Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Inquisitor on September 07, 2003, 01:11:40 pm

Title: fs2_open 3.5.5
Post by: Inquisitor on September 07, 2003, 01:11:40 pm
INSTRUCTIONS FOR INSTALLATION
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Installing (http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Installing)

Download...
http://fs2source.warpcore.org/exes/3.5.5.zip (http://fs2source.warpcore.org/exes/3.5.5.zip)

RT's Launcher...
http://fs2source.warpcore.org/exes/Launcher.rar (http://fs2source.warpcore.org/exes/Launcher.rar)

Optional resource download*...
http://fs2source.warpcore.org/exes/fs2_open355_table.zip (http://fs2source.warpcore.org/exes/fs2_open355_table.zip)

Latest WIP readme...
http://fs2source.warpcore.org/readme/readme_3.6.txt (http://fs2source.warpcore.org/readme/readme_3.6.txt)


EDIT: These links are all dead. :(  A new Windows build has been uploaded at http://scp.indiegames.us/builds/WIN/fs2_open_3_5_5.zip

List of features...
http://www.hard-light.net/forums/index.php/topic,12771.0.html (http://www.hard-light.net/forums/index.php/topic,12771.0.html)

Bugzilla...
http://fs2source.warpcore.org/bugzilla/index.cgi (http://fs2source.warpcore.org/bugzilla/index.cgi)


*This enables the following:
a) Bobboau's 3D warp hole effect
b) fixed HUD graphics when using ballistic primaries
c) splash screen images
d) glow maps
e) scrolling command briefings
f) Phreak's cloaking effect


Old 3.5.3 thread (http://www.hard-light.net/forums/index.php?topic=14400.0)
Title: fs2_open 3.5.5
Post by: RandomTiger on September 07, 2003, 01:24:11 pm
Could you make sure my new launcher is distributed with it:

http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher.rar

Oh.. heres the code as well.. requires DX8.1 and SAPI5.1 to compile. Anyone want to change any code in it would be best to give me a shout.

http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher_code.rar
Title: fs2_open 3.5.5
Post by: Bobboau on September 07, 2003, 04:44:57 pm
so 3.5.5 is out now?
Title: fs2_open 3.5.5
Post by: bottomfan on September 07, 2003, 06:23:25 pm
Alot of nasty IRL crap flooded me a few days ago. So im sorry to say that the readme is temporarely on hold. But I should get things done in the week to come.
Title: fs2_open 3.5.5
Post by: RandomTiger on September 08, 2003, 02:02:21 am
People seem to be experiencing problems with this launcher.
So it would perhaps be best to keep the one you have until I have ironed out the problems.
Title: fs2_open 3.5.5
Post by: Taristin on September 08, 2003, 07:12:29 am
Your newest launcher works perfectly for me. :nod:
Title: fs2_open 3.5.5
Post by: RandomTiger on September 08, 2003, 07:32:56 am
Quote
Originally posted by Raa Tor'h
Your newest launcher works perfectly for me. :nod:


Thanks, I needed that. :)
Title: fs2_open 3.5.5
Post by: Killfrenzy on September 08, 2003, 05:56:50 pm
Is Bobboau's new stuff (specular and cel shading) in there yet? Or is that a job for 3.6?

Also, can _aldv1's (whatever!!) various bug fixes be added? Esp. the 100m/s+ speed resulting in the ship 'missing' the subspace tunnel?
Title: fs2_open 3.5.5
Post by: Bobboau on September 09, 2003, 07:25:29 am
specular and cell shadeing are both in there (or at least they should be) to activate cell hadeing use the comand line '-cell'
Title: fs2_open 3.5.5
Post by: Kazan on September 09, 2003, 09:27:27 am
Quote
Originally posted by Killfrenzy
_aldv1's


