Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: DragonClaw on August 25, 2003, 07:52:41 pm
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I want a few(or a number :p) people to help me test this out before I actually go 100% on this, to see if it actually works. This is a play off of SquadWars and Nodewars, except more manual work, more pre-battle preparation, and more strategy :)
For now it'll be using normal FS2, until the SCP can get some workable multiplayer code into the game. Maybe they can even get a sort of workable automatic matchmaker something like this(though I doubt it :doubt: )
Anyway here's the details:
-Each team/fleet starts with a certain amount of resources. Each ship will cost a certain amount of resources and/or maintenence cost. The team will choose what race it is(from Terran and Vasudan, no shivans sorry :p )
-Each node a team holds increases amount of resources available for the team.
-Each capital ship a team holds must hold its default configuration, to prevent any unfair advantages. Player ships are modifyable though( not through tables though :p )
-Each team can have a maximum of 3-4 players playing for its side in each battle(to prevent serious kinds of lag).
-I or another FREDer on the management team will be making template maps for each node on the map. For now I believe we'll just be using the standard FS2 nodemap to reduce the workload for everyone.
-The challenger will download the template map for the node its attacking, and place the ships the team will use on their side of the node. The challenger will then either send the map to the defender(and moderator) or upload it somewhere the defender(and moderator) can download it. The defender will then place the defending team's ships(of choosing) on the map at locations of his choice(limitations are pending :p), and then upload it to the moderator of the match. The time the game takes place should have already been decided, if the other team does not show, the moderator will still run the game, and the AI will fill in for the other team's players(not a good thing, trust me! *whoops beta 3 died in collision*)
-The team can divide each system's resources as it pleases, for example, transfer ships from one system to another, but if ships die, the team must wait for one more match to take place before they are able to use their available resources again to its full potential. A team must wait one match before the ships its relocating finish relocating. If the team loses a match at a node the ships were relocating to, the ships will go back to its system of origin. They can only go one node per match.
-Fighter-only attacks with a maximum of 12 fighters(3 wings of 4) can make deep-strike attacks(bypass 2 nodes, and make a surgical strike), the same procedures apply as a normal attack, but the attacker can only use fighters/bombers.
-After the match, each team will take a screenshot of their kill(s) and losses (to keep track of how many losses a team has per match, a moderator is also responsible for keeping track of capital ship losses[and try his best to keep track of fighter losses too, but thats hard])
-Matches will take place probably at the rate of 1 per week, like most leagues.
Fighter/Bomber/Cruiser/Corvette/Destroyer resource costs are still pending, but I know Destroyers will cost probably one whole node worth's of resources.
Right now I'm looking for following people:
-Game Moderators(make sure no one is cheating, and to host games-- need a connection that can handle 6-8 people)
-FREDers(making template maps)
-Graphics Artist(to make additions to the nodemap once the game gets big enough-godwilling)
-Game Manager(to help me with basic logistics and statistic tracking for each team)
-Web Designer(to make a website, I can do this if no one volunteers but I can't make fancy ones--look at my HT site, bland eh :p )
-Game Testers(for the beta of the league, I need people to help iron out any problems it might have)
So, I think this could turn out to be a great league, if people will participate and help out, and even liven the FreeSpace community. I realise timing issues can be a problem, but I hope to work that out fairly. Fleet battles in multiplayer are entertaining, I've had many of them. So, please help out and we can make this a reality.
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I can help beta test and Moderate... I have a sweetass 1.5 MB Cable connection. ;)
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Originally posted by LLivingLarge
I can help beta test and Moderate... I have a sweetass 1.5 MB Cable connection. ;)
Ah, great! Is there any way I can contact you when I get enough volunteers to help out with a test game or two? ICQ? MSN? AIM?
Thanks for volunteering, :)
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I can probably help with game moderation and game management.
I do think it might work better if some systems were more resource rich than others. Also research and repairing damaged capital ships would make it more interesting.
But overall, I like it :yes:
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i'll play, i think. school starts monday, so i doubt i can do much good.
but if you really, really nead a website, i can dig some old stuff up you can use.
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Spicious- See if you can get in touch with me when I get on later. Repair and research can be very hard to manage but we'll see how it goes. Right now I want to get a system that is balanced. What time zone are you in?
