Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Starks on August 31, 2003, 10:03:42 pm
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Is it possible to create lateral stabilizers powered by compressed air on ships to make fine course corrections and give limited movement when you are disabled?
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Why would you want to waste your prescious air supply by venting it into space? It'd be possible, but to get significant movement on a multi-ton spacecraft you'd have to vent a lot of air. You'd be better off with some kind of rocket or vectored main thrust than venting an inert gas. As far as Freespace goes, you can enable sliding on ships (moving in a direction other than forward; the Mara can do it) but it requires that your engines function to work correctly.
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It would be a real cool addition. Remember when you were doing that SOC mission in the campaign and you were told to hit your burners? Or when the NTD Repulse was on a collision course with the Collosus... BOTH could have easily avoided with stabilizers.
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Err... don't you mean Thrusters? :wtf:
And that would be gay on capital ships. It ain't the style of the game, and I doubt the a.i. would know how to use it. For fighters, it does make more sense, but it tends to be a shivan trait. Either way, all it needs is a simple table hack.
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Ah, lateral and vertical thrust overrides. Two of the many things that made I-War2 the best space sim ever. ;)
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that is a dangerus thing to say here :wtf: ...
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anyway, they're already in there ( I call that strafing :p ). I doubt the capships AI would use it, tho.
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Originally posted by Bobboau
that is a dangerus thing to say here :wtf: ...
Luckily, truth isn't based on popularity.
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That's quite true, anyway, considering FS2 is not what I would call a space sim. Iwar2 is closer to the sim than to the space shooter. matter of terminology, according to me. For sheer action, FS2 would be the way to go.
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that would look stupid, wouldn't it?
orion: oh ****, incoming unguided crappy rebel bombs!!!1`11`@
*ducks*
command: HAR-HAR-HAR!!!!
of that the collussus and sathy are strafing around each other, firing their beams....
bit dull....
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Originally posted by Venom
That's quite true, anyway, considering FS2 is not what I would call a space sim. Iwar2 is closer to the sim than to the space shooter. matter of terminology, according to me. For sheer action, FS2 would be the way to go.
I agree with everything about the sheer action comment.
On second thought, I think I agree with that too. There's only two truly epic battles in Iwar2, three if you count the end of the last act (which I don't).