Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Knight Templar on August 25, 2003, 08:44:02 pm
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Anyone here remember a "Space Truck" freighter of sorts.. IIRC it was called the Brontes or another B name. I could have swore it was modeled, by who I don't remember. Yes, I did a superhappysearch , but to no avail.
Anyone know of it, or am I making all this up, trying to lull you guys into a false sense of security before I spring my ultimate weapon that will destroy us all?
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-Bumpz0red-
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Not a clue, sorry. I've lost count of the number of promising mods I've lost in the depths of this place... :sigh: When you say "space truck", what do you mean, exactly? I remember a few pretty good freighter WIPs from four or five months back, but they've sunk without trace since then.
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I said space truck because the idea was that it would be a fighter sized ship, but the back had prongs to connect to a container, like the bed of a pickup truck.
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I could throw together something like that. I think the one you were talking about, though, is CodeDogND or Elrick's (sp?). I seem to remember him working on exactly what you're describing.
Anyway, throwing together a cargo tug would take about half an hour for the basic mesh.
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I wouldn't object if ya did. :D
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Originally posted by Knight Templar
I wouldn't object if ya did. :D
Working.
Will have some pics online in a little bit. If you like it, I'll throw together some LODs, debris, thrusters and a shield mesh, and someone else can texture it and pof it.
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Colors are for reference only. Yes, those are flashers on
top. There should really be a pair on the bottom as well.
I just didn't think of it until right this moment. I'm seriously
considering redesigning the sides ove the main body to have
octagonal docking collars. Of course, those would have to
be textured in. The thing slung under the nose is a sensor
module. I don't know if this will fit a standard cargo container.
If not, I could always throw together a custom one.
[edit] See below. Changes mentioned here have been made.[/edit]
If you like, and you want it completed, as I said, I'll finish out
the modifications listed above, then build LODS, debris, thrusters
and a shield mesh. You just have to get someone to map it,
path it and convert it to a POF.
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Here mappers, mappers, mappers! Here POFers, POFers, POFers. Here Pathers, Pathers, Pathers...
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Slight rework. Side docking collars are in place. Ventral flashers
are in place. I've put in a cheese ball cargo pod. Other minor tweaks.
(http://home.nc.rr.com/mikhael/Tug-01-sm.jpg) (http://home.nc.rr.com/mikhael/Tug-01.jpg)(http://home.nc.rr.com/mikhael/Tug-02-sm.jpg) (http://home.nc.rr.com/mikhael/Tug-02.jpg)(http://home.nc.rr.com/mikhael/Tug-03-sm.jpg) (http://home.nc.rr.com/mikhael/Tug-03.jpg)(http://home.nc.rr.com/mikhael/Tug-04-sm.jpg) (http://home.nc.rr.com/mikhael/Tug-04.jpg)
(http://home.nc.rr.com/mikhael/Tug-05-sm.jpg) (http://home.nc.rr.com/mikhael/Tug-05.jpg)(http://home.nc.rr.com/mikhael/Tug-06-sm.jpg) (http://home.nc.rr.com/mikhael/Tug-06.jpg)(http://home.nc.rr.com/mikhael/Tug-07-sm.jpg) (http://home.nc.rr.com/mikhael/Tug-07.jpg)
I figure if you had a storyline where some dock workers were
desperate enough, they could mount secondary banks on the
docking collars and have a slow, unwieldy bomber, or something.
:D
I'll throw together all the other geometry for it either this
weekend or next week, when I have time.
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heh, that's cool :)
but that's also some seriously huge flashers ;)
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I figure if you had a storyline where some dock workers were
Hey they could carry a big big fusion bomb instead of a container in the back. Add some small manover thrusters to it and you would have the biggest bomb ever build or put together many ov these bombs...like the containers where mounted in space truckers.
If that thing goes into battle and releases all bombs at ones you could make quite an overall bombardment (Releasing them in a cluster, like the hornet swarm missiles)
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Originally posted by gevatter Lars
If that thing goes into battle and releases all bombs at ones you could make quite an overall bombardment (Releasing them in a cluster, like the hornet swarm missiles)
In Independence War 2, this was called 'antimatter bowling'. Soften up a volatile cargo pod (preferably antimatter or neutronium warheads), dock it to your ship, and then charge toward a a superfrieghter. Undock and thrust override out of the way. The impact will blow the pod and the target will never consider you hostile since you didn't actually fire on it.
