Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: magatsu1 on September 03, 2003, 01:21:27 pm

Title: Trueespace Question
Post by: magatsu1 on September 03, 2003, 01:21:27 pm
First of many no doubt....(I'm a TR newbie so no p*** takes, Ta!)
how do I know if I'm working to the right "scale" ?
I don't want to build the perfect Battlestar Galatica Viper, go to the effort of creating a working model, and find it's the size of an Orion !!  :wtf:
Title: Trueespace Question
Post by: kasperl on September 03, 2003, 01:35:21 pm
AFAIK, but i never modded a thing. you can change a model's size in PCS and/or modelview.
Title: Trueespace Question
Post by: Nico on September 03, 2003, 02:18:43 pm
no, only segeltuch allows rescaling, and it badly messes up things, as well.

Iirc, the size in TS has to be divided by 20 to get the normal size in FS2.
Title: Trueespace Question
Post by: karajorma on September 03, 2003, 02:34:00 pm
PCS doesn't allow REscaling but it does allow you to choose the scaling factor when you first convert the model. Go to the options and you'll see that it's set to a default of 20 FS metres to 1 TS metre. Play about about with this until your ship is the right size.
Title: Trueespace Question
Post by: Hippo on September 03, 2003, 02:39:08 pm
GMax allows you to select your scaling for when you export it.
Title: Trueespace Question
Post by: StratComm on September 03, 2003, 02:42:54 pm
Quote
Originally posted by karajorma
PCS doesn't allow REscaling but it does allow you to choose the scaling factor when you first convert the model. Go to the options and you'll see that it's set to a default of 20 FS metres to 1 TS metre. Play about about with this until your ship is the right size.


Truespace is funny in that you almost always end up creating something in about 10% of the size you want it to be.  Max, on the other hand, tends to put you at about 10x scale to start out with.  Neither is bad, but it usually works out better if you can convert the model on something close to a 1:1 ratio.  Keeps faces from getting screwed up as easily (PCS can do that from time to time, or at least the older varients could)
Title: Trueespace Question
Post by: kasperl on September 03, 2003, 02:59:44 pm
Quote
Originally posted by karajorma
PCS doesn't allow REscaling but it does allow you to choose the scaling factor when you first convert the model. Go to the options and you'll see that it's set to a default of 20 FS metres to 1 TS metre. Play about about with this until your ship is the right size.

that was what i meant.

for someone who never made a ship or converted a cob to a pof ever i seem to know some "usefull" stuff.

i hang out on HLP waaaaaaaay to much.
Title: Trueespace Question
Post by: diamondgeezer on September 03, 2003, 03:51:32 pm
PCS's scaling thingy seems somewhat... tempremental. Kind of like Kazan, really :nervous:

Anyway, yes, try to use a factor of 1 (i.e make the ship the size you want it in TS) but don;t be suprised if it inexplicably turns out a different size what you were expecting. Just keep trying, it'll work eventually.
Title: Trueespace Question
Post by: Killfrenzy on September 03, 2003, 06:49:52 pm
Rule of thumb for TS Scaling:

Fighters. 0.# m in each direction

Warships, you'll have to work it out and play! :)

Here is a list of trueSpace lengths and their FreeSpace equivalents (approx.)

TS: 10m            FS: 130m
TS: 18m            FS: 360m
TS: 150m          FS: 3000m

Does that help a bit? :)
Title: Trueespace Question
Post by: magatsu1 on September 04, 2003, 12:17:07 pm
so basically,
"don't worry about it untill you're ready to convert your super ship into a working model "
right ?
I wasn't aware TS had a scale display.
Title: Trueespace Question
Post by: diamondgeezer on September 04, 2003, 12:28:38 pm
Right click the little arrow thingy. You know, the little white mouse arrow icon in the bottom right panel. You'll get a panel with dimensions, co-ords and orientations :nod:
Title: Trueespace Question
Post by: magatsu1 on September 04, 2003, 03:59:15 pm
Cheers guys.
Title: Trueespace Question
Post by: TopAce on September 04, 2003, 04:35:26 pm
My method is that I do my model in TS the size I can make it a good shape, and change the PCS scaling factor often.
Title: Trueespace Question
Post by: Killfrenzy on September 04, 2003, 06:58:41 pm
I just make the ship, then use cob2fs2 to check size, poly limits etc. Only when it's all ready I run it through PCS and add all the stuff for the game!
Title: Trueespace Question
Post by: magatsu1 on September 05, 2003, 12:24:28 pm
just out of interest, any of your models avalible for download Killfrenzy ?
Title: Trueespace Question
Post by: Killfrenzy on September 06, 2003, 07:45:53 am
Currently only the one I'm afraid. The rest of my modelling work is for The Swarm War (http://theswarmwar.150m.com) and they're still undergoing a LOT of tweaking! :D

I put up an older version of the KF Harpy AAAAAAges ago, but I can't remember where!

