Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on September 07, 2003, 06:17:35 am

Title: FS2_Open 3.5.4 BUG
Post by: TrashMan on September 07, 2003, 06:17:35 am
My ballistic primary (Redeemer) isn't working properly any more.

It is supposed to fire 40 shots before it has to be re-loaded (calling in support). I tested it with FS2_Open 3.5.1 and it works fine.
When I tested it in FS2_Open 3.5.4., the primary weapon counter was showing 2, and as soon as I fired a shot it went to 0 and I had to re-arm... No matter what weapon data I changed (cargo space, shots fores, etc...) It stayed the same...:confused:
Title: FS2_Open 3.5.4 BUG
Post by: diamondgeezer on September 07, 2003, 12:46:22 pm
You see where it says +PBank Capacity or whatever it is the ships table says? Change it to $PBank Capacity. It's all Phreak's fault, happarently.
Title: FS2_Open 3.5.4 BUG
Post by: RandomTiger on September 07, 2003, 12:48:05 pm
Should this be in bugzilla?
Title: FS2_Open 3.5.4 BUG
Post by: phreak on September 07, 2003, 01:27:45 pm
Quote
Originally posted by diamondgeezer
You see where it says +PBank Capacity or whatever it is the ships table says? Change it to $PBank Capacity. It's all Phreak's fault, happarently.


its goob's fault. i fixed it ;)
Title: FS2_Open 3.5.4 BUG
Post by: TrashMan on September 07, 2003, 02:24:20 pm
Great...now I can blow up capships again....