Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on August 28, 2003, 04:07:07 am
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Since some people seem to want something like this I may do one. Question is what do you want in it?
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I can't really speak for the entire world, but your best bet would be some timelines. With such timelines, players can make missions based at any point in Inferno history, whether it be before, during or even after the campaign itself.
Also useful would be perhaps node maps of GTVA, Shivan and Ancinet territory. With these, people can accuratly locate their missions, and people who like exploring into the unknown can find an uncharted jump node or set of uncharted systems to send a poor little destroyer into.
I don't know if it's compatible with inferno, but a truly awesome node map is avalible on the Devil and the Deep Blue website under MOD's (More uncharted systems then you can shake a shivan at :D)
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Nodemap is already avaliable
Timeline is done, now goes from 2335 to 2401. Ends with the end of ch1 since I don't want to give anything away :)
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How about the distance each vessel takes to warp in and out of hyperspace. This would be especially useful for FREDers as they can use a Distance SEXP to make ships depart\Enter INTO\FROM the jump node rather than a meter off.
I've always found, by the way, a good way to do this is to place a waypoint in the center of the Jump node (Or Knossos or whatever) and pretend that is the Node for SEXP purposes.
Also, though it's not really to do with the Inferno universe mainly, it would be nice to have a little guide for people on how to add\remove ships from the tech room and ship tbl's.
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What I would be mostly interested in is general info on EA. Are they Hitler wannabees, "Kill Vasudans" style, are they authoritarian, what did you model them after.
Is it Bosch revisited? Differences, similarities?
I have some ideas concerning them, but I would love some official-dom so that I can have something "real" to go on.
Something like what Eismo is doing for TV war.
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General info about Ancients why they are still live and some other stuff
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Everything.....
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A detailed table of the ships would be nice. Speed, weaponry, general size etc. It would be very useful for mission makers.
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quick guide how to make big mods like the INF :)
that would be nice :)
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Originally posted by Culando
A detailed table of the ships would be nice. Speed, weaponry, general size etc. It would be very useful for mission makers.
you can use fred open or tableview for that.
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Just thought of table view this morning actually. As for Fred open, are you just referring to fred or another program? I've been out of the loop for quite a while.
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Originally posted by Culando
As for Fred open, are you just referring to fred or another program? I've been out of the loop for quite a while.
Fred_Open is the open-source version of Fred that incorperates new features. There's a set of Inferno-specific executables on the Inferno website too. Normal FRED should still work with the Inferno Ch1 release though. If you have not done so already, go check out the Source Code Project forums, you might find that extremely interesting.
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Originally posted by T-Man
I don't know if it's compatible with inferno, but a truly awesome node map is avalible on the Devil and the Deep Blue website under MOD's (More uncharted systems then you can shake a shivan at :D)
[pimp]I made that map :D
Was one of the first node maps i did -=click=- (http://www.3dactionplanet.com/hlp/hosted/datdb/pics/DatDBMap1.jpg):thepimp:[/pimp]
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Originally posted by Woomeister
you can use fred open or tableview for that.
Yes, and you can find out the number of people in a country with a census. But encyclopaedias contain this type of information... they are exhaustive, not exclusive.
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I actually decided to make up my own chart for just about every ship except support, freighters and transports. Took me a good 3-4 hours. XD;; Maybe when I collect the last bit of info I need, I'll post them up here.
I need to do the weapons sometime too.
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I might do a ship guide on how to use a ship (strengths, weaknesses, best firing areas) but I'm not spending hours making a stat table when tableview does it in a few seconds.
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Table view also has a ton of info that some people don't exactly in the need in the way of the usefull stuff.
My fighter tables have Class, Name, Speed, Armor (from the description), Maneuverability (also from desc), Primary Banks (4x2 means 2 banks with 4 and 2 guns respecively), Secondary Banks and the deployment (space sup, interceptor, etc.) All the info that Fredders need I think. Sure it took me a long time, but I find it a lot more usefull than the Table View.