I'm currently thinking of 6-8 testers to begin with, for 1v1 fleet battles. Once we get that ironed down then I'll need another 3-4 testers for a 1v1v1, and see how that balances out. Once thats done I think it should be ready to become a public league.
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I'll spend an forum for it ;)
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Originally posted by DragonClaw
Spicious- See if you can get in touch with me when I get on later. Repair and research can be very hard to manage but we'll see how it goes. Right now I want to get a system that is balanced.
I was thinking of it more as a later addition anyway.
What time zone are you in?
GMT +10:00
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Originally posted by Spicious
GMT +10:00
Ouch, I'm US Eastern (-4 GMT-I think, can never tell with all the daylight savings changing). Can be a problem. You available on weekends?
My contact information:
ICQ: 95396765
MSN: [email protected]
AIM: don't ask, unless u got nothing else to use :p
I'll be on for 20 more minutes, then I'm off to school for 7 hrs, wewt :ick
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My e-mail is [email protected]
I primarily use Yahoo Messenger. My yahoo id is [email protected]
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Originally posted by LLivingLarge
My e-mail is [email protected]
I primarily use Yahoo Messenger. My yahoo id is [email protected]
Are you volunteering for any of these?
Right now I'm looking for following people:
-Game Moderators(make sure no one is cheating, and to host games-- need a connection that can handle 6-8 people)
-FREDers(making template maps)
-Graphics Artist(to make additions to the nodemap once the game gets big enough-godwilling)
-Game Manager(to help me with basic logistics and statistic tracking for each team)
-Web Designer(to make a website, I can do this if no one volunteers but I can't make fancy ones--look at my HT site, bland eh )
-Game Testers(for the beta of the league, I need people to help iron out any problems it might have)
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I can help you in the management department... I think :p I never really got into FS MP as every time I log on with my ripped version with the no-cd patch it gives the message of "This player cheated and has costum data" or something similar. And i get kicked out of the game :p
Quite... annoying...
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Originally posted by Spicious
Are you volunteering for any of these?
Beta tester and game moderator.
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i like this idea:yes:
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Originally posted by Tiara
I can help you in the management department... I think :p I never really got into FS MP as every time I log on with my ripped version with the no-cd patch it gives the message of "This player cheated and has costum data" or something similar. And i get kicked out of the game :p
Thats usually caused by tables being present in the data directory, things like that. I've never actually needed a no-CD patch, ever. I installed it off my first CD and never have had to put in my other 2 CDs unless I want to watch movies. Odd. OK, so, if you join the management I'll have 2 Managers, 1 Moderator, 1 Beta tester. Not including myself. My connection can probably handle 6-8 people, so I can moderate as well.
So whats really needed now is more beta testers. You can't tell me no one likes to play FS2! :eek2:
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On the nodemap side of things:
Anyone got a nodemap(or want to make one) that would be good for use? It needs a decent number of nodes(considering we have decided there will be ~2 nodes separating each teams' starting points)
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I'm just waiting for DragonClaw to contact me.
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ah this is what Army of Light needs:)
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*Fire Control, target Demonica. Power up photon beam cannons. Commence plasma core insertion. OPEN FIRE!*
(http://swooh.com/peon/DragonClaw/public/welcomebeam.jpg)
Exits are to the sides and rear. Personal flamethrowers are located beneath your seat in case of emergency or naughty disposition. If you run into any Shivans while crawling through the ductwork, it's probably just Carl. Give him your lunch, back away slowly, and you'll be fine.
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Thanxs:D
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Shrike wrote a long time ago:
We hope you stay.
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Originally posted by LLivingLarge
I'm just waiting for DragonClaw to contact me.
I gave you a PM, your yahoo S/n you gave me isn't working, I added you but you are not on :blah:
And welcome Demonica :D
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so you are that guy who talking to HIG
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Yeah :)
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I want someone to help me test out a battle balance map... only need 1 volunteer atm to see how the AI handle it. Anyone?
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how would you like your maps looking, traditional minimal or something like - THIS (http://nodewar.penguinbomb.com/forum/forumdisplay.php?s=&forumid=53)
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Something like yours would be awesome, but traditional is sufficient. I'd prefer high-uberness like yours though :D
One thing, I don't want the map to be that big(so many systems!!) :p
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obviously the number of systems depends on the amount required, i just felt like a bit of pimping :) depending on when you get set up i may or may not be able to help, i will be able to tell you nearer the time thou
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I tested a resource-balancing mission with LL, and wow, hehe, lots of action there... tons of fun.
