Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Galemp on September 08, 2003, 01:32:20 am

Title: GVCa Tanen edit complete
Post by: Galemp on September 08, 2003, 01:32:20 am
http://www.hard-light.net/forums/index.php/topic,17223.0.html

Woomeister, please add this to the Archives. :)

(http://www.3dap.com/hlp/hosted/fsport/working/ta1.jpg)
Title: GVCa Tanen edit complete
Post by: Woolie Wool on September 08, 2003, 01:41:58 am
Cool ship GE!:yes:
Title: GVCa Tanen edit complete
Post by: SadisticSid on September 08, 2003, 05:22:30 am
It's very nice, but seems to crash the recent SCP builds (though Phreak's latest INF apparently seems to work with it, but it has a buggy HUD). Great work turning that ugly thing into something more appealing to the eye.
Title: GVCa Tanen edit complete
Post by: Woomeister on September 08, 2003, 07:55:03 am
(http://www.3dap.com/hlp/hosted/inferno/tanensmoothed.jpg)
Smoothed version. Still has the same crash with the new FS-Open, though it show up in the techroom fine...
Title: GVCa Tanen edit complete
Post by: Woomeister on September 08, 2003, 08:33:43 am
Error has something to do with turrets 11a and 12a, removing the table entries for these turrets allows it to work.
(http://www.3dap.com/hlp/hosted/inferno/m13newtanen.jpg)

Note this Tanen won't currently work with R1 as it has different subsystems than our old one and so will give you errors on m13.
Title: GVCa Tanen edit complete
Post by: Goober5000 on September 08, 2003, 12:46:25 pm
Can you post the error message?
Title: GVCa Tanen edit complete
Post by: Woomeister on September 08, 2003, 01:10:11 pm
There is no error message.
Title: GVCa Tanen edit complete
Post by: Nico on September 08, 2003, 03:24:49 pm
it does look really good, but the original was cool too, so it helps :p
Title: GVCa Tanen edit complete
Post by: DeepSpace9er on September 08, 2003, 03:27:29 pm
A little off topic but if your going to make an update patch for m13, could you fix the sun and make it match with m12. m12's sun is the way the sun looks, its not white like in m13. I know im picky and its just a little cosmetic problem, but it adds more of the "Sol" feeling to it. :nod:
Title: GVCa Tanen edit complete
Post by: Woolie Wool on September 08, 2003, 03:29:59 pm
It is white in space.
Title: GVCa Tanen edit complete
Post by: Woomeister on September 08, 2003, 03:32:42 pm
We won't patch it untill R2 though. But if I remember I'll fix the sun :)
Title: GVCa Tanen edit complete
Post by: DeepSpace9er on September 08, 2003, 04:29:07 pm
Fix m14's sun while your at it :D

You may think im picky but im more tending to be a perfectionist...  my parents hate it too ;7
Title: Stuff being compatible
Post by: T-Man on September 09, 2003, 09:27:13 am
I'm no MODer or anything, but may i recomend to the Inferno crew and all the MODers out there a little advice:

When your editing old ships\ or creating new ships, that you all have a particular guideline to fix to (such as how turrets work and which ship has which subsystems). This could deal with compatability issues, and insure a clean update of ships like the GVCa Tanen.

I'll shut up now on fear of death :nervous:
Title: GVCa Tanen edit complete
Post by: Woomeister on September 09, 2003, 10:18:26 am
I know how to do turrets :p

This new Tanen was a redesign for SA, that's why the subsystems are different.
Title: GVCa Tanen edit complete
Post by: T-Man on September 09, 2003, 10:29:31 am
I didn't mean telling them how to do it, i meant having all agreeing to using one particular way out of the millions of other possible ways of doing it.

As for the Tanen, its a pity all MOD's can't follow the same rules for ship armor and firepower, then designers could use all the MOD's together
Title: GVCa Tanen edit complete
Post by: Galemp on September 09, 2003, 07:25:56 pm
Actually, I believe the game will ignore all subsystems not listed in the table, so this should be compatible with the Inferno tables.

Oh, wait... I used LODded turrets for the four main flak guns, so they won't fire. Ah well.
Title: GVCa Tanen edit complete
Post by: T-Man on September 10, 2003, 01:57:30 am
***THE GVCa TANEN IS UNDER ATTACK FROM THE SHIVANS***

Vesudan 1: Enemy bomber wings are approaching!

Vesudan Captain: :eek: Arm the Flak cannons!

Vesudan engineer: (scottsih accent) They wont fire sir, some idiot used LODded turrets!

Captain: :wtf:

Vesudan 1: :eek2: Were screwed!

***TANEN BECOMES ANOTHER CASULTY OF WAR***
Title: GVCa Tanen edit complete
Post by: Goober5000 on September 10, 2003, 02:22:55 am
:lol: Sounds like something out of DEM. :)
Title: GVCa Tanen edit complete
Post by: Woomeister on September 10, 2003, 04:21:21 am
Quote
Originally posted by GalacticEmperor
Oh, wait... I used LODded turrets for the four main flak guns, so they won't fire. Ah well.

Turret 9 and 10 are the same as the two that crash, but they work and fire fine so it isn't that.
Title: GVCa Tanen edit complete
Post by: T-Man on September 10, 2003, 10:49:40 am
Quote
Sounds like something out of DEM.


I've might've played it a few times :D.
Title: GVCa Tanen edit complete
Post by: J.F.K. on September 17, 2003, 06:17:57 am
Quote
Originally posted by Woomeister
Error has something to do with turrets 11a and 12a, removing the table entries for these turrets allows it to work.
(http://www.3dap.com/hlp/hosted/inferno/m13newtanen.jpg)

Note this Tanen won't currently work with R1 as it has different subsystems than our old one and so will give you errors on m13.


Looks awesome in game. Now that, that's what I think a carrier should be like. :nod