Venom, thanks. Yes the flashers are huge, but I figure they aren't just flashers. They could also be active short range sensor arrays. In game this could be represented (if possible) as very fast cargo scanning and the like. A cargo tug would have something like that, I think, if only to help the dock workers do their day to day job.
So, is there enough interest for me to do the rest of the geometry? Will someone do all the stuff I can't do for the mesh to make it a POF? Help KT out here. We'll release it as a community mod for anyone to use, like the Raynor.
:D
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Originally posted by mikhael
In Independence War 2, this was called 'antimatter bowling'. Soften up a volatile cargo pod (preferably antimatter or neutronium warheads), dock it to your ship, and then charge toward a a superfrieghter. Undock and thrust override out of the way. The impact will blow the pod and the target will never consider you hostile since you didn't actually fire on it.
oh yeah :D I remember that, actually, given enough speed, any cargo could deal damage, but with antimatter stuff, it could turn out... interesting :D the pb is, you would bust the megafreighter, and if lucky the escort, but the cargoes would go pop too ( well, iirc )
Venom, thanks. Yes the flashers are huge, but I figure they aren't just flashers. They could also be active short range sensor arrays. In game this could be represented (if possible) as very fast cargo scanning and the like. A cargo tug would have something like that, I think, if only to help the dock workers do their day to day job.
yeah, that's an idea ( altho I always find odd when civilian ships have better stuff than militaries )
So, is there enough interest for me to do the rest of the geometry? Will someone do all the stuff I can't do for the mesh to make it a POF? Help KT out here. We'll release it as a community mod for anyone to use, like the Raynor.
:D
well, in my books, it's well worth completing, honestly.
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The good news is, I can map and POF it. The bad news is I can't actually make the textures.
Would you consider modifying the model to use standard TAC1s and/or TC2s?
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Originally posted by GalacticEmperor
standard TAC1s and/or TC2s?
:confused:
Color me stupid.
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The usual GTA cargo containers.
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Duh. I get it. :D Sorry.
I'll need to grab the mesh for them out of the VP. I don't know how many changes I will have to make though. Any particular reason we can't use a custom container? It'd certainly make life easier. :D
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Well I wouldn't mind a custom container. :D
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Unfortunately I didn't save the jpg. but I remember it was posted so a search should turn up something? If I remember correctly it was a small to medium sized frighter and there was gonna be a larger version of it called the mammoth or mastadon (I think)... Can't think of the modler, sorry...
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Originally posted by Star Dragon
Unfortunately I didn't save the jpg. but I remember it was posted so a search should turn up something? If I remember correctly it was a small to medium sized frighter and there was gonna be a larger version of it called the mammoth or mastadon (I think)... Can't think of the modler, sorry...
Took some searching. Edrick's Brontes is much much bigger than mine, and honestly far better looking. the bigger version is called the Brontos.
http://www.hard-light.net/forums/index.php/topic,10955.0.html
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I prefer yours.
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Thanks, Venom. :) That means a lot.
I've made some changes, mainly downplaying the flashers a bit, and widening the cockpit to make it a plausible two man craft. I'm thinking that the flashers probably need to be much smaller and on the end of long booms. I'm not going to put that in though, because it just doesn't look 'Freespace' enough.
I've done the LODS for the Tug and the cargo container, and a debri chunk for the container. I've also done the thruster cones and the shield mesh. I just need to do the debris for the tug itself and then I can hand this off to some friendly person to do maps and stuff. I'd like to talk to the person who does the maps, since there's some things I'd like to see done.
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for the flashers, may I suggest something similar to the shoulder ones on the Zero labor from patlabor ( I guess you know? )?
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That's an interesting idea--but where would I mount them? The Zero Labor has them mounted on L-brackets from the shoulders. I could do the same here, but all I could do is put them above and below the side docking collars. That doesn't move them or really change them much from the raised pylons that I've already got.