I'll have to space out the forces a bit more... make the deimos a little more expensive(wow, they rock!) and it should be ok to go I think, will have to more testing.
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Hmmm to get fully set up I doubt it'll take more than a month... That enough time frame for you?
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hmmm i could make it in a couple of days given the time, but i would need to know what you want on it and such, agh slight snag thinking about it now, updating would be a problem for me,
You may have to look elsewhere.
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Node ownership will be kept on a spreadsheet updated by the managers; updating the nodes every week can be a real pain, so thats not going to happen.
If you don't want to have to keep making more nodes, could you make a decent size map(say 85 nodes), we'll just list certain ones offlimits until we get to a certain size. Say we start off with the central part of the map (17 nodes), label them with an A, to the top of it 17 more nodes(label B), below 17(Label C), right 17(Label D), left 17(Label E)
We'll start with only the center ones labeled A, when we get big enough we can start using the B sectors. Et cetera.
We can have nebular missions as well, those can be fun :D So you can put maybe 2-3 nebula sectors per map section(likely to be jointed with each other).
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hmmm, im thinking of a london underground map, and i actually think it will work :)
I'll give it a shot later, its 2am now, also whatelse you want on it, nebs, neutron stars, black holes and sort the more info you can give the better (as to quantity and size)
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Well black holes you can't do, any anamolys unable to be done in FS2 I don't really want done. Unless its away from systems in which case its fine(for decoration purposes). Different kinds of stars are fine, really, be creative. I don't really have any rules at the moment :)
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how many nebs you want? :D
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look what i posted just earlier; 2-3 nebulas per map grouping(17 sectors per map section)
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a little wild idea here, but would it be possible to contact kazan for is multiplayer code, ask some coder to modify it a bit, get a good dbase going, and automate the whole thing?
including modifying the nodemap everytime a mission takes place, offcourse. AFAIK, this can be done using some clever PHP stuff. you might want to contact Shi on NW about it, he said he might be able to make a map that was updated using PHP and some clever stuff.
by doing this you would save yourself a lot of time, and it would be able to run itself for some time. the only thing you would need to do manually is moderate missions and matches, but i'm sure that it's easier to just be there and look at it, then haveing to keep score, and enter every little bit yourself.
edit: here's a link to kazan's multiplayer code page:
http://www.hard-light.net/forums/index.php/topic,13249.0.html
edit2, you might want to look at this too: http://nodewar.penguinbomb.com/forum/showthread.php?s=&threadid=1307
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Wow, that would be nice.
But the code would still have to be modified to support resource-tracking and stuff like that, which would have to implemented by a coder. Now, if I could get a person that can code this to do it it would be GREAT! We'd also need a database to run it and I don't know where in hell I could host that except for here at HLP and that probably won't happen anytime soon.
As for me, I know jack about coding. I wish I knew something but I don't.
Going to school now, will check in later.
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mmm, if we could somehow get this to use something like a MySQL Dbase, perhaps we can ask stealth about swooh. now, i think i might try and make a website for this. we'll first need responses from other people.
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ok, i got some website layout made, even a temporary banner and a background made by using the FS2 Nebulae. but swooh hates me. or my computer hates me. or my ftp program hates me.
edit: they stopped hating me: http://www.swooh.com/peon/kasperl/fleetwars/
comments and bashing welcome. the banner is only temporary, and so are the red tabelborders, but those are to show you were they are.
edit2:
php is fun! http://www.swooh.com/peon/kasperl/fleetwars/index.php
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(BTW, call me LLL)
I can't wait to get my first HLP Project Custom Title Button.
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Originally posted by LLivingLarge
(BTW, call me LLL)
I can't wait to get my first HLP Project Custom Title Button.
why you need title button:wtf:
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any comments on the site?
also, if you want to design a better banner/avatar, i'm certainly not stopping you.
edit:
please note, the php version of the site is very different, much more complete like.