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Also telling us the speeds of the bombs would be very helpful (aside from "slow, slower, slowest").
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yeah, there's also: strong, stronger, strongest :p
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One great addition Woo would be a guide telling people all the problems that we can face in Inferno (bugs, crashes, errors, etc.) and ways to deal with them. This would be helpfull for people who hate diving into somthing they don't really know much about (like me :D) and people who don't want to put somthing on that could possibly destroy their highly expensive top-of-the-line PC (like me :D)
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Most stuff is fixable by creating a new pilot before playing for the first time, or lowering the details if your using a low level system.
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GTD Aquitaine - Icelus Class - Appears at end of mission to secure node
GTCv Carolina - Phobos Class - Sent to destroy EA incursion into Beta Aquilae, also takes part in Sol invasion
EAC Redavi - Eclipse Class - Destroyed by GTCv Carolina in M1
EAC Riolin - Eclipse Class - Destroyed by GTCv Carolina in M1
Headquarters - GTI Arcas - GTVA station captured by the EA, recaptured in M2
GTCa Independence - Warlock Class - Flagship of the 4th fleet and player ship for ch1
GTT Renegade - Argo Class - Transport sent to recapture the station
GTT Mylae - Argo Class - Seconds transport sent if Renegade is destroyed
EAC Thunder - Aesacus Class - Destroyed in M2
EACv Blackheart - Darkness Class - Destroyed by Independence in M2
EAD Raven's Claw - Tereus Class - Destroyed by Independence in M2
EAC Formidable - Aesacus Class - Escort for freighters, destroyed by player
EAFr Massachussets - Belus Class - Destroyed by player in M3
EAFr Cutty Bell - Belus Class - Destroyed by player in M3
EAFr R. E. Lee - Belus Class - Destroyed by player in M3
GVSD Het-Ka - Het-Ka Class - Stolen Super Destroyer Prototype
GTCv Punishment - Phobos Class - Corvette which secures the Fomalhaut node
GTCv Mako - Alexandria Class - Corvette which secures the Fomalhaut node
GTT Lambda 1 - Argo Class - Transport which evacuates the Verdun
EAI Verdun - Lycaon Class - EA outpost near Fomalhaut node
SCv Scylla - Scylla Class - Shivan corvette which attacks the Verdun
GTD Harmonium - Icelus Class - Terran command ship in m6 blockade
GTC Nine Devils - Alcyone Class - Cruiser destroyed by the Diablo
GTCv Keyes - Phobos Class - Corvette destroyed by the Diablo
GVD Khedess - Asarte Class - Vasudan command ship in m6 blockade
GVCv Adet - Mandes Class - Corvette in m6 blockade
SSD Diablo - Diablo Class - Ship that breaks through m6 blockade
SD Kismat - Kismat Class - Ship that breaks through m6 blockade
SCv Hera - Scylla Class - Ship destroyed by m6 blockade
SCv Bysak - Moloch Class - Ship destroyed by m6 blockade
SC Callisto - Raguel Class - Ship destroyed by m6 blockade
SC Tarusa - Raguel Class - Ship destroyed by m6 blockade
SCv Anutthara - Scylla Class - Ship destroyed by m6 blockade
SOSD Olemus - Olemus Class - SOC Command Ship
Sol Gate - Melia Class - Subspace device which links Sol to GTVA space
EASD Nemesis - Nemesis Class - EA Flagship
EAD Arethusa - Tereus Class - Guards Sol Gate, Destroyed in m10
EACv Maelstrom - Darkness Class - Ship departing for Sol
EACv Iasius - Darkness Class - Captured Corvette used by GTVA
EAD Devout - Lindos Class - Ship that arrives near Sol Gate
EAC Caylis - Eclipse Class - Ship that arrives near Sol Gate
EAC Praetorian - Aesacus Class - Ship that arrives near Sol Gate
EAC Ronin - Eclipse Class - Ship that arrives near Sol Gate
