Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on September 07, 2003, 06:17:35 am
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My ballistic primary (Redeemer) isn't working properly any more.
It is supposed to fire 40 shots before it has to be re-loaded (calling in support). I tested it with FS2_Open 3.5.1 and it works fine.
When I tested it in FS2_Open 3.5.4., the primary weapon counter was showing 2, and as soon as I fired a shot it went to 0 and I had to re-arm... No matter what weapon data I changed (cargo space, shots fores, etc...) It stayed the same...:confused:
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You see where it says +PBank Capacity or whatever it is the ships table says? Change it to $PBank Capacity. It's all Phreak's fault, happarently.
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Should this be in bugzilla?
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Originally posted by diamondgeezer
You see where it says +PBank Capacity or whatever it is the ships table says? Change it to $PBank Capacity. It's all Phreak's fault, happarently.
its goob's fault. i fixed it ;)
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Great...now I can blow up capships again....