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SquadWar aka "NodeWar" support was slated for FS2OpenPXO 0.2 -- which will not be written until 0.1 is integrated with FS2Open and is thoroughly tested
the NodeWar information will just be a table or two more in the database and it will be very easy to grab status of a planet
for example the table may be
table
[b]NodeWarPlanets[/b]
TINYTEXT Name
TINYTEXT OwnedBy
TINYINT MapXLocation
TINYINT MapYLocation
INT NumConnSystems
TEXT Array_ConnectingSystems
the "match" table could be
[b]NodeWarMatch[/b]
TINYTEXT ContestedPlanet
TINYTEXT DefendingSquad
TINYTEXT AttackingSquad
TINYINT MatchUID
INT Result
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i hope in frieday there is peoples play against Army of Light if my connection still works:D
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so what your saying is that we have to wait untill the SCP guys implement the multiplayer code, and then we can make our own edit for it, and it would all work out fine?
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Originally posted by kasperl
so what your saying is that we have to wait untill the SCP guys implement the multiplayer code, and then we can make our own edit for it, and it would all work out fine?
i'm saying we have to wait for the SCP guys to integrate my PXO-alike code and then _i_ _will_ modify the code to support SquadWar/NodeWar
/me assumes NodeWar has the same basic rules as SquadWar - ie SquadWar under a different name
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Nodewar: story debate RPG
Squadwar: dunno, never played it
Fleetwars: matches fighting for control of nodes/systems
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FleetWars = SquadWar
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Originally posted by Kazan
FleetWars = SquadWar
ok, thanks for explaining that.
now, does anyone has any comments about that website?
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What happens if the surgical strike team consisted of one wing of Pegasus fighters and 3 wings of HELIOS equipped Myrmiddon fighters?
:D :lol:
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Very cool idea DC!:yes:
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Here's a rather crappy logo but it'll do untill someone makes a better one. I used the old Refluxed font used by the LOA.
(http://publish.hometown.aol.com/llivinglarge/images/cap1.jpg)
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(http://www.fattonys.com/images/upload/fwav.jpg)
quick 2 min job for an av
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LOL, damn good two minutes... I think mine wins.
(Can we use it?)
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fixed
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Nice, but I stil think mine's better.
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It doesn't matter which one gets chosen. As long as I have it in my custom title.
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if i join i use only my own avatar for Army of Light and period
reason because we have used it many time
LLL why you want so badly avatar it`s only pic not more
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Yeah Army of Light rocks!!!!!
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:wtf:
Why are people demanding stuff in here as if they control the boards?
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uhm, i siad after posting my websitye which contains an rather awfull banner something about a new banner and perhaps an avatar. dunno why people suddenly thought they could have their own avatars.
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Originally posted by Darkage
Very cool idea DC!:yes:
DC?
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Originally posted by kasperl
DC?
DragonClaw :)
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Originally posted by Tiara
DragonClaw :)
*feels stupid*
*hopes for more comments on site*
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w00t!!! an0n just said that he would be happy to host the dbase, and he'll host the website too.he even supply's us with our own subforum.
so, DC, please contact an0n on nodewar, or on irc.sorcery.net #nodewar.
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Whoa lots more posts than I expected to get when I get back from school.
Ok then, appears the database will be a :yes: once it gets implemented into the source. For now we'll have to run manually though, to test the resource balancing. As for the website, I'm personally not too much of a fan of background images. The php one looks nice, its just the two tables to the left and right of hte main text need to look like they are apart from the main text. It can get confusing once there's lots of stuff there.
So Kazan, correct me if I'm wrong, you're volunteering to help coding for a code-setup for FleetWars that will be compatible with a mySQL database?
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A little update:
Right now we have the Army of Light team willing to participate in the beta. And we have LLL, I still need 3+ people to generate two teams of 4 people, which would be ideal for now to test. So, any volunteers?
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ok, i might be able to play this week, no promesses though.
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OK Kazan, since an0n's service doesn't accept outside connections or persistant connections, we are using a different way of doing it. We want the game to generate and calculate resources lost for each team and the maintenence cost of each ship lost for each team. And then send what ships were lost and the 'resources lost' and 'maintenence lost' to a php or cgi file that will enter the variables into the database. Another web-side php file will be a Control Panel for fleet admins to manage their ships and build etc.
I _really_ need a programmer, as I hardly know what I'm talking about myself, for both source code AND webside. Blah, and internal forum for this would be really nice just about now. Doubt that'll happen though.
So, I need a PHP/CGI programmer, and a C programmer to get the source to run the correct processes. This is a lot of variables that need to be made.
