Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: flagg209 on September 06, 2003, 02:04:47 am
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I loved your mod, but was wondering why I can't access the weapons screen in the tech room; it just crashes the game. Also I downloaded the voices pack, but I get no voices.
This is a killer mod everyone, Interplay and Volition should pay you guys for it and call it freespace 3. I nearly **** my pants when I turned it on and heard the new sounds. Then in the first mission, the new explosion animations and all, fantastic. I have to admit when I first downloaded it, I spent a whole hour reading about all the ships!
So when is chapter 2 coming out?
Thanks in advance,
Den
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Creating a new pilot, or cloning your current one should fix the tech room.
? There is no voice pack yet as it can't be worked on untill after R2...
Glad you liked it. I'm currently working on even cooler stuff for R2 including new comm anis (don't animate) and cutscenes.
Not sure on a release date yet, there's a lot of FS-Open optimisation needed to be done, as well as completion of the latest models that will be included.
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I made a test mission and every time i try to play it in the tech rom, the game crashes. Is this problem related?
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Originally posted by flagg209
I nearly **** my pants when I turned it on and heard the new sounds.
Bah. :p Almost all the sound effects were ripped from Descent II. I was disappointed.
But then, this is Inferno...
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Originally posted by GalacticEmperor
But then, this is Inferno...
:wtf: What's that supposed to mean?
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Actually, the sounds were ripped from Descent III. And Elite Force. And Jedi Knight. And... :p
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Aha! I KNEW the GTVA Rapid Laser was Phaser Rifle fire sound from Elite Force. =P
But I actually kinda like hearing those sounds. Gives a nice variety of sound effects for lasers and stuff. As for them being snatched, I doubt creating those kinds of sounds are easy.
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The sound I likede most was when the heavy beam cannons power up.
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Originally posted by SadisticSid
Actually, the sounds were ripped from Descent III. And Elite Force. And Jedi Knight. And... :p
Laz Rojas' Astrostein WolfenDoom scenario.
Originally posted by Woomeister
:wtf: What's that supposed to mean?
He expected more than he got. Inferno, being Inferno, has these inexcusable aspects that would be overlooked in other campaigns. He wanted nothing but the best, but the fact that some aspects of the campaign were not that great irked him.
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Originally posted by Woolie Wool
He expected more than he got. Inferno, being Inferno, has these inexcusable aspects that would be overlooked in other campaigns. He wanted nothing but the best, but the fact that some aspects of the campaign were not that great irked him.
I don't know what some are you where expecting, we have more content than most other campaigns combined, the sounds, anis and cutscenes are extra.
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Personally, I was UBER-overwhelmed, by EVERYTHING!
To my mind, Inferno IS FS3!
:ha: :ha:
:D
That, is good enough for me.
Now, if I could only finish mission 14...
:doubt:
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I'm not sure what GE meant, but if you look at Inferno now vs. Inferno at the start of 2003 you'd be very impressed with the progress we made in those six and a half months before release. Apart from most of the models, almost everything in the mod was new or has been seriously revamped since January.
Inferno in January had no main hall, no animations, no command briefings, no techroom, no new sounds, some defective missions, a fairly different storyline, and bugged beam cannons. Since then we tore up the existing foundations and layed stronger, better ones. For R2 we only have a few missions and some new ship and weapon entries to add. :)
Of course I'm not saying R1 was perfect. But I think the team's learned some lessons and R2 should be equally good, but hopefully a fair bit better.
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What I meant is that Inferno tends to go for quantity over quality. Granted, there are some really nice models in here, but many of the Ancient, Shivan and Vasudan ships (apart from the fighters and bombers) are undeveloped, inefficient, poorly textured and shoddily made.
There is lots of potential here for someone who wants to invest some time and effort in a model; the Apothess, for example, is a great concept and I like the overall form, but it needs that extra level to really bring out its full potential as a design.
As far as the visual effects go, wonderful. I was really impressed by all the new beams, backgrounds and explosions. But the fact remains I was disappointed when I found all the new weapons were using Descent II sounds; another example of 'it doesn't matter how good it is, it's new.' Though I've never done any sound effects editing, I'm sure you could have blended some sounds or applied some filters to make it less obvious the sounds had been ripped.
Now, I can continue griping but I'm not going to, because you folks over here at the Inferno team have put a lot of work into this. With seven entirely new fleets there are bound to be a few duds, right? Hopefully, more revisions and enhancements will be forthcoming that will raise the bar on Inferno a bit.
Thanks for your time.
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Most of the duds are 2-3 years old (Tanen etc)
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my only problem is that i had to play the nemesis mission about 6 times before i passed it, i kept getting shot down or the Ramanaya kept blowing up :lol:
BUT WELL DONE IT IS ABSOLUTELY AWESOME!
And with FSOpen's mod facility i dont have to overwrite existing tables!
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:welcome:
Hey, welcome to HLP Den and SuperCoolAl. Good to see your enjoying things ;)
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erm... im not new
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*laughs at Steak*
you allready did that to him :)
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oh i suppose its because im still a lowly myrmidon
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Originally posted by SuperCoolAl
erm... im not new
September 2003 is very new to me, pilot. :p