_argv[1]'s

argv[1] is a programming thing


if a program processes command line input it's main will look like this (could be void as well)

int main(int argc, char *argv[])

int argc = number of arguments ("someprogram open yourmom" is 3 arguments)

char *argv[] = c-string array containing the arguement strings
Title: fs2_open 3.5.5
Post by: Bobboau on September 09, 2003, 09:52:54 pm
probly has somehing to do with why he made that his name
Title: fs2_open 3.5.5
Post by: Carl on September 09, 2003, 10:46:38 pm
new launcher is bugging me about D3D5 or something. what should i do? and where is a link to the old launcher?
Title: fs2_open 3.5.5
Post by: Slasher on September 10, 2003, 01:18:13 am
The Launcher worked for me too!  No hassles and D3D support! :)

That bump mapping stuff in this latest version is amazing.  First thing I did after I configured the launcher was get into TBP and while I haven't seen it in game it looks incredible even in the Tech Room.
Title: fs2_open 3.5.5
Post by: Bobboau on September 10, 2003, 07:12:57 am
it's not bump mapping, it's shine mapping, but it does look sort of bumpmapped
Title: fs2_open 3.5.5
Post by: diamondgeezer on September 10, 2003, 01:44:50 pm
Oo... FRED 355 doesn't crash. That's got to be a good thing :nod::yes:
Title: fs2_open 3.5.5
Post by: Amon_Re on September 11, 2003, 08:17:37 am
Erm, where can i get me hands on the fs2_open 3.5.5 sources?

couldn't find it on the site :(

Cheers
Title: fs2_open 3.5.5
Post by: Inquisitor on September 11, 2003, 11:53:13 am
It's in CVS:

http://freespace.volitionwatch.com/fsscp/dev/gettingstarted.php
Title: fs2_open 3.5.5
Post by: Amon_Re on September 11, 2003, 11:57:46 am
Heh, seems bKtHeG's sources are based on that one ;)

Forget i asked, i'll install CVS & see if i can get to it.

Cheers
Title: fs2_open 3.5.5
Post by: Amon_Re on September 11, 2003, 02:26:10 pm
I can't seem to login to it, password denied for user anonymous (using anonymous as password), any idea's why?

Cheers
Title: fs2_open 3.5.5
Post by: Amon_Re on September 11, 2003, 02:55:39 pm
Well, i can log in with the following command:

cvs -d :pserver:anonymous:[email protected]:/home/fs2source/cvsroot login

But can't check out the code :(

EDIT:

cvs -z3 -d :pserver:[email protected]:/home/fs2source/cvsroot co fs2_open did the trick :)


Cheers
Title: fs2_open 3.5.5
Post by: Carl on September 13, 2003, 11:31:28 pm
so nobody's gonna tell me how to fix it?:(
Title: fs2_open 3.5.5
Post by: Bobboau on September 13, 2003, 11:43:20 pm
try running it without anything else running, includeing all internet explorer and windows explorer windows.
Title: fs2_open 3.5.5
Post by: Inquisitor on September 14, 2003, 06:07:13 pm
saying it "doesn't work" is difficult to troubleshoot carl.

Have you reinstalled FS, rerun the V launcher? Used the launcher above? Give us a little help here.
Title: fs2_open 3.5.5
Post by: Carl on September 14, 2003, 08:52:00 pm
Quote
Originally posted by Inquisitor
saying it "doesn't work" is difficult to troubleshoot carl.


i didn't say "it doesn't work" i told you exactly what was wrong, that the new launcher is bugging me about there being a d3d5 problem. it's right there in the post.

details:

when double-clicking on fs2_open_r.exe, it gives me this message:

"D3D5 not suppoerted in this build, please you launcher to set D3D8 or OGL settings."

then when i click "ok". it gives me another message:

"The launcher could not be restarted."

then when i click "ok", nothing else happens.
Title: fs2_open 3.5.5
Post by: WMCoolmon on September 14, 2003, 09:20:13 pm
Quote
"D3D5 not suppoerted in this build, please you launcher to set D3D8 or OGL settings."

Just posting that error makes it alot easier to troubleshoot. :nod:

First part (only skip this if you've already run and set up "Launcher.exe"):
Click this link (http://fs2source.warpcore.org/exes/Launcher.rar) and extract the .rar to your FS2 directory. Then run it. Poke the browse button at the top of the dialog that appears and browse to where your FS executable is.