Maybe I'll do some other civilian designs, like police and emergency vessels and the like.
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Originally posted by mikhael
That's an interesting idea--but where would I mount them? The Zero Labor has them mounted on L-brackets from the shoulders. I could do the same here, but all I could do is put them above and below the side docking collars. That doesn't move them or really change them much from the raised pylons that I've already got.
Maybe I'll do some other civilian designs, like police and emergency vessels and the like.
Police... emergency... I can see it now...
"911 emergency response, please state your emergency."
"This is Alpha 2, I'm calling to report a collision. My wingmates just flew into each other."
"Alpha 2, I'm dispatching police, fire and emergency vehicles to the scene. Try to remain calm, and wait there until they arrive."
With the way FS AI flies, a police force would have their hands full just handing out citations ;)
Seriously though, I like the idea. Lightly armed and armored (sub military grade) and fairly small, but with a little bit of flare. The kind of thing where you would see them in an urban setting without looking grungy. However, I'm not sure what kind of energency one would have in space that would require that kind of response. Collisions between armored craft don't seem to bother anything inside the ship, and collisions strong enough to get through any armor inevitably will depressurize the cabin and kill anyone inside. A civilian merchant fleet (complete with tugs for when ships break down) would be really nice to see though, as well as a police force flying one or two types of ships that can defend trade lanes against rogue thugs who have somehow gotten their hands on a ship.
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Sounds good. :yes:
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Originally posted by StratComm
Police... emergency... I can see it now...
"911 emergency response, please state your emergency."
"This is Alpha 2, I'm calling to report a collision. My wingmates just flew into each other."
"Alpha 2, I'm dispatching police, fire and emergency vehicles to the scene. Try to remain calm, and wait there until they arrive."
With the way FS AI flies, a police force would have their hands full just handing out citations ;)
I don't see why FREESPACE: COPS couldn't be a kickass micro campaign. ;)
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Duuuude....
:drevil:
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I have the untextured meshes for a couple police ships, made by killmenow ( the first OTT loop was supposed to be an undercover mission in a sol police patrol near Earth ).
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Venom - you wanna post those meshes? I'm sure somebody'd take a crack at texturing them - this is a damned good idea.
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I am looking for a low-poly rat mesh.
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Originally posted by Darkage
I am looking for a low-poly rat mesh.
A rat mesh? :wtf:
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Originally posted by Darkage
I am looking for a low-poly rat mesh.
What the **** does that have to do with anything, and what have you been smoking? :wtf:
... you've been looking for that for months now..
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(http://home.nc.rr.com/mikhael/Asher-Tug-01-sm.jpg) (http://home.nc.rr.com/mikhael/Asher-Tug-01.jpg)(http://home.nc.rr.com/mikhael/Asher-Tug-02-sm.jpg) (http://home.nc.rr.com/mikhael/Asher-Tug-02.jpg)(http://home.nc.rr.com/mikhael/Asher-Tug-03-sm.jpg) (http://home.nc.rr.com/mikhael/Asher-Tug-03.jpg)(http://home.nc.rr.com/mikhael/Asher-Tug-04-sm.jpg) (http://home.nc.rr.com/mikhael/Asher-Tug-04.jpg)
(http://home.nc.rr.com/mikhael/Asher-Tug-05-sm.jpg) (http://home.nc.rr.com/mikhael/Asher-Tug-05.jpg)(http://home.nc.rr.com/mikhael/Asher-Tug-06-sm.jpg) (http://home.nc.rr.com/mikhael/Asher-Tug-06.jpg)(http://home.nc.rr.com/mikhael/Asher-Tug-07-sm.jpg) (http://home.nc.rr.com/mikhael/Asher-Tug-07.jpg)
There you go. I'm done with the geometry. Model is in LW7 format and the layout of the file is as follows:
Layers 1-4: LOD0 thru LOD3, tug
Layer 5: shield, tug
Layer 6: thrusters, tug
Layers 7-10: debris, tug
Layers 11-13: LOD0 thru LOD2, cargo box
Layer 14: debris, cargo box
There just didn't seem much point in doing more debris for the cargo. :D
The only requirement if you download and use this mesh for use in Freespace is that all work you do with it must be made public and useable for any and all mods immediately. No exceptions. No exclusive rights are granted to any individual, mod, or campaign, period.