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Eh, I'm sorry but I have to withdraw my application as game manager. My new job is asking too much time to do this. :(
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Sorry to say Dragonclaw but i got large connection proplems so i am offline 2 weeks or less because workers gonna fix it:( but i don`t realy know when it is
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ok, i can't even read C, and my php skills aren't much better.i can read the code a bit, steal usefull stuff, but that's it. bottom line, i'll stick with basic stuff for the website, unless someone can talk me trough all of it, since i don't have the time to do mountains of tut's.
any more comments on the site?
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Originally posted by LLivingLarge
I can help beta test and Moderate... I have a sweetass 1.5 MB Cable connection. ;)
but i got doubleT3
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ok, i just played around a bit with idea's for the site, and i've got one. i might be able to have the site look almost exactly like the FS interface, by just making an image map for an interface image. one problem. it's an awfull lot of work. i'll start with it when i'm sure it will be used.
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http://swooh.com/peon/kasperl/fleetwars/index2.htm
this is what i got now, since i thought i'd expermiment anyway. the text is going to be white or grey, and the white background is going to be tiled with the real (greeny black) background. the text i can make white by just searching among all the files, the background is a lot harder to do, so help there would be appreciated. right now i've got 3 CSS files, and 2 HTML files used, so it's quite hard to find anything.
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How about we leave this programming thing until later. For now we should just get it started. Having all the programming done just isn't necessary while we test and refine the game model.
Just have the game managers manage the statistics for the beta test while the more advanced features requiring programming are implemented.
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Yeah I'm leaving programming till later, we WILL start this doing it like I planned at first. But I'm also going to be working on getting a workable script in that'll get this semi-automated. I've already set up a mySQL database with a bunch of needed tables and entries.
Tested the mission with a friend of mine and RaaTorh last night, still the one team clobbered the other, although it only had one capship left at 50%. Gotta make those deimos more expensive.
I still need more people.
Kasperl, I like the site idea, but just curious, where do you plan on putting the menu :)
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i hope i am not too long gone when i return we will be ready to take
us to battle
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Originally posted by DragonClaw
Kasperl, I like the site idea, but just curious, where do you plan on putting the menu :)
mmm, yeah, well, i thought about using the FS icons and an image map, so that you just have to click the images, or i could add another "window", but that would involve more interesting stuff. i might need some help here, because this is getting "interesting" HTML
anyhow, if you need testing, check if i'm online or something, and i might be able to join.
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Originally posted by kasperl
mmm, yeah, well, i thought about using the FS icons and an image map, so that you just have to click the images, or i could add another "window", but that would involve more interesting stuff. i might need some help here, because this is getting "interesting" HTML
If you need an second webmaster and hoster HERE I AM !
We could put the website at cold-space and an forum too ;7
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Originally posted by FreeTerran
If you need an second webmaster and hoster HERE I AM !
i just need one or two quick pointers, can you get on IRC? (irc.sorcery.net #nodewar)
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Originally posted by kasperl
i just need one or two quick pointers, can you get on IRC? (irc.sorcery.net #nodewar)
Ok i'm online
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http://www.swooh.com/peon/kasperl/fleetwars/index4.htm
ok, it worked, i've got 3 windows, a tiled background, and you can have the links from one window point to another, just like real frames. the background is tiled, but the interface image is not. i think i figured it all out now.
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uhm, DC, is there anymore content available for the site?
also, how do you guys like it better, if the thing is centered on the page, or when it's attached to the left side?
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Having just seen it, I can't fault it.
:yes:
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good. now, i only need content.
i also made a little avatar to go with the banner, perhaps something to post later.
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I'll think of some stuff to put up on it later.
I've started on a php script that queries the mysql database for info. I know hardly anything about this though, and I really don't want to do this all by myself because I'm almost 100% sure I'll mess up or something, and that I don't really have time to commit to extensively learning PHP.
And there's no way I'm learning both C and PHP to take both jobs, so comon...
AND NEED MORE PLAYERS. I want to have a small match Saturday between two teams.
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Count me in! I call Zeta 1!
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OK but I want the team's leaders to actually choose the ships they are going to use this time. I have an excel sheet on my computer with all the resource costs for every ship at the moment, and each team will have 3000 resources to spend as they like. So, try and get a team together and gimmie a contact for the spreadsheet.