Second part:
Click the video tab and select something other than Direct3D 5. Tweak everything else until you're happy, then click "OK" and try running fs2_open again.
Title: fs2_open 3.5.5
Post by: Carl on September 15, 2003, 12:20:09 am
it works new, thanks, WWcoolmon.

wow, it's...wow. do you know how awesome that specular mapping would look with bump maps? very.
Title: fs2_open 3.5.5
Post by: Chromatix on September 27, 2003, 04:50:31 pm
*Newbie alert*

I've been playing FS2 for a long time, but just unearthed it again and installed the FSSCP v3.5.5.  Looks good  :-D

OpenGL mode works better than DX8 mode on my Radeon 9700.  DX8 mode gives nasty artefacts on text and the HUD.

Just one problem I've found:  it gives a sexp error midway through one of the Derelict missions - specifically "An Advancement of Learning".
Title: fs2_open 3.5.5
Post by: karajorma on September 27, 2003, 05:13:50 pm
Try applying the GEForce fix from the launcher. That may take care of your text artifact problem.
Title: fs2_open 3.5.5
Post by: Chromatix on September 27, 2003, 05:20:55 pm
Quote
Originally posted by karajorma
Try applying the GEForce fix from the launcher. That may take care of your text artifact problem.


It *was* selected.  But as it happens, turning it *off* helped...
Title: fs2_open 3.5.5
Post by: redmenace on September 27, 2003, 08:56:40 pm
*takes aim*

*fires*

(http://members.cox.net/wmcoolmon/images/welcome.gif)

Emergency exits are to the left and the rear, but dont use the one to the right, its just a door painted on the wall. Incase of emergeny, you may be used as a flotation device. Under you chair you may find a flamethrower, or alternatively, a few coins and a bit of old chewing gum. And if you see a shivan in the air vents, its just Carl - give him your lunchbox and he should leave you alone.
Title: fs2_open 3.5.5
Post by: Chromatix on September 27, 2003, 10:08:48 pm
:eek2:  Ow!  Watch where you're pointing that thing.

OK...  it seems that the DX8 code works for 0x and 2x anti-aliasing, but 6x has text artefacts whether I turn on the "alternate mode" or not.  OpenGL works in all of them, and looks "sharper" to boot (on my system, anyway).

Say...  it'd be nice to see proper trilinear filtering on all those textures.  6xAA makes all the edges look smoooooth :nod: but then it shows up the crappy filtering on the textures...  :rolleyes:

A few of the models need a little tweaking to look right with the new specular stuff - particularly the (Mentu?  The newer Vasudan cruiser, anyway).  It looks as though some of the normals have been set up for Gouraud shading, but the specular code is using flat shading.

I can't quite figure out what the command-line options are for the new engine effects, either...

(Edit: OK, I figured out the new engine effects were in a separate build.)
Title: fs2_open 3.5.5
Post by: Flaser on September 29, 2003, 04:05:37 pm
...neither most of us.

Well, I did a few.

Make a shortcut for the executive. After the path put these tags with a '-' mark followed by the apropiate tag.
If you use the launcher just add them into the command box in the general tab.

I don't know the most receant commands, though I think someone will finally update the threads dealing with them - or the new readme would finally come along.
Title: fs2_open 3.5.5
Post by: WMCoolmon on September 29, 2003, 07:31:32 pm
:hopping: Search feature (http://www.hard-light.net/forums/index.php/topic,12771.msg341738.html#msg341738)
Title: fs2_open 3.5.5
Post by: J3Vr6 on October 24, 2003, 09:44:39 am
I saw on the SCP website that there's a required table for various f/x and it's titled: fs2_open355_table.zip.  Can anyone tell me what that is and what I do with it?  I haven't downloaded it yet cuz I didn't want to if I didn't need it.

yes, I'm behind the times.  I've been playing 3.5.3 for the longest time cuz I haven't had d/l ability til lately.
Title: fs2_open 3.5.5
Post by: Goober5000 on October 24, 2003, 10:10:05 am
:sigh: This information should have been posted in the VP thread.  It's in the readme included with the file, though I suppose you can be forgiven for not downloading it; it's a significant size.