GVD Hathor - Apothess Class - Disables Sol Gate weapon systems in m10, destroyed by SSJ Gigas in m15
EAC Odette - Eclipse Class - Destroyed in m10
EAD Heliades - Lindos Class - Destroyed in m10 attempting to stop the GVD Hathor
GTD Reyes - Boreas Class - Destroyed in m11 blockading the Sol node
EAC Bodoro - Eclipse Class - Destroyed by Sol blockade
EAC Sark - Eclipse Class - Destroyed by Sol blockade
EAD Centaur - Tereus Class - Destroyed by Sol blockade
EAD Scydis - Tereus Class - Destroyed by Sol blockade
EACv Zealous - Darkness Class - Destroyed by Sol blockade
EACv Kane - Darkness Class - Destroyed by Sol blockade
EAD Undaunted - Lindos Class - Destroyed by Sol blockade
EAFr Trafford - Belus Class - Destroyed by GTVA attack force
EAFr Luceal - Belus Class - Destroyed by GTVA attack force
EAC Trist - Eclipse Class - Destroyed by GTVA attack force
SOD Orpheus - Segomo Class - SOC Reinforcement ship
EAD Damascus - Tereus Class - Destroyed attacking the Orpheus
GTT Azure - Argo Class - Transport which evacuates the Soyuz
GTT Fox - Argo Class - Transport which explodes attatched to an EA Outpost
GTCv Soyuz - Phobos Class - Undercover SOC Corvette
EAD Nadine - Lindos Class - EA destroyer which arrives at the end of the mission
EAD Yorktown - Lindos Class - EA destroyer which arrives at the end of the mission
GVD Pothoris - Asarte Class - Destoyed by Nemesis nanojump technique
GVCa Rhemet - Tanen Class - Carrier under seige
EACv Vengeance - Darkness Class - Corvette which attacks the Rhemet
GTC Yukon - Alcyone Class - Part of Sol invasion force
GTC Bernardia - Alcyone Class - Part of Sol invasion force
GTCv Solace - Alexandria Class - Part of Sol invasion force
GTD Ramanaya - Icelus Class - Part of Sol invasion force
EACv Justice - Darkness Class - Destroyed by Sol invasion force
EAC Liberation - Eclipse Class - Destroyed by Sol invasion force
EAD Freedom - Lindos Class - Destroyed by Sol invasion force
EAD Resolute - Tereus Class - Destroyed by Sol invasion force
SC Ilkex - Raguel Class - Destroyed in Ross 128 m15
SC Jiluya - Raguel Class - Destroyed in Ross 128 m15
SC Ablith - Raguel Class - Destroyed in Ross 128 m15
SD Matsya - Iblis Class - Destroyed in Ross 128 m15
GVD Nefertiri - Apothess Class - Escapes from the Gigas in m15
SSJ Gigas - Gigas Class - Arrives at end of m15
All the named ships in R1 that appear in actual missions at least, will try to add more info on each later...
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Eegad...
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Thanks for the info Woo. That's alot of ships.
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Ok what would you guys really want next? I'll do the stuff in order of priority, or the order I feel like doing it in :D
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Well, how about some more tips, hints history of EA. Important figures and so forth, how did its logo come to be etc.
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I agree with GT-Keravnos. A few historical notes that dont reveal the storyline. Maybe some stuff about the Icanus project, and the EA . What happened to the vesudans who where among the Lucifer destroying force? Were they shot? or taken in as heroes? Why is the EA fighting the GTVA? What is their agenda?
How the FRIGGIN HELL DID ONE SYSTEM BUILD A BIG ENOUGH FLEET TO TAKE ON THE GTVA IN COMBAT?!
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Originally posted by T-Man
How the FRIGGIN HELL DID ONE SYSTEM BUILD A BIG ENOUGH FLEET TO TAKE ON THE GTVA IN COMBAT?!
They didn't :p
The GTVA where surprised by the power of the EA force, but remember the Vasudans did not get involved in the conflict till after the Shivan Verdun incident. So the entire GTVA wasn't up against the EA fleet.