Asher-class Tug w/ Cargo Container (http://home.nc.rr.com/mikhael/asher-tug.zip)
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Originally posted by Knight Templar
What the **** does that have to do with anything, and what have you been smoking? :wtf:
... you've been looking for that for months now..
:D
I havent smoked/drinked anything, just mentioned i want such a mesh:D And i havent been realy looking for it:)
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bah, I can't do crap with a LW model :(
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Well yeah, but you can convert it to 3ds. :p
And if nobody else will do it, I'll see if I can have one of my guys or GE finish and release it. Kudos to Mik. :D:D
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Originally posted by Knight Templar
Well yeah, but you can convert it to 3ds. :p
And if nobody else will do it, I'll see if I can have one of my guys or GE finish and release it. Kudos to Mik. :D:D
nah, I could never have a clean lw to 3ds conversion :doubt:
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Originally posted by Venom
nah, I could never have a clean lw to 3ds conversion :doubt:
Venom, I could give a LW->Max conversion a shot, if you'd like. There's really nothing terribly interesting going on in this mesh that would cause it to go ugly as a .3ds. Can Max import LWO v5 (LWOB v.1) objects? If so I can dump it in that format. Heck, I could put it in a COB or any other multi-part format you want. :)
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As far as I know MAX only imports 3ds files. You could however use 3d explorer to convert it to 3ds and have it imported fine.
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There is a conversion problem I run into frequently and forgot the order... Have you ever converted a format and the model ends up "HOLLOW" looking, and then fails to get pof'ed? I fortget if it is whgen I convert from max to 3ds or LWO to 3ds, but it really sucks cause I have no idea why it happens... Any clues?
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Originally posted by mikhael
Venom, I could give a LW->Max conversion a shot, if you'd like. There's really nothing terribly interesting going on in this mesh that would cause it to go ugly as a .3ds. Can Max import LWO v5 (LWOB v.1) objects? If so I can dump it in that format. Heck, I could put it in a COB or any other multi-part format you want. :)
no, it doesn't, unfortunately. but yeah, a cob version would be cool, coz then with truespace someone could convert it to 3ds easily :) ( I've banished TS from my HD a long time ago already )
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Originally posted by Venom
no, it doesn't, unfortunately. but yeah, a cob version would be cool, coz then with truespace someone could convert it to 3ds easily :) ( I've banished TS from my HD a long time ago already )
I can convert it to 3ds easily (Lightwave handles 3ds). Will the object lose its hierarchy (such as it is) if I convert it to 3ds? I know it will go to all triangles, but that's no bad thing, really.
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no problem with me if it loses hierarchy, if the meshes are there, I can deal with anything easily.
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Originally posted by mikhael
I've updated the zip file to contain a 3ds version of the Tug. Same usage rules apply though:
The only requirement if you download and use this mesh for use in Freespace is that all work you do with it must be made public and useable for any and all mods immediately. No exceptions. No exclusive rights are granted to any individual, mod, or campaign, period.
Asher-class Tug w/ Cargo Container (http://home.nc.rr.com/mikhael/asher-tug.zip)
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Hargh, Mikhael, my dear friend, next time, please don't have all the LODS overlap, that's a pain to sort them out :p
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Originally posted by Venom
Hargh, Mikhael, my dear friend, next time, please don't have all the LODS overlap, that's a pain to sort them out :p
Its a Lightwave thing: I keep everything as seperate layers, so it doesn't matter if they overlap. Next time I do something for public consumption though, I'll lay out everything the way you did in the Arcadia model you sent me. :D
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btw, I've given it a first try. I kind of like it, but it looks like a drone now :p :
(http://www.swooh.com/premium/venom/fs2pics/asherwip1.jpg)
( note: it's yellow orangish, but it could be any colour. there's a basic metal layer, with the color layer applied over the metal maps ).
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Oh my.
Oh MY.
That's DAMN sexy. V, you rock. :)
As for the 'drone' look? wouldn't painting in a 'slit' windshield take care of that?