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I'm going to bed, but before I do, a little sidenote:
We can use Bobboau's Specularity Build for this as well, I used it with RaaTorh(sp), and it worked fine. So, I'm wondering if everyone wants to go ahead and use it instead of standard FS2. Comments, Suggestions?
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Can we give our teams names? I was thinking along the lines of the Crimson Acolytes...
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i thing my connection still works
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Yes, of course teams will have names. So, Gloriano, you got a whole team thats up for it on saturday? Then all we need is another team, which I'm guessing LLL is leading but we need 2-3 more people on it. I can play I suppose, so need 1-2 more people.
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what time saturday?
and how long is it going to take?
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Gloriano: Fleet Admiral
Miss Shadow: second in Command because she is my wife
Demonica: the Ace
Tomahawk:the Ace
plus second team that come when needed
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Gloriano when is your team available? We can work from that. Please include a time zone or give the GMT time.
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OK we got a new idea. Unbiased FREDers.
We'll need a few unbiased FREDers, for the test round one should be fine. The team's captain will tell the FREDer what ships he/she chose(or is available-for the real round) and the battle plan that the captain wants. The FREDer will place the ships in a way that appears best to him/her for the plan given to him/her for each team, fairly.
Sectors will have templates so no backgrounds need to be coded, nodes, or anything of the like. So, if a FREDer or 2 could volunteer...
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11:29:13 Sun Aug 31 2003 in Japan mine time when i got time
22:29:13 Sat Aug 30 2003 in US/Eastern your time
i hope this time is good for you
but i realy must check if i can play
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I want this battle to occurr an HOUR after the SCP Meeting.
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when it`s end if it take long then we not be in because we go with my wife to somewhere
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Yeah I can make 10:30pm my time, which is what you said.
Umh, LLL, the SCP meeting is at 2pm my time, which is an hour from this post, :lol: You can't make a 10:30pm game?
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Sorry i din`t come play because half of my team was missing
only me and Miss Shadow(because she is my wife) were ready
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Hurr, is anyone really interested in this?
Btw, site up, Here (http://nodewar.penguinbomb.com/fleetwars/).
Made a little progress as far as the database goes, though lagging behind. I really suck at this :p
And we can always use more players.
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*bump*
http://nodewar.penguinbomb.com/forum/showthread.php?s=&threadid=1435
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nice :D :yes:
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Originally posted by Lightspeed
nice :D :yes:
Are you signing up?
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Maybe, just gotta talk to some other people ;)
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if anyone would want to go to PXO and pimp it there, please, go ahaead. if anyone knows any SW clans, please, tell them too.
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I'll go pimp.
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I fly SW, and know all the squads that are still around. Just tell me what you want me to say to them, and Ill go post it and send the word around.
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How does this all work?
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Originally posted by HAF-Guntharg
I fly SW, and know all the squads that are still around. Just tell me what you want me to say to them, and Ill go post it and send the word around.
/me wonders who gunny is flying for...? :rolleyes:
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basicly, tell em that there's an active, working squadwar ++ out, using the SCP.
tell em the links to the SCP and fleetwars.
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Im flying for the HAF ;)
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:lol:
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Im not jking. We're resurrecting the HAF.
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Originally posted by HAF-Guntharg
Im not jking. We're resurrecting the HAF.
for fleetwars?
RangerKarl: Read the first post in this thread. It pretty much explains everything.
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Originally posted by HAF-Guntharg
Im not jking. We're resurrecting the HAF.
oh, cool :)
My best wishes to you. Hope to see ya on PXO / in SW soon :)
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I'm really sorry about yesterday... My Internet went down.
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Originally posted by DragonClaw
Hurr, is anyone really interested in this?
Btw, site up, Here (http://nodewar.penguinbomb.com/fleetwars/).
Made a little progress as far as the database goes, though lagging behind. I really suck at this :p
And we can always use more players.
Dude, I can't play (still stuck on dialup), but that's some good work you done there. :yes:
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Originally posted by J.F.K.
Dude, I can't play (still stuck on dialup), but that's some good work you done there. :yes:
dont worry. FS2 runs fine with dialup and good servers :D
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Originally posted by Lightspeed
dont worry. FS2 runs fine with dialup and good servers :D
True, I racked up 2 hours of flight yesterday with my 56K.
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A nodemap you say - well, I have an old one here, and I am also working on a new template with just the node-names on it.