Readme posted in the VP thread.
Title: fs2_open 3.5.5
Post by: J3Vr6 on October 24, 2003, 10:19:45 am
Thanks Goober, but I don't see any reference in the read me about the table's.  I already the VP from the unofficial VP thread and saw no reference to needing "table" files for f/x.

EDIT:  I d/l that table file located in the SCP news.  It's actually the old VP, the name of the zip was called "table" so I thought it was some sort of table editing or something that had to be done.  Confusing, to say the least, to someone who has no idea about tables.
Title: fs2_open 3.5.5
Post by: Goober5000 on October 24, 2003, 11:31:40 am
Hmph.  It's not named correctly, then.
Title: fs2_open 3.5.5
Post by: Razor on October 24, 2003, 12:02:53 pm
I can't extract the launcher. Hasving problems. Can someone post an exe for that thing since it isn't big. I don't see a point in RARing it.
Title: fs2_open 3.5.5
Post by: J3Vr6 on October 27, 2003, 07:58:17 am
Yeah, the new launcher doesn't extract for me either.  Can someone post that link to a launcher?
Title: fs2_open 3.5.5
Post by: FreeTerran on October 27, 2003, 08:18:53 am
http://www.hard-light.net/forums/index.php/topic,18394.0.html ;)
Title: fs2_open 3.5.5
Post by: J3Vr6 on October 31, 2003, 10:57:03 am
Where can I find the debug build for 3.5.5?  I searched here and searched the SCP website but couldn't find one for 3.5.5.

My computer crashes to desktop after a random amount of time, no matter what's on the screen.  It doesn't leave an error message or anything, so I'd like the debug so I can try to see what's causing it.

The only thing I notice when it happens is that it seems to be accessing my computer or HDD alot and then the game gets really choppy then completely freezes for a few seconds (music still plays, any sounds like firing would loop) then drop to desktop.

I also sometimes get a blue screen crash related to something that has to do with "VMM"  no idea what that is, but I assume it's virtual memory or something?

Other than that, I get a framerate of about 30 fps when I'm alone in space.  When things start showing up, it goes down as low as 7 fps :(
Title: fs2_open 3.5.5
Post by: Goober5000 on October 31, 2003, 12:19:03 pm
There is no debug build of 3.5.5.  Ask someone on the main forum or compile your own.
Title: fs2_open 3.5.5
Post by: KARMA on November 04, 2003, 07:09:45 pm
is it normal that my voodoo2 doesn't work anymore with fso?
I knew that it was going to happen, one day or the other, but I was a bit surprised when I saw, after an incredible amount of time loading, the selecting pilot screen completely white, except for the text. And OGL doesn't obviously work with very old cards (haven't tested glide or dx5).
Note that I dont pretend you make it working with voodoos -wich nobody use anymore- only for me, and I still can use the g200 to test a model in game.
Title: fs2_open 3.5.5
Post by: Singh on November 07, 2003, 07:50:30 am
question: where can i get the latest version of the launcher? the one listed here hasn't been updated i think- if it has, i'll download it.
thx :D
Title: fs2_open 3.5.5
Post by: Setekh on November 15, 2003, 07:44:38 am
In case you hadn't found it already, RT's latest launcher build is v3.0. :)

http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher.rar
Title: fs2_open 3.5.5
Post by: Singh on November 15, 2003, 08:04:03 am
thx :D
Title: fs2_open 3.5.5
Post by: Triple Ace on November 19, 2003, 09:25:37 am
Quote
Originally posted by J3Vr6
Where can I find the debug build for 3.5.5?  I searched here and searched the SCP website but couldn't find one for 3.5.5.

My computer crashes to desktop after a random amount of time, no matter what's on the screen.  It doesn't leave an error message or anything, so I'd like the debug so I can try to see what's causing it.

The only thing I notice when it happens is that it seems to be accessing my computer or HDD alot and then the game gets really choppy then completely freezes for a few seconds (music still plays, any sounds like firing would loop) then drop to desktop.

I also sometimes get a blue screen crash related to something that has to do with "VMM"  no idea what that is, but I assume it's virtual memory or something?