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Dunno, 50+ years of fearing another Shivan invasion will bring about the creation of a lot of firepower, and highly strong shielding research...
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Ah, i see Woo. But still, i just dont understand. If the EA has been grearing up for 50+ years to fight a shivan invasion, then why the hell do they turn their guns on other humans all of a sudden, i just doesent make any sense:confused:.
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Originally posted by Raa Tor'h
Dunno, 50+ years of fearing another Shivan invasion will bring about the creation of a lot of firepower, and highly strong shielding research...
;7 ;7
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As I understand it, the Terrans had very little else to do in the 60 years of isolation other than factionalise after the Lucifer incident, as people saw the opportunity to seize power from the severed GTA and replace it with a more modern, realistic Earth Alliance whose politics, internal structure and regard to the substantially altered economy of the Sol system. In short the GTA needed to be replaced to deal with the isolation enforced on the population of Earth and her colonies.
Of course, being stuck in Sol with a growing fleet of interstellar warships intended for use against another hostile alien race (both Vasudans and Shivans being the historic factors), the desire for expansion set in with the EA leadership. It eventually became clear that something or someone was trying to reach Sol as the EA's sensor nets began to detect subspace emanations from the presumed collapsed Sol-Delta Serpentis jump node. These were, of course, the early experiments in the Melia (Sol Gate) project to establish a positive subspace link with the Sol system. Seeing the chance to finally leave their increasingly cramped home, the EA fleet readied itself to carve out a new interstellar empire and began building the Icanus to safeguard against another Shivan superweapon and secure Sol while the fleet at large would further the interests of the Earth Alliance.
Although contact with other Terrans was perhaps expected (the visitors through the Sol Gate could have been Terrans, Vasudans, Shivans or some other race), the differences between the new generation of hard-worked, isolated, resource-starved and the relatively pampered, comfortable Terrans of the GTVA didn't help resolve the differences between the organizations. And so, the opening stages of the war occurred.
As for the Vasudans who escaped the cataclysm of the Lucifer, they were war heroes and regarded as such. The people of Earth weren't broadly anti-Vasudan on the whole, but the scar of the Fourteen Year War was still present for those groups who were explicitly anti-Vasudan (and whose branches outside the Sol system were undoubtedly somehow affiliated with the NTF). There was no enmity on the Vasudans' side - after all, they had lost their own home and were readily adopted into Earth culture after risking their lives to save it.
EDIT: This isn't official, although the way I wrote nearly all the technical, briefing and mission stuff in Inferno, it could well be. ;)
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Also the first ships capable of going into Sol would be the Odin and Neptune. Seeing a heavily armed unidentified warship enter their system probably wasn't a smart move for first contact ;)
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Hi. Hello. Yes. First time poster, long time reader, longer time player. Liked Inferno lots and lots, so on and so forth. Anyway:
Originally posted by SadisticSid
T'ings
Oh, nutbunnies.
I was three quarters of the way through a campaign dealing with Sol after 2335! Actually, there are four campaigns, set in 2335, 2340, 2357 and 2372, and I'm just about to start on the fourth. It has guns and everything!
Hmm... I think I can still make it work. With some... creative interpretations. Like change 'the GTA needed to be replaced' with 'the GTA needed to be overthrown and taken down from its throne in the most bloody and violent way possible'. Hmm indeed...
EDIT: This isn't official...
*holds tight to soundbite*
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Umm. Just because something is non-canon doesn't somehow invalidate it. If we do finish a reference bible (it's in the pipeline) I wouldn't want it to spoil people's campaigns just because they contradict each other. I'd rather see an imaginative, fun-filled campaign instead of blind adherence to some document.
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Yeah there won't be a full history in it, just a guideline, and as for INF cannon, only I can decide that :D
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Originally posted by SadisticSid
Umm. Just because something is non-canon doesn't somehow invalidate it. If we do finish a reference bible (it's in the pipeline) I wouldn't want it to spoil people's campaigns just because they contradict each other. I'd rather see an imaginative, fun-filled campaign instead of blind adherence to some document.
Yayzor!