If you're wanting a model of mine, then look no further than the GVSsD Nepthe, a Vasudan Subspace Destroyer based on an Eldar Frigate from Battlefleet Gothic. You can either pinch it from the thread further down the page, or just get it here! (http://theswarmwar.150m.com/nepthe.zip)

Hope you like it. Incidentally, the Nepthe is 100% player flyable!!
Title: Trueespace Question
Post by: magatsu1 on September 06, 2003, 12:49:42 pm
hmmmm...link doesn't want to work. Never mind.
can FS2 models be inported into TS, BTW ?
Title: Trueespace Question
Post by: karajorma on September 06, 2003, 01:05:37 pm
Quote
Originally posted by magatsu1
hmmmm...link doesn't want to work. Never mind.
can FS2 models be inported into TS, BTW ?


Very easily. Get hold of PCS (loads of links to it in the FAQ) and use the pof to cob option. Converting them back to pof however can be tricky.
Title: Trueespace Question
Post by: Killfrenzy on September 06, 2003, 01:07:15 pm
Quote
Originally posted by magatsu1
hmmmm...link doesn't want to work.  


What's it throw up?
Title: Trueespace Question
Post by: magatsu1 on September 06, 2003, 02:48:32 pm
"a hotlinking error has occured"
don't worry about it though, I was only curious.

cheers karajorma, i'll check that out.

Questio No.2434324324:
how do you save your models ?!
save/save as doesn't want to do anything
:mad:
Title: Trueespace Question
Post by: karajorma on September 06, 2003, 03:27:59 pm
You're having trouble saving models in TS or in PCS?

If you're having trouble with PCS that's probably cause you hadn't done it right. Unlike the cob to pof converter you must first load in a pof using the load option and then choose the pof to cob option.
Title: Trueespace Question
Post by: magatsu1 on September 07, 2003, 07:12:56 am
Truespace.
Title: Trueespace Question
Post by: karajorma on September 07, 2003, 10:50:08 am
Are you saving the object or the scene? Try the other one.
Title: Trueespace Question
Post by: magatsu1 on September 07, 2003, 04:18:16 pm
when I save the object I get a "error when saving " message.
When I loaded my assualt fighter (which had taken more than a couple of hours and I was dead proud of) all that had been saved was part of the nose cone !
:confused: :wtf: :eek: :hopping: :shaking: :(
Title: Trueespace Question
Post by: karajorma on September 07, 2003, 04:32:55 pm
That suggests that you're building your ship up of several smaller subobjects. If that is the case then TS will only save the sub-object that is currently selected.

What happens when you try to save the scene?
Title: Trueespace Question
Post by: magatsu1 on September 08, 2003, 12:18:56 pm
yeah, that's what I figured. I must have forgotten to join the nose to the main body before saving.
Save scene brings up the error message, but I doubt if I really need it.
On the subject, how do I post pictures of my master piece on  this 'ere site ?
Title: Trueespace Question
Post by: karajorma on September 08, 2003, 03:03:51 pm
I'd suggest reinstalling TS if I were you (or at least run several tests on saving objects) before you really get into modding if you're getting error messages.

As for posting pics get yourself some webspace from one of the many free providers (geocities, angelfire etc. I'm sure someone will post a better reccomendation than one of those two), upload the files and then link to it.
Title: Trueespace Question
Post by: kasperl on September 08, 2003, 03:05:46 pm
go ask an0n on NW where he left his image uplaoder.

(http://nodewar.penguinbomb.com/forum/)
Title: Trueespace Question
Post by: magatsu1 on September 08, 2003, 03:20:14 pm
saving "objects" seems OK.
I've got a nice assualt fighter "on the go". :)