Other than that, I get a framerate of about 30 fps when I'm alone in space.  When things start showing up, it goes down as low as 7 fps :(


My system crashes in the same way, no error message. It does this with many builds. If you find a sollution let me know.
Title: fs2_open 3.5.5
Post by: J3Vr6 on November 19, 2003, 10:19:18 am
Triple Ace, here's the latest on my situation:  Even though I made a new pilot when I got 3.5.5, I decided to make another new one b/c I didn't like the name and was actually starting up the main campaign again.

All the little bugs I had went away, which included:

- Seeing a square flicker behind my mouse whenver I moved it, the contents of the square being my windows desktop.

-  Seeing the windows mouse sometimes instead of the Freespace mouse

Now, I don't crash to desktop at all during the main campaign but user-made campaigns still crash for no reason and no message.  I don't know if there could be a bug in the fredding of the mission or in Fred itself that can cause that but it doesn't seem to matter which mission I put.

I don't know why a making another new pilot would fix the crashing in the main campaign, but it did.  In terms of user made missions, I have no idea how to fix it.  I still get that blue screen VMM error once in a while, but if i start the game again it won't do it.
Title: fs2_open 3.5.5
Post by: Triple Ace on November 19, 2003, 11:09:44 am
I have not even tried the main campaign thats something I will have to do. I get no vmm error but it just crashes to the desktop like I said. I'll try making a new pilot too.
Title: fs2_open 3.5.5
Post by: Johnmike on November 22, 2003, 02:01:34 pm
VMM = Virtual Memory Manager.  The Microsoft site should ahve a description of it in the MSDN database.  First, check your drivers.  Like display, sound, excetra.  Try updating and reinstalling them.  If that won't work, tlel me how much ram you have.
Title: fs2_open 3.5.5
Post by: übermetroid on December 05, 2003, 03:36:54 pm
Nevermind....  Figured it out!
Title: fs2_open 3.5.5
Post by: Earthpilot on December 22, 2003, 11:43:18 am
erm,
has anybody noticed that something screwy happens when you set up a mission inside a warp tunnel?


I testet one I made myself and found that I couldn't see the tunnel in front view, only a big black background.


however, when I look to the other sides,I can see the tunnel, but it is somewhat striped.

BLAST! I'm not authorised to attach an image.

System:
AMD 2600+ 333FSB
Epox 8RDA+
Hercules 3D Prophet 9700
1024 MB RAM (333FSB, DDR)

WindowsXP Home and Service Pack1
FS2_open running in Direct3D 8, 1024x768x32, D3D multisampling_none, medium settings (fs2_open crashes at highest) and -htl flag

launcher3.3 and 356vp
Title: fs2_open 3.5.5
Post by: karajorma on December 22, 2003, 12:06:29 pm
Yeah. That's a known bug. Something to do with the way skyboxes were coded in apparently.
Title: fs2_open 3.5.5
Post by: nucas on January 03, 2004, 01:18:31 am
i seem to be experiencing problems. i have extrapolated this from the fact that i seem to be experiencing problems.

i have popped fs2_open_r.exe as got from the first page of this thread, fs2_open356.vp, and launcher version 3.3 in the fs2 directory. while i can run the exe from within the launcher fine without any flags, use of any flag, whether checked from the launcher list or individually specified, results in a windows error reading
Fs2_open_r has caused an error in
FS2_OPEN_R.EXE
Fs2_open_r will now close

this kind of, ah, annoys me. and while this annoyance is somewhat offset by my present enjoyment of this sandwich, i'm afraid my desire to kill things in space remains dominant. also, whenever i read anything, i cannot stop myself from imagining the training simulator module instructor from narrating it, and it's kind of starting to drive me insane. while i can run fs2_open normally, it is devoid of nifty features, and i want to destroy the instructor with nifty features.


ah! clarification! use of the flag -fps works. truth be told i have only really tried the commands that i care about, such as -t32 and -jpgtga. while i suppose other flags may work, i have not tried them as they do not seem relevant to the task at hand, and because the critical error window is beginning to take on a mocking tone.
Title: fs2_open 3.5.5
Post by: karajorma on January 03, 2004, 04:55:04 am
If you're actually using FS2_open 3.5.5 you won't get the textures in the Media vp to work. Try using the beta version in the What's the newest version of everything thread.
Title: fs2_open 3.5.5
Post by: mnftg64 on January 03, 2004, 02:55:07 pm
karajorma, which one fs2 open R or D?
Title: fs2_open 3.5.5
Post by: karajorma on January 03, 2004, 05:02:37 pm
R.

D = Debug build.
Title: fs2_open 3.5.5
Post by: nucas on January 03, 2004, 09:52:11 pm
use of the -t32 and -jpgtga flags works with the version recomended by karajorma, though i still see no spastic effects such as were described in the 356vp readme, like the shinies. and the program crashes with a memory error with use of lighty's hires planets which kind of sucks since my system's specifications are not inconsiderable, and his planets are pretty cool lookin'.

so am i missing something obvious here or should i just resign myself to the fact that i will not play fs2 without being made inarticulate with rage.
Title: fs2_open 3.5.5
Post by: Taristin on January 03, 2004, 10:39:33 pm
For shinemapping, what card are you using?

And err... Ican't help with the memory crash thing.
Title: fs2_open 3.5.5
Post by: CP5670 on January 03, 2004, 10:57:43 pm
That must be what's causing it! I have been getting those memory errors incessantly in the last week or so and couldn't figure out why it suddenly started happening so often, but it must be because of those Lightspeed planets I installed. Although those look really nice, I guess I will have to wait for the next version to use them.
Title: fs2_open 3.5.5
Post by: nucas on January 04, 2004, 01:04:09 am
or just grab the lowspec versions. they still look quite excellent.

as to my card, i am using a gf4 4400
Title: fs2_open 3.5.5
Post by: Flipside on January 05, 2004, 02:19:23 pm
:wtf: Errrrr.... is it me, or does the debug build eat subsystems? I've had about 4 ships stripped of all their subsystems now by trying to run them in the debug version. This included an extracted Box-standard Herc model.

Edit : Ok, it may well be me, ignore this for now and I'll do some double checking, I can't think of a single way a debug could alter a pof file.
Title: fs2_open 3.5.5
Post by: cyavhn on January 16, 2004, 07:24:14 pm
ok...running the fs2_open_3_5...can I use the mediavp 356c, no probs...?
also, unable to get the latest launcher due to not buying Winrar...can I get it some other way...?
Title: fs2_open 3.5.5
Post by: Setekh on January 16, 2004, 08:10:44 pm
Yes, the media VP version number is kind of just a marker - there are no compatability issues between them, AFAIK.

As for WinRAR, you can get a free trial - mine's an older version but it never expired, so I think you can keep using it without full functionality. The latest version is 3.2, I think.

http://www.rarsoft.com/rar/wrar320.exe

If the trial expires on you, give us a shout and I'll temporarily upload a version zipped up instead.
Title: fs2_open 3.5.5
Post by: WMCoolmon on January 16, 2004, 08:35:06 pm
I don't think you can use the latest mediaVP, but you can try. It might not work correctly. If it doesn't work, grab version 3.5.5 :)
Title: fs2_open 3.5.5
Post by: cyavhn on January 16, 2004, 08:48:50 pm
just took out the 3.5.5 and put in the 3.5.6c...no probs `sides a slight mouse response change :)
(...buddy threw out the joystick...waiting on a trackball though):D
Title: fs2_open 3.5.5
Post by: Trivial Psychic on January 16, 2004, 11:15:22 pm
In order for the MediaVP 3.5.6c (any VP post 3.5.5) to work properly, you need to make sure the version of FSO you're using can use .tga files, and you're using the proper command line flags.  Its always best to use the latest build, which can be found in the "newest version of everything" thread, or the new builds thread, both of which are stickied.  The latest build is 12_05_03_fs2_open_r.exe, and the proper command flag for that build is -jpgtga.

Later!
Title: fs2_open 3.5.5
Post by: cyavhn on January 17, 2004, 07:22:10 am
just tried the 12_05_03 .exes` and neither of them work...
and the command line -jpgtga in the launcher...?
Title: fs2_open 3.5.5
Post by: Trivial Psychic on January 17, 2004, 03:22:33 pm
How do you usualy run Freespace?

