Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fozzy on January 26, 2002, 01:56:00 pm

Title: New Jump Gate - Kommos
Post by: Fozzy on January 26, 2002, 01:56:00 pm
this is my tech-description of my main model in my campaign (the campaign is probably going to be called Path-finder or Far-Gate)

The Kommos Device:

The Kommos subspace portal was discovered in the Phaistos system shortly after the second Great War. The interlocking circular movement of its components create a subspace vortex that connects Phaistos to any part of our universe with a konossos device.  Dr. Hargrove's team continues to study the device, though their findings are highly classified, we are allowed to tell you that we have figured out how to manipulate subspace corridors to temporarily relocate the end of the wormhole inside the Kommos device.

The Kommos jump gate is aptly named, the ancient Minoan civilisation had a town called Kommos it was a harbour town that served the palace of Phaistos. As we all know harbours were the home for ships venturing out into the abyss of the sea, just as we will use the Kommos jump gate to station our missions into unchartered space.

==========================================

I havent been able to make a model good enuf for this but I have some cool ideas, I would like to hear what you think it should look like.

p.s. I need help with model making and interface graphics, i will think about the missions later.

[This message has been edited by Fozzy (edited 01-26-2002).]
Title: New Jump Gate - Kommos
Post by: Jabu on January 26, 2002, 02:01:00 pm
I think it should look a lot like the Knossos, except "beefier". Bigger, bulkier, but sort of streamlined.

I'd help but I don't have ANY tools on my computer anymore.
Title: New Jump Gate - Kommos
Post by: Fozzy on January 26, 2002, 02:14:00 pm
I was just thinking, obvusioaly its important that the story sounds realistic, so I thourt that when the terrans/vasudans find it behind a relitavly peacefull system like "Nads", its badly damaged. this means that thers no way that it could interfeor in any other campaign it also means that when the Kommos Device is repaired (when the campaign starts) it has terran parts sticking out of it like a sort of hybrid.

this is only an idea, the question is is it a good one.

========================================

also I think that this kommos device would need more power to work therefore it would require more "interlocking movements". e.g. the thing should be circular
Title: New Jump Gate - Kommos
Post by: KillMeNow on January 26, 2002, 02:40:00 pm
making a hybrid look real will be difficult
perhaps the repair work could be said to be internal terran coponets then you can maintain the style fo the device
Title: New Jump Gate - Kommos
Post by: Su-tehp on January 26, 2002, 03:13:00 pm
I have a couple of comments:

1) where is the Phaistos system? Do you have a map that shows it, because I would like to see it.

2) I can write up a more grammatically correct and better-flowing tech description paragraph, if you like, Fozzy. All you have to do is ask. I'm pretty good at that sort of thing.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

As for modeling, I can't do crap (no tools and no modding expertise).  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

------------------
FRED Zone's ("http://freespace.volitionwatch.com/fredzone/home.shtml") Grammar editor/ FS history moderator
Former member of TCA
Member in good standing of 99th Skulls
Honorary member of TCS and UGC

"I created your civilization...now I will destroy it!"
--Ra, the Sun God
Title: New Jump Gate - Kommos
Post by: Martinus on January 26, 2002, 04:02:00 pm
 
Quote
Originally posted by Jabu:
I think it should look a lot like the Knossos, except "beefier". Bigger, bulkier, but sort of streamlined.

I'd help but I don't have ANY tools on my computer anymore.

Yikes. Been there, what happened dude?


------------------
"Friendship is unnecessary, like philosophy, like art... It has no survival value; rather is one of those things that give value to survival."
- C. S. Lewis
Title: New Jump Gate - Kommos
Post by: Fozzy on January 26, 2002, 04:29:00 pm
 
Quote
Originally posted by Su-tehp:
I have a couple of comments:

1) where is the Phaistos system? Do you have a map that shows it, because I would like to see it.

good point, its behind the Nads system

i will make an updated nodemap.
Title: New Jump Gate - Kommos
Post by: vadar_1 on January 26, 2002, 05:44:00 pm
 
Quote
Originally posted by Fozzy:
good point, its behind the Nads system

i will make an updated nodemap.
nads system... hehehehe

Title: New Jump Gate - Kommos
Post by: Jabu on January 26, 2002, 05:52:00 pm
 
Quote
Originally posted by Maeglamor:
Yikes. Been there, what happened dude?