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pb is, I kind of like the drone style :D
I can make a normal cockpit if you want, tho. I've also toned down the reflections, coz it looks way too polished right now.
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Holy **** :eek2:
Venom... Wow. Brilliant. I'd tone the yellow down a tiny bit, but it's still ridiculously awesome.
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Originally posted by Venom
pb is, I kind of like the drone style :D
I can make a normal cockpit if you want, tho. I've also toned down the reflections, coz it looks way too polished right now.
I don't mind the drone style myself. Can we see a shot of the underside? I'm kinda wondering if you put in the vent down there that I wanted. ;)
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underside shot:
(http://www.swooh.com/premium/venom/fs2pics/asherwip2.jpg)
I gotta have to change some parts so it looks a bit less dull, I suppose.
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I love it as it is. :yes:
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I love it, but I agree that it needs to be a tiny bit less yellow, it looks a wee bit like it's owned by a really heavy smoker ;) Possibly move it more over towards white, especially if it's supposed to be some kind of Police vehicle? Maybe add some blue (Though not, of course, the Jam Sandwich effect)
If it's ok with you Venom, can I alter one of your piccies slightly just to show what I mean, it's so much easier than trying to describe it :D
Flipside :)
Edit : Forget this post, I thought this was the Police Vehicle thread, and those lights helped convince me ;)
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Originally posted by Venom
( note: it's yellow orangish, but it could be any colour. there's a basic metal layer, with the color layer applied over the metal maps ). [/B]
:)
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Personally, I like the yellow. It says 'heavy equipment vehicle'. Its a cautionary color. Its what gets used on big tractors and trucks and cranes etc the world over. This is a good thing. I say stick with the yellow. :)
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Urgh. Did I mention how gay swooh is yet?
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interesting :doubt:
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well alternative colour schemes could be done thanks to scp, personally I'd like to see a white/grey scheme and a cyan/blue too
anyway...
:eek: wow venom:)
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Now I can see... interesting. :)
Is the lil' blue thing the cockpit? Otherwise, it looks good, even with Yellow.
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yes, it's the "cockpit". call it artistic license, but I've decided to follow the FS1 trend that made the light freighters drones. So that's sensors. If you don't like that, tho, I'll join the original photoshop file so it can be changed.
Anyway, I posted to say that the Brontes is mapped. Just need to do the cargo now, then I'll send it to woomeister for conversion. BTW, Mike, a size would be much appreciated if you want it converted ;)
Oh, and i've redone the thruster meshes and the debris, sorry...
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wow...reminds me of 5th element for some reason...wicked cool venom :D
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Originally posted by Venom
Anyway, I posted to say that the Brontes is mapped. Just need to do the cargo now, then I'll send it to woomeister for conversion. BTW, Mike, a size would be much appreciated if you want it converted ;)
Oh, and i've redone the thruster meshes and the debris, sorry...
Were they that bad? :D
I figured this thing was about two to three times as big as a Herc. KT could probably give you a better estimation.
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anywhere between 30 - 50 meters long would be about right methinks.
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Originally posted by mikhael
Were they that bad? :D
for the debris, well, it's just easier to make them from an already mapped mesh :)
for the thrusters, it's a pain to map square ones, imho, so I rounded them and applied a cylindric UV. plus in that case they fit with the map better :)
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Just wondering what the status of this is. ;)
Is there any interest in me doing more of these sorts of ships?
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stilll have to map the cargo. I'm kindda dragged into Dark Alliance right now, tho :p
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Dark Alliance?:wtf:
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Baldur's gate: Dark Alliance, on Xbox.
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:eek2: :eek2:
venom does it again!
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bump. Just to say it's done ( yeah I know, took me a while ) and now waiting for woomeister to come online so I can send it to him for conversion :p
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Groovy Venom. :)
You want the Shirow now? ;)
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Now that is what happens when textures match the mesh perfectly. Nice one, bro.
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Originally posted by mikhael
Groovy Venom. :)
You want the Shirow now? ;)
well yeah, altho don't expect it to be done faster than the brontes ;)
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When I get back home (I'm still in New York City), I'll seperate the Shirow mesh out into layers and send it to you.
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ok :)