If you play it through the launcher (the Open launcher that is), then I'm stumped.  If you launch it with a direct shortcut, remember that the command line tags need to be either added to this shortcut, or (if you're using version 3.3 of the launcher), use the box that applies flags whenever the selected exe is run, no matter how its started.

Later!
Title: fs2_open 3.5.5
Post by: cyavhn on January 17, 2004, 03:42:05 pm
my launcher version is 2.5...
3.3...where is that located...!
Title: fs2_open 3.5.5
Post by: Sesquipedalian on January 18, 2004, 05:11:49 am
http://www.hard-light.net/forums/index.php/topic,19514.0.html
Second post
Title: fs2_open 3.5.5
Post by: SGGWD on January 18, 2004, 07:29:37 am
-Sometimes the first digit of all numbers disappears in v3.5.6c (for example 026 instead of 1026).

-All buttons and additional item (for example all medals) have a blue underline if I use the -pcx32 parameter.

-FS sometimes doesn't unload from virtual memory after quiting the game.
Title: fs2_open 3.5.5
Post by: .::Tin Can::. on February 14, 2004, 02:01:42 pm
I need someone to get online and guide me through this one step at a time please. I mean, either my Freespace 2 game is out of whack or I just dont know what to do... and this includes lots of other things as well.

AIM: Roger Starks195

Ill be waiting for someone...
Title: fs2_open 3.5.5
Post by: kasperl on February 14, 2004, 02:41:46 pm
have you read the wiki guide? if not, click on the link under my name and go to the SCP part.

i haven't got AIM, nor the time or experience to help you.
Title: fs2_open 3.5.5
Post by: karajorma on February 14, 2004, 03:55:00 pm
Seriously. Read that guide to installing I linked to on another thread you posted to. It will really help. And if it doesn't give me some feedback and I'll improve it :)
Title: fs2_open 3.5.5
Post by: karajorma on February 19, 2004, 04:52:26 am
Can someone edit the first post to send people to the installation page in the Wiki first?

Lots of newbies come here looking for FS2 and install this version (because it looks like it's the one everyone is using) only to run into problems later because FS2_Open has moved on hugely since this was released.

To be honest I think we should unsticky both this thread and the Latest Versions of everything and replace them with a thread called How To Install and Run FS2_Open. That page should simply point to the Wiki (cause that way anyone can edit the details rather than just the person who starts the thread).
Title: fs2_open 3.5.5
Post by: Goober5000 on February 19, 2004, 08:00:53 am
First post edited.

That's on our to-do list.  I think we'll put something together in conjunction with 3.6, but exams are getting in the way now. ;)
Title: fs2_open 3.5.5
Post by: karajorma on February 19, 2004, 08:16:04 am
Well I've already edited the Wiki to include a version of the latest version post and a guide to installing FS2 so you've got a pretty big lead already :)

Basically all we need is for someone to make a thread and sticky it :D
Title: fs2_open 3.5.5
Post by: Genoism on February 22, 2004, 12:20:58 am
all the links to the fs2open 3.5.5 are broken :(
Anyone have a replacement? Or willing to temporarily upload it somewhere?
Title: fs2_open 3.5.5
Post by: karajorma on February 22, 2004, 05:47:27 am
Don't bother with 3.5.5. It's not bad but there have been lots of changes since it came out. Click on the How to install FS2_Open link below instead.

