Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on September 03, 2003, 10:52:28 am

Title: New request...Depletable stores...
Post by: Unknown Target on September 03, 2003, 10:52:28 am
Can someone please put this in? It would be really usefull for a couple big mods *wink wink*
Title: New request...Depletable stores...
Post by: karajorma on September 03, 2003, 11:46:31 am
Assuming that you mean having a limited number of fighters/weapons on a ship this is something that could be done taking advantage of the persistant variables code.
 Of course new code would be needed for the team loadout editor.
Title: New request...Depletable stores...
Post by: Unknown Target on September 03, 2003, 02:55:55 pm
Whoops, my bad, should've been more specific, I meant;

external depletable stores ;)
Title: New request...Depletable stores...
Post by: Goober5000 on September 03, 2003, 03:09:10 pm
Can you elaborate?  I have no idea what you're talking about.
Title: New request...Depletable stores...
Post by: karajorma on September 03, 2003, 03:45:31 pm
Now I'm completely lost too.

That said what about my idea of using persistant variables to provide the number of ships available? It would be really cool for campaigns set on a single ship and would add a lot of depth to the campaign (i.e if your squadron wipes out all the Perseus fighters out you might end up in the later missions flying intercept in an Ares or even a bomber :D )
Title: New request...Depletable stores...
Post by: diamondgeezer on September 03, 2003, 04:13:47 pm
I think he means actual missiles and stuff modeled on wing pylons or whatever, which would fire off and thus deplete. This was been disucessed many times befire, but tis hardly a realistic proposition given the existing engine, er, stuff. Or something. Ahem.
Title: New request...Depletable stores...
Post by: Rictor on September 03, 2003, 04:27:35 pm
I think he means having a limited number of reinforcements, as well as having the number of dead squad members reflect in future mission...
Title: New request...Depletable stores...
Post by: diamondgeezer on September 03, 2003, 04:30:20 pm
I think we're talking about different people. I was refering to the thread's actuial topic, i.e UT's suggestion for depleting external stores. 'External stores' these days basically means anything you carry on the outside of your plane, like missiles and laser pods and stuff.
Title: New request...Depletable stores...
Post by: WMCoolmon on September 03, 2003, 10:06:41 pm
...and I thought he meant having limited amounts of ammo on a support ship. (ie if your wingmate rearms his Harbinger launchers, you might not be able to resupply your own.)
Title: New request...Depletable stores...
Post by: CP5670 on September 04, 2003, 01:33:13 am
lol, and I thought he was talking about having the reserves in the weapon loadout screen carry between missions (which I think might be possible even now). This is confusing. :p
Title: New request...Depletable stores...
Post by: Nico on September 04, 2003, 02:08:48 am
I think he should just rephrase.
Title: New request...Depletable stores...
Post by: karajorma on September 04, 2003, 03:35:32 am
Quote
Originally posted by CP5670
lol, and I thought he was talking about having the reserves in the weapon loadout screen carry between missions (which I think might be possible even now). This is confusing. :p


It's fairly obvious that I thought that too. Personally I think the mistaken idea is the better one. I'd love to see campaigns where you only have a limited number of fighters and if you use them all up you have to fly the next mission in something different :D

For this reason I'm officially hijacking this thread. ;7  No offence meant UT but whatever you want start a new thread about it and explain it clearly this time :D
Title: New request...Depletable stores...
Post by: Unknown Target on September 04, 2003, 11:03:47 am
MISSLES! I MEANT MISSLES! :D
Title: New request...Depletable stores...
Post by: Woolie Wool on September 04, 2003, 11:25:31 am
Missiles where? In the support ships?
Title: New request...Depletable stores...
Post by: kasperl on September 04, 2003, 11:26:21 am
Quote
Originally posted by Unknown Target
MISSLES! I MEANT MISSLES! :D


uhm, check your spelling, and please, take your time to explain.
Title: New request...Depletable stores...
Post by: RangerKarl on September 04, 2003, 11:27:54 am
He means missiles on external hardpoints. Like on your basic modern 20th century fighter. Or in Starlancer. Take your pick.
Title: New request...Depletable stores...
Post by: diamondgeezer on September 04, 2003, 11:34:31 am
Told you :cool:
Title: New request...Depletable stores...
Post by: Unknown Target on September 04, 2003, 02:09:46 pm
Ever seen an F-18? They got those big tubes hanging under their wings and fall off. After they fall off, a little motor at the back goes "poof" and they go forward. After they go forward and hit something, they go boom.

How much more specific do I need to be?! :D
Title: New request...Depletable stores...
Post by: Goober5000 on September 04, 2003, 02:14:41 pm
You could have told us that in the first post instead of going *hint hint, wink wink* the whole time. :rolleyes:
Title: New request...Depletable stores...
Post by: Unknown Target on September 04, 2003, 02:41:25 pm
That wink wink was for the mods part, not the part about what I wanted :p

Besides, I assumed "External Depletable Stores" was pretty easy to understand. I meant missles, weapons, chaff pods, fuel pods, tertiary weapon pods, ammo pods, etc.
Title: New request...Depletable stores...
Post by: ZylonBane on September 04, 2003, 03:06:21 pm
They do deplete. You press the secondary fire button and their number decreases.

If you meant "visually render the stores", you should have said so.
Title: New request...Depletable stores...
Post by: Unknown Target on September 04, 2003, 03:08:54 pm
Oh God...

Look, yay or nay:

missles on the wings that can be fired?
Title: New request...Depletable stores...
Post by: ZylonBane on September 04, 2003, 03:24:09 pm
They can do that now.

Or do you mean, "MissIles on the wings that after they're fired they're not rendered on the model anymore"?
Title: New request...Depletable stores...
Post by: diamondgeezer on September 04, 2003, 03:55:33 pm
That's just plain trolling, Zylon. Kindly stop it.
Title: New request...Depletable stores...
Post by: TopAce on September 04, 2003, 04:42:19 pm
I would really have a look at it how will a Hercules Mk II look like carrying 64 harpoons ...

Otherwise FS missile pods are internal like a secret forum :D

There is only a hole(a black circle in the texture)where your missile leaves. But it would look nice in case of a bomber, like the Medusa or the Ursa.
Title: New request...Depletable stores...
Post by: LAW ENFORCER on September 04, 2003, 05:27:30 pm
or the billions of diffrent ships that can be modded for it.... duh:nod:
Title: New request...Depletable stores...
Post by: Unknown Target on September 04, 2003, 05:51:41 pm
It would be good for bombs, as ships can't carry that many of them. Or it would be good for the Robotech/Macross mod, as that's how they were in the show.
Title: New request...Depletable stores...
Post by: diamondgeezer on September 04, 2003, 09:54:29 pm
Got SA-43 Hammerhead Exo/Endoatmospheric attack jet with six under-wing harpoints designed to carry a wide variety of stores allowing the aircraft to perform a number of misison roles?
Title: New request...Depletable stores...
Post by: LAW ENFORCER on September 06, 2003, 06:15:46 am
no, but I dow have wingtip Sparrow Head  missiles from Jackare Corporation.... And BD-4 Hawka anti capital ship guided missiles that are captial ship and bomber lanched.... Also got Deathtone fighters.... 340 rockets... 10 secs....
:D
(actualy about half might fighters were designed to incorperate external missiles - I played eilte, that did it and it remains with me as good guide of how to do things... :D)

Remember that this kind of cool flair goes hand in hand (and after :nervous: ) turret recoil:nod: