Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on February 26, 2001, 02:09:00 am
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I'm not likely to ever finish this thing (//"http://members.aol.com/bobboau/FSMM2.html"), but what I have done will come in handy for many of you.
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Bobboau, bringing you products that work.............. in theory
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hey, cool!
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Neat! But what exactly do you mean by interactive? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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maybe nonliniar would have been beter, it isn't a set order so you can link directly to the section you want to know about.
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Bobboau, bringing you products that work.............. in theory
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)bump (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Bobboau, bringing you products that work.............. in theory
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Well?
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Ga-reat! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Edit: I'm a chump... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by Setekh (edited 03-24-2001).]
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Very Nice Job and thanks (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Got to be Psychopathic to use TS
United Space ("http://freespace.volitionwatch.com/us/dowabout.shtml")
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*bump*
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Warlock
(http://deathangelsquadron.net/da.jpg)
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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droping the bump bomb
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Bobboau, bringing you products that work.............. in theory
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And I can see why.
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This is very important and it works for POFCS (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Yes, Good Job! This will be used, I can assure you... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/drevil.gif)
Credit will be give of course, but that doesn't sound as evil or mysterious...
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Well that is old, ruting around in the past eh?
I have to say I learn't nearly everything I could do in the .POF editors from this thing! Thanks Bobboau!
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To tell you the truth, I dug it up because I forgot how to do paths (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)
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I saved it all to disk! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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*bump*
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is this your way of rasing sunken wrecks? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"so why are you wrighting this, if FSMM2 is obsoleate?" you might ask
I love how the grammar and spelling are only wildly incorrect when you're anticipating what others might say.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I prefer the bit where it says (in paths section) PCS is better. heh.
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are you denying this fact, or remarking about how rediculus it is for me to even have to mention this.
and if you havn't notesed my speling and gramer an't de best anytime
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Bobboau, bringing you products that work.............. in theory
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This is a very good manual for using FSMM2 AND POFCS, and wiht all the newbs popping up, I thought I should bump it.
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I can't beleve this thing is still there, I quit AOL,like a year ago.
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Bobboau, bringing you products that work.............. in theory
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Whatever. I just have an irrational need to bump this topic for whenever POFCS confuses the hell out of me.
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you seem to have bumped this quite abit
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Bobboau, bringing you products that work.............. in theory
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I bump it about once a month.
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remarking about how rediculus it is for me to even have to mention this.
that...