to modern standards, I'm redy and waiting to try out vertex and pixel shaders.

we need to implement some sort of high(ish) level vertex buffer that can be tacked onto the poly models and each API (OGL and DX) can use it's own internal version
Title: With HT&L...
Post by: Taristin on August 21, 2003, 07:53:30 pm
Will this work on a GeForce 2 card?
Title: With HT&L...
Post by: phreak on August 21, 2003, 07:58:08 pm
yes.
Title: With HT&L...
Post by: Fry_Day on August 21, 2003, 08:59:30 pm
Quote
Originally posted by Bobboau
hey RT if work is realy going slow on the T&L front maybe you could put up what you have so far somewere so others can give it a shot during you're down time, the HT&L upgrade will basicly bring the FS engine up to modern standards, I'm redy and waiting to try out vertex and pixel shaders.

we need to implement some sort of high(ish) level vertex buffer that can be tacked onto the poly models and each API (OGL and DX) can use it's own internal version

I was thinking along those lines, in with some scheme for sorting according to textures and render states.
Title: With HT&L...
Post by: Bobboau on August 22, 2003, 12:06:09 am
yess I want to reorganise some of the the code so that we can have more artist controle over rendering, if we would have had something like this someone could have setup glow mapping and specular mapping done long ago, and it could make the existing code so much cleaner.
Title: With HT&L...
Post by: Fry_Day on August 22, 2003, 10:42:22 am
Quote
Originally posted by Bobboau
yess I want to reorganise some of the the code so that we can have more artist controle over rendering, if we would have had something like this someone could have setup glow mapping and specular mapping done long ago, and it could make the existing code so much cleaner.

Rip off the code from mfctex, and change it to write into some file, say, -shader.txt, or something like that, and cause textures with the tag '-stage1' to be loaded in texture stage 1. That would let people create custom multitexture effects with a cute li'l preview window.
I'll be home in a bit over a week (finally), so I may try that myself once I return.

On a side-note: I want PS2.0. I want to use my Radeon 9800 Pro (I got it for free :D ), and PS2.0 is so much more flexible...
Title: With HT&L...
Post by: Bobboau on August 24, 2003, 02:32:10 pm
we should probly have at least basic suport for PS1.1 and 1.4, so not to TOTALY screw every one without top end Radeon.
Title: With HT&L...
Post by: Flipside on August 24, 2003, 02:36:09 pm
LOL Well, if you get it working, I will be buying a new video card just to see it, so there's no rush, cos I'm broke at the moment ;)

Flipside :D