Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TopAce on September 05, 2003, 02:54:33 pm
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It is not a so good name for the thread, but what if the player could customize the weaponry of the turret{s) his bomber/and now even fighters :cool: is having?
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already possible :D Check the Ursa. those little lines lead to the gun ports, and the second gun goes to the turret, if I remember correctly.
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No. The Ursa has 2 primary banks, 3 secondaries, and a turret.
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he means in the weapons editor of FRED, like you change the turrets on a regular capship, you can do it with bombers too... :nod:
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Think Topace means for it to be changeable in the loadout screen.:)
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ya, this would bee cool, and almost nesisary with turrets depleteing the energy reservs
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This idea gets a double thumbs up of approval: :yes::yes:
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Originally posted by Solatar
Think Topace means for it to be changeable in the loadout screen.:)
yeah. :)
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Hear, Hear!!:D
Great Idea! :thepimp:
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Good idea :nod:
Originally posted by Bobboau
ya, this would bee cool, and almost nesisary with turrets depleteing the energy reservs
Considering that, a key to toggle turrets on and off might not be a bad idea either.
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Why not a key that cycles the turret between Firing At My Target, Independant Targeting, and Off? Changing your turret weapon would be very nice as well.
Mmmm, Flails...
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hm... XWA Esque turret control...
;7
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Implementing this would require to redo the weapon selection artwork, wouldn't it?
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Unfortunately, yes. But only another small box would be needed. It would be possible to load it up even without the appropriate artwork, though.
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I want this, it would make bombers a little more, usable. yeah I hate flying turtles. and I like the Idea of making turrets aim at something outher then what your shooting at.
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Originally posted by TopAce
Implementing this would require to redo the weapon selection artwork, wouldn't it?
would be time to completly change it, actually.
something like the techroom, you see your ship rotating in the right view, in 3D ( no more 500kb anis anymore ). for coolness, I'm sure a lot of pretty effects can be added in that window so it doesn't look too plain ( wireframe grid, etc ).
on the place of all the icons you had before, just put rolldown menus, just like in fred. You'd have the usual description appearing at the usual place, plus the most important dtat of the tbl appearing ( damage, etc ). additionally, when you select a gunport, the gunpoints would show like n modelview.
Now that would be an improvement, methinks.
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Good point Venom. Interface art may look quite pretty but it's a pain in the neck to do it for every fighter you make and it takes time away from the modder to do more impressive stuff.
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and the in game rendering is nearly as good looking as the prerendered animations now
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Agreed, creating all the Loadout ANI's etc is a real pain, and yet not having them stands out by a mile. My only concern would be the energy weapon stuff, you would either have to keep the current ANI's or just have an Info box with no animation, but possibly giving the 'real' damage factors instead of having to enter them as part of the description?
Flipside :D
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Originally posted by Venom
something like the techroom, you see your ship rotating in the right view, in 3D ( no more 500kb anis anymore ). for coolness, I'm sure a lot of pretty effects can be added in that window so it doesn't look too plain ( wireframe grid, etc ).
so far :yes:
Originally posted by Venom
on the place of all the icons you had before, just put rolldown menus, just like in fred. You'd have the usual description appearing at the usual place, plus the most important dtat of the tbl appearing ( damage, etc ). additionally, when you select a gunport, the gunpoints would show like n modelview.
Now that would be an improvement, methinks.
the showing gun ports thing is a good idea, the rotating model would then show the gunpoint that is active. :yes:
however, the roll down menus would look very plain and boring (i like FS2s drag & drop system of weapon loadout, especially that there's individual icons for each gun)
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Originally posted by terren
I want this, it would make bombers a little more, usable. yeah I hate flying turtles. and I like the Idea of making turrets aim at something outher then what your shooting at.
Putting a Lamprey or a Morning Star onto the turret won't help you much in survivng an attack from an agile fighter armed with better-than Subach HL-0.5 lasers.
I meant new interface art, as the ship loadout screen. Adding the gunpoint available 'brick'. As the third bank.
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Originally posted by Lightspeed
(i like FS2s drag & drop system of weapon loadout, especially that there's individual icons for each gun)
I hate that system, and those icons, you keep seeing the same ones for new modded weapons, since nobody would go through the trouble of making new ones.
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Originally posted by Venom
I hate that system, and those icons, you keep seeing the same ones for new modded weapons, since nobody would go through the trouble of making new ones.
same thing as in the interface thread:
get the game to create the different looks of the weapon icon. (red / gray / blue). That way you'd only need to create one single icon; and if the modders is too lazy to do that the rest of the mod prolly wont be worth it either :rolleyes:
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I'm too lazy to make icons for my ships, and I don't think, arrogant bastard that I am, that my ships suck :p
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How about we accept the fundamental fact that we'd all rather make our ship models and table entries then do interface artwork for them. Therefore....
Why not just use the 3D model for everything? With some creative coding at least for ships, we could dynamically generate the icon, the spinning info model and the big weapon loadout model all from the POF file since it has to be created with ships in certain orientations.
This would solve numerous problems, and look just as good, if not better, then the sprites.
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That would work for the ships but what about the weapons?
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and generating everything everytime wouldn't particularly speed things up.
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agreed
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It's not going to appear in-mission. We're talking about menu effects, which take up little processing power and where we can afford to add 3D models everywhere.
Personally, I'd love it. I do NOT want to make new interface art for all of the Shivan fighters except for the Mara and the Dragon, which have interface art. Then there's my Apollo II...
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The only problem is my current idea for implementation is to render to a surface and then use that as a texture substitute for the icons - this is probably not what we want, and I only know how to do it using DX (unacceptable). I'll keep looking into it when I have the time, but I've got final exams coming up so - yeah, well you get the picture.
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Originally posted by ##UnknownPlayer##
How about we accept the fundamental fact that we'd all rather make our ship models and table entries then do interface artwork for them. Therefore....
Why not just use the 3D model for everything? With some creative coding at least for ships, we could dynamically generate the icon, the spinning info model and the big weapon loadout model all from the POF file since it has to be created with ships in certain orientations.
This would solve numerous problems, and look just as good, if not better, then the sprites.
hey hey... not a bad idea at all :)
You'd have to do a seperate POF for every weapon, but at least the ship thingy wouldn't hurt anymore :)
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Originally posted by Lightspeed
hey hey... not a bad idea at all :)
You'd have to do a seperate POF for every weapon, but at least the ship thingy wouldn't hurt anymore :)
If we had the models for all the weapons we could implement actually showing them in game!;)
You take a gun point and the ship.tbl should contain how deep the gun model has to be lowered into the ship.
If you decide to make them I suggest you rely on techroom animations.
BTW someone should finally give a go at resizing the anis.:(
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I'd wrather see the stats for the weapon I'm picking, you know exact values for ROF shield/hull/subsystem dmg. I'm shure theres a way to read it off the weapons.tbl file and stick a bar graph or some shuch on the loadout screen, it would be better then what we have now. or we could show the weapon shot in flight, that would also work.
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you see far more from this idea than I initially hoped. ;)
Let's make a quick jump:
OK. Will the changable bomber turret implemented if I draw a third box of the primary banks of all ships which are capable of carrying turrets? I mean the loadout screen.