Nothing, really. TrueSpace went when I got tired of having illegal stuff on my HD, I formatted the C: drive and now I can't find my Paint Shop Pro CD, and I just haven't bothered to download anything.

I don't model much anymore anyway.
Title: New Jump Gate - Kommos
Post by: Zeronet on January 26, 2002, 06:01:00 pm
 
Quote
Originally posted by Jabu:
Nothing, really. TrueSpace went when I got tired of having illegal stuff on my HD, I formatted the C: drive and now I can't find my Paint Shop Pro CD, and I just haven't bothered to download anything.

I don't model much anymore anyway.

Truespace 1.0 is free.
Title: New Jump Gate - Kommos
Post by: Jabu on January 26, 2002, 06:19:00 pm
I know, but it isn't very practical. And don't any of you worry, I am never EVER going to touch any version of tS again  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New Jump Gate - Kommos
Post by: Kitsune on January 26, 2002, 08:01:00 pm
Quote
...means that when the Kommos Device is repaired (when the campaign starts) it has terran parts sticking out of it like a sort of hybrid.{/quote]

Why is it I can picture the rear end of a leviathan on this thing in a few places to provide the spinning motion.

------------------
~Space Kitsuné
6-tailed modder.
Title: New Jump Gate - Kommos
Post by: Fozzy on January 26, 2002, 08:04:00 pm
a node map sorry about the quality, i put two much compretion on.

 (http://www.fozzspace.f2s.com/nodemap.jpg)
Title: New Jump Gate - Kommos
Post by: Galemp on January 26, 2002, 08:40:00 pm
[Recon]Command? Command, come in! This is Alpha 1! We're in uncharted territory--it's like nothing I've ever seen before! Totally unfamiliar! Request status update!![/recon/]

------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.angelfire.com/games4/freespace/")
Title: New Jump Gate - Kommos
Post by: ZylonBane on January 26, 2002, 09:35:00 pm
"Nads"? LOL...

The non-Americans in this thread prolly have no idea what we're chuckling about...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
ZylonBane's opinions do not represent those of the management.
Title: New Jump Gate - Kommos
Post by: vadar_1 on January 26, 2002, 09:38:00 pm
 
Quote
Originally posted by ZylonBane:
"Nads"? LOL...

The non-Americans in this thread prolly have no idea what we're chuckling about...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


dont worry zylon... it can be explained in one word... "immaturity"

Title: New Jump Gate - Kommos
Post by: Su-tehp on January 26, 2002, 09:56:00 pm
hmmm... I've never heard of a star called "Draconis" or "Ross 598". Don't even get me started on "Nads" system...

Maybe it would be better if you found "real-life" star names and used those instead. I never really cared for made-up star names (Vasuda being an obvious exception).  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New Jump Gate - Kommos
Post by: mikhael on January 26, 2002, 09:58:00 pm
I'm just wondering why we have a system named after a hair removal product?

Seriously, I like the idea of a hybrid look. It shouldn't be too difficult to pull in one of those big useless Terran stations (Arcadia?) and attach it to part of the portal. Then put something smaller on the opposite end anchoring it there.

------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
Title: New Jump Gate - Kommos
Post by: ZylonBane on January 26, 2002, 11:21:00 pm
 
Quote
Originally posted by vadar_1:
dont worry zylon... it can be explained in one word... "immaturity"
Well you're half right. One word, but that word ain't it. The word is, "slang".

