Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: bottomfan on August 21, 2003, 03:22:44 pm
-
You know what would be great, if we could all decide on a IRC channel somewhere. A drop-in support kind of place....
-
There is already a IRC server were the SCP coders chat;)
Dunno the server/channel details though.
-
You mean that maxgaming.net thingy, dosent seem to respond...
-
irc.maxgaming.net 6667
-
and in #fs2source...
never been so lonely...
EDIT: Im going to idle on this channel for awhile now...
-
Oh I know what all of you are thinking!
Is that man craazy!?! Oh my! Taking on a initiative! I cant belive it!
You bet I am! I going to sit here chatting with myself until someone follows me.
I WILL PREVAIL!!!!
-
irc.sorcery.net
#nodewar
People there.
WS people, NW people, HLPeople....
-
Running all the way!
-
Im going to bed now.
If you want to, you can come and watch me idle any time you want.
-
I'll re-bot the channel if people are going to use it :)
-
Why don't you use an IRC network to which people actually come?
If it were on EFnet, I'd idle there for as long as you want, promise :D
-
QuakeNet. Dose not matter really, most IRC clients are capabel of multi-sever connections.
-
So what about it Inquis? Official or Semi-Official #fs2source on EFnet of Quakenet?
I ask for your blessing.
-
I use MGT because I own the network. It also is populated with independent game developers, mostly TGE licensees, but some others.
It's a moderated server, there are few morons, hackers, etc, which makes for a pleasant chat. Spammers, virus distributors and warez monkeys are not welcome.
That's where I go for development questions. It serves a very specific purpose with a very specific clientele ;)
As far as QuakeNet, go for it, I'll need connection details, if people are actually using it, I'll login there.
But you can, indeed connect to multiple IRC servers with any IRC client ;)
-
Originally posted by Inquisitor
I use MGT because I own the network. It also is populated with independent game developers, mostly TGE licensees, but some others.
It's a moderated server, there are few morons, hackers, etc, which makes for a pleasant chat. Spammers, virus distributors and warez monkeys are not welcome.
That's where I go for development questions. It serves a very specific purpose with a very specific clientele ;)
Then lets keep MGT that way. Im starting a unofficial fs2source channel on EFnet, not Quakenet.
-
It also happens to be somewhere I can be found, almost anytime :)
EdGardner-MGT
:)