Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DragonClaw on August 23, 2003, 11:50:43 am
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Well, my what, 3rd model? heh... non-textured, not size appropriate, etc etc, didn't take me too long to make, but if anyone wants it, they can have it.
(http://www.cold-space.com/hosted/ht/public/discshippic.jpg)
currently at 395 polygons.
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Did a good job of making it hard to see...
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Umh, what can't you see?
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the way the center pic is overlayed on the four others makes it look like it is all one model
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Hard to make heads or tails of the transparent overlay, but the from the other pictures, it looks like a blimp :)
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My PC crashed other night when I tried to post exactly what Hippo + Knight said.
Stupid PC.
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Umm, k
(http://www.cold-space.com/hosted/ht/public/discshippic2.jpg)
Its supposed to look like a blimp, its a cargo/passenger ship :p More mass=more passengers/cargo :p
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Good idea, but it honestly still looks low poly for anything biger than a fighter. You have a lot of big flat spots you could play with, and the flat outside of the ring :nod:
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Looks big and blobby, just like transport. Basically a big hollow shell. Give it textures that make it look big, say cruiser-size or so.
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Needs detail, but nice design. :yes:
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what program you maked?
truespace, or other?
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I'd call it the GTT Atlas.
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Lightwave, I'll texture it when I have time but I'm pretty loaded with stuff as it is(mainly the League hurr :p )
I thought Atlas was already used?
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Yep. 'Tis a nifty stealth bomber based on the Hygeia support ship. Tres cool....
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I like it! Perhaps if you ran that indentation in the front all the way around, to make a sort of Observation Deck, that would give it a little more detail and make it easier to texture well.
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Like the sound of that. A sort of split thing like the one round the Deimos - solid plating on the top and bottom, with all the windows and stuff exposed in between. :yes: