Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on September 01, 2003, 11:41:44 am
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The rotating barrel thread has made one thing obvious:
We need a way to set different loadout choices for the different weapon banks mounted on a ship (like missile/laser banks).
So you could have one bank for rotating weapons, one bank for some laser systems, and your missiles. Also you could add special banks for bombs (with a huge loadout space) but you can only put bombs there (no more 400 harpoons :P )
Of course, this could be a mess to implement, but it would help to design more specific ships :)
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:wtf:
I think there's been a miscommunication somewhere. Say you want to have a primary with a rotating barrel. You make a subobject, set it to rotate and stuff and then add the new line which links it the primary bank you want. Say you then want another, old-skool primary. You just add a normal primary. In that set-up, bank 0 would be a rotatey one and bank 1 would be a common-or-garden one. Easy.
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And in any case, bank-specific loadout restrictions have already been implemented. :nod:
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a long time ago...
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mustve been after FS2_open stopped working on this olde crap here :D
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It was around the time CoW was released (still can't get over that name :lol: ) as it created a fairly major bug with that particular campaign.
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May as well put this thread to good use - isn't Open suposed ot supprt up to six secondary banks? Goob's spinning primary build seems to be unhappy with my five-bank XB-290 bomber, crashing when I drag the icon on to the Alpha1 slot in the loadout screen or when I try to change my secondary weapon bank. Oh, and the secondary wpaons HUD ani doesn't show up at all, though that might just be cos it needs redrawing a bit bigger like.
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There's only support for two primaries and three secondaries on the interface, and even AI ships can't have more than four secondaries. Fixing this would be difficult.
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Bah. Well, I can like with four if I must. But I'd rather not, hint hint.