Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: CP5670 on September 02, 2003, 06:13:57 pm
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This is a small thing I have wanted for a while and would probably be fairly easy to implement. Can you guys add in a setting somewhere (fred2, ships.tbl or whatever) that makes the support ships repair hull feature work only up to a maximum amount? I like the hull repair idea for my campaign, but want to have it so that they can only repair it to 60% or so.
Also, this is probably an old issue now but I haven't been keeping track of things here for the last few weeks. Were you able to get the ship specific hitpoint thing I asked for working correctly? I remember the first time it was tried it had a few problems, but it appears to be in the latest 3.55 release and I have not seen any complaints regarding it. This would be really useful as I can now knock four or five modified-hitpoint table entries out of ships.tbl. :D
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What do you mean: "Modified Hitpoints?":confused:
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Similar to the Special Explosion option, there was a Special Hitpoints option supposed to be implemented that would let you make a certain ship stronger or weaker for the duration of the mission.
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Interesting concept... I'm supposing this is because he doesn't want a cloned tbl entry with less hitpoints for one mission... :doubt:
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Exactly; I had a few missions where I needed some ships to be stronger or weaker than usual for gameplay balance and so had to create a number of duplicate table entries with just the hitpoints modified. :p
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I think Goober added the dialog to the CVS tree. I can't grab a copy of the source to check; my CVS is acting up atm. :blah:
A maximum repair amount would require changing the mission file format or adding a new SEXP, but otherwise it should be pretty quick. If nobody else wants to add this I can probably get it done during the weekend.
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CP, you must have a short memory. I added special hitpoints a while back, and even dialogued with you for a while until it worked perfectly. :p It'll be in 3.5.5 for sure.
The max hull thing for the support ship rearm would require some extra work, as WMCoolmon said.
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err, umm...yes, I think I remember now. :o I have had a few nagging math problems on my mind all day for the last few weeks; guess they are taking their toll on my sanity. :p
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Proved Poincaré's conjecture yet?
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First apologies for taking this slightly off topic (and also if it has been asked before) but would it be possible to have more than one support ship at a time in a mission? It just seems odd in situations where there is a large battle group you have just one support ship for the entire group.
This thread made me think about it again as, I assume that, (I haven't checked this yet) hull repair will take some time, so the support ship will be tied up with each ship longer than it would have been previously.
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Further OT, I'd like to be able to launch suport ship manually from a carrier, without having it warp in the old fashioned way. I had a convoy mission, and one of the ships passing through was the Aquitaine. I wanted it to drop off a support ship as it traversed normal space, kind of like dropinig of a health restoring medkit or something in an FPS. But the damn thing just crashed.
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DGs request/suggestion would also be good if you were guarding a destroyer in an exploration mission (You're the only terrans in system, except for that conveniently placed support ship depot).
And maccas probably.
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You're supposed to already be able to do that, using set-support-ship. What happens?
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Support ships repair hull?
And all this time I've been I've been playing "iron-man" through the campaigns!
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Originally posted by mikhael
Support ships repair hull?
A new addition in FS2_open. It has to be turned on by the mission designer though.
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From the features accounting thread:
Added the ability to set a "repair ceiling" for support ships, so they can be limited to repairing up to a certain percentage of a ship's hull strength. Controlled through the optional mission parameter "+Hull Repair Ceiling:" after "+Disallow Support:".
Update: A ceiling can also be set for subsystem repairs, with "+Subsystem Repair Ceiling:", after "+Hull Repair Ceiling:". Note that they will still auto-repair.
FRED support isn't implemented yet
An EXE including both these changes can be found here (http://members.cox.net/~wmcoolmon/fs2_open_p.zip)