(http://homepages.tesco.net/esd00/euro-league.jpg)
Also, I may be up to help with a little bit of FRED2'ing ;)
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Hehe, Ive always been stuck on 56k. Flown on PXO for last 2-3yrs on 56k :P. Works fine, as long as the host has a decent connection.
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Originally posted by HAF-Guntharg
Hehe, Ive always been stuck on 56k. Flown on PXO for last 2-3yrs on 56k :P. Works fine, as long as the host has a decent connection.
I too fly on 56k, and it serves me well.:)
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Good news. The poll on our boards is looking very positive :D
I'm up for:
- FREDding
- Playtesting (although i'm not 100% sure about my availability the next week(s) )
- Creating any banners/images/backgrounds/map templates, etc.
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Thank you! :)
Make sure you get a post in at the FW forums too(if you haven't registered do so, so I can get you an avatar :p )
But yeah we could use all 3 of those I think, definately FREDing. Would you be willing to make FRED templates for, say, 12 sectors? (waypoints for each side's starting point, and one in the middle- 1-5 nodes(each with name connecting to adjacent system) , go ahead and base the node connections off of this:
http://nodewar.penguinbomb.com/fleetwars/map/firstversionalpha.jpg
I'm not in a hurry to get them so take your time if you are willing to do it. The nodes in the nebula I want to be nebula sectors too(makes things very interesting)
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One thing that may have to be taken into account with a nebula, is that with a huge fleet, and 8 players in the one mission, it will be hell laggy :(
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i havn't read much. but how bout having an r and d department.. say we come up with a newship the administrator of the whole flettwar system(dragonclaw) has to approve what ever it is for balance. then if you want to use it in a match. you and the opponet agree to let you use it. Then you give them the ship table modle the whole bit but they can't use it or even look at it. they just have it so it shows up in game. or maybe have a db loaded with teams rnd research that if scp ever gets multiplayer going it could somehow be ran off that way.
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The problem, at the moment, is that PXO will not allow tables to be hacked, even if it's not a valid mission (Im not 100% sure on the mission validity), but maybe in using the SCP, it's well worth a thought :)
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if you do use the SCP, and have some clever coder, you won't even need to have the other side to see the ship before they fight it.
just have it downloaded at match start.
edit: i just thought of something, could a PHP script be thought how to generate missions/tables?
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I see the problem there Kasperl, is that teams will make their own ships really strong. It would just blow out of proportion. However, it would be fair for them just to make a ship, say, to replace the Herc II, or something like that. As long as they had the same tables, stats etc.
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We could set up a system which specifies Value Points and balances a ship's strength with the ships cost, and then each team could build its own custom ship fleets. The packs would somehow then be transferred before match start (to a temporary folder) by the FSSCP build.
One thing however,
We're MILES away from there ~ so lets try to get an easy and fast thing going, and if that works out we can always go and make things more complex.
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indeed, first we need a SCP MP build so we can have our Dbase, then we can make things more complicated.
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you have somewhat of a wrong point i mean using scp because i know pxo hates tables but before they can be used they go through who ever is say on a commite of fleet wars who test to see if the ships are balenced only then after you can use them. so this allows fairness and custom ships once scp has multi player anmd fleet wars is made
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DC i'd like to be Theta 12 :p
i'd like to be a beta tester Dragon Claw
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:P
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Ill fly with ya neo_hermes. PM your email address so I can stay in contact with ya ;)
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We should get a project avatar here...
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Originally posted by LLivingLarge
We should get a project avatar here...
we are not housted to HLP so we don`t get avatar
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Phear me
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Originally posted by Holy Imperial Gloriano
we are not housted to HLP so we don`t get avatar
What about NODEWARS?
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Originally posted by LLivingLarge
What about NODEWARS?
we've got avatars over there, at least the staff has, beta testers will get one shortly.
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It's hypocritical to say we can't have avatars over here. I know we aren't hosted by HLP, but neither is NodeWar but they have avatars here.
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NW was once hosted in HLP
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Originally posted by LLivingLarge
It's hypocritical to say we can't have avatars over here. I know we aren't hosted by HLP, but neither is NodeWar but they have avatars here.
look, then you get DC to beg the admins, some of us are actually busy and don't have prioritys with avatars but weith things like school or getting this thing to work.