Oh and

:welcome:
Title: fs2_open 3.5.5
Post by: Genoism on February 22, 2004, 09:45:15 am
lol thanks for the welcome and the link karaj. Last night i went to the same EXACT place as your link since i've seen you give it to other people but it wouldn't download! But now it has for some odd reason, so now i think ill enjoy the campaign with nice graphics again :) THanks again.
Title: fs2_open 3.5.5
Post by: phreak on March 05, 2004, 11:40:32 pm
just a note to people starting out, its probably not a good idea to get 3.5.5 since there are much newer and better builds in circluation at the present time.


the newest test build is here (http://www.hard-light.net/forums/index.php/topic,21254.0.html)
the launcher for the newest builds should be here (http://www.randomtiger.pwp.blueyonder.co.uk/freespace/Launcher4.rar).  unless RT starts a thread that will be a permant place to download the launcher
report bugs found in that build here (http://mgo.maxgaming.net/mantis/login_page.php)


perhaps we should just unstick this and close it since 3.5.5 is ancient ;)
Title: fs2_open 3.5.5
Post by: Goober5000 on March 06, 2004, 01:53:52 am
Nah... it's the latest "official" build, and it works well.
Title: fs2_open 3.5.5
Post by: karajorma on March 06, 2004, 02:59:50 am
3.5.5 does have some benifits Goober but at least warn people who want to use it not to download the latest media.vp :)

The amount of times I've seen posts from people who've used the two together and then found their weapons effects have disappeared. :)
Title: fs2_open 3.5.5
Post by: Goober5000 on March 06, 2004, 03:36:19 pm
Er- the latest media VP shouldn't contain the weapon effects.  They're extra stuff made by Lightspeed, so they should be available separately.

I'll have to reorganize the zip stuff.
Title: fs2_open 3.5.5
Post by: Trivial Psychic on March 06, 2004, 07:06:19 pm
Its not Lightspeeds advanced weapon effects that are included, its the 32bit tga lasers.  Remember how Lightspeed started off his carreer here by releaseing new thruster trails, followed by 32-bit tga versions of all of the primary effects.  Those effects require the -jpgtga (or -t32 depending on the build) flag to be visible.  The official 3.5.5 build doesn't support the required tag(s) and thus won't display them.  That's the big problem... people don't know that.  Pretty much any of the HTL builds support the required tag, but none of them are "official".

Later!
Title: fs2_open 3.5.5
Post by: Moonsword on April 13, 2004, 06:13:33 am
I'm getting a divide by zero error when it tries to load a briefing.
Title: fs2_open 3.5.5
Post by: Singh on April 13, 2004, 06:19:46 am
hmmmm.
*spots a newbie (only 1 post)
*doesn't see any of the older guys around


:welcome:

You do realize that tihs is a VERY old version of SCP that you have downloaded. I suggest you go to the Wiki to find out more about an up-to-date version of the exe :)

Flamethrowers are under the seat, but are empty. Use the shotguns instead - if you see Carl, dont shoot. Give him your lunch (or lunch money) and he'll leave you alone. Dont flame the SCP gods, drool over the Environmental build, and dont play a subspace mission if you feel dizzy.

Karajoma's FAQ is your friend, but the Wiki is even closer. Have a nice day :)
Title: fs2_open 3.5.5
Post by: kasperl on April 13, 2004, 06:23:53 am
[scp][/scp]


it helps to provide a link.....
Title: fs2_open 3.5.5
Post by: Moonsword on April 13, 2004, 08:13:10 am
Yes, it does.
Title: fs2_open 3.5.5
Post by: IanR on April 24, 2004, 01:34:23 pm
Sooo...

.... after re-installing FS2 for the first time in ages (and wiping the dust off the joystick in the process) I decided to check out if there was much in the way of community support still around.

Wow.

High-res textures? Specular lighting? Hardware t&l?!

Freespace never looked so sweet!

I just had a run through the first mission into the nebula beyond Gamma Draconis, and everything was wonderfully sharp and smooth - it was entirely missing the 'grainyness' the clouds had before.

Kudos to everyone involved, and I have a lot of catching up to do!

IanR
Title: fs2_open 3.5.5
Post by: karajorma on April 24, 2004, 01:58:23 pm
You have. Check out Homesick or inferno once you've finished the main campaign.

You should be able to find both on skippy's campaign list (which you'll find in the campaigns forum or via my FAQ).
Title: fs2_open 3.5.5
Post by: Flipside on April 24, 2004, 02:07:07 pm
Glad to hear you enjoyed it IanR :) Yes it is pretty awesome stuff ;)

And if that's what it's like for normal Freespace 2 stuff, imagine what some of the Mods are going to be like ;)