This side of the pond, "nads" only has the one slang meaning, or no meaning at all.
Title: New Jump Gate - Kommos
Post by: Fozzy on January 27, 2002, 07:22:00 am
If anyone can find a reliable source of star names I will be happy to change some of the names.

here is my latest map:

   (http://www.fozzspace.f2s.com/nodemap2.jpg)  

i think this latest map is the K9's nads, lol

[This message has been edited by Fozzy (edited 01-27-2002).]
Title: New Jump Gate - Kommos
Post by: Starwing on January 27, 2002, 07:33:00 am
But we still don't know where this links to the official FS2 node map.
Title: New Jump Gate - Kommos
Post by: Mad Bomber on January 27, 2002, 11:15:00 am
It links to Icefire's map. And it's not "Nads", it's "Naos".
Title: New Jump Gate - Kommos
Post by: LAW ENFORCER on January 27, 2002, 04:06:00 pm
if you think YOU have a non-real looking starmap then you should look at mine! everything apart form Sol is made up!
names like:
Girson
Riker
Kinder
Tommel
and stuff!
Title: New Jump Gate - Kommos
Post by: Red5 on January 27, 2002, 08:02:00 pm
 Yea it should look beefier and older maybe, like older design and technology like it was made say 500 years before the Knossos.
Title: New Jump Gate - Kommos
Post by: Stryke 9 on January 27, 2002, 08:13:00 pm
Who would LIVE in the "Nads" system, anyhow?

"Hi, I'm Jim, from The Nads..."
Title: New Jump Gate - Kommos
Post by: mikhael on January 27, 2002, 08:21:00 pm
 
Quote
Originally posted by Su-tehp:
hmmm... I've never heard of a star called "Draconis" or "Ross 598". Don't even get me started on "Nads" system...

Maybe it would be better if you found "real-life" star names and used those instead. I never really cared for made-up star names (Vasuda being an obvious exception).    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

There may be no individual star called 'Draconis', but there is always the Draco system, made up of Thuban, Rastaban, Eltanin, Nodus Secundus and Giausar (Alpha, Beta, Gamma, Delta and Lambda Draconis, respectively). As for the Ross system, I'd say that was a military designation, not a named system.

For a rather nice list of stars and the constellations they belong to, as well as their system names (as opposed to their stellar names), try this handy page ("http://www.astro.uiuc.edu/~kaler/sow/sowlist.html").

As a side note, I think someone mentioned that the system was 'Naos', which would be Zeta Puppis.


------------------
--Mik http://www.404error.com ("http://www.404error.com")
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline

[This message has been edited by mikhael (edited 01-27-2002).]
Title: New Jump Gate - Kommos
Post by: ZylonBane on January 27, 2002, 08:55:00 pm
 
Quote
Originally posted by mikhael:
As for the Ross system, I'd say that was a military designation, not a named system.
And you would be wrong ("http://www.glyphweb.com/esky/default.htm?http://www.glyphweb.com/esky/stars/ross128.html").  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New Jump Gate - Kommos
Post by: mikhael on January 27, 2002, 09:04:00 pm
 
Quote
Originally posted by ZylonBane:
Quote
Originally posted by mikhael:
As for the Ross system, I'd say that was a military designation, not a named system.
And you would be wrong ("http://www.glyphweb.com/esky/default.htm?http://www.glyphweb.com/esky/stars/ross128.html").   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)[/B]


Its been known to happen once or twice.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
Title: New Jump Gate - Kommos
Post by: Anaz on January 28, 2002, 06:31:00 pm
 
Quote
Originally posted by mikhael:

Its been known to happen once or twice.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

sorry...I'll try to get back on topic...

Ok...My idea is that you don't have rotating sections, before you all cry out in horror, listen. If you don't have rotating sections, then you can build it in an ancient looking way (old, not the race), and then just stick ships into the side, instant hybrid! You could make some simple details to stick around the base of it, and mebby have...um...I just forgot...

sorry, total mind blank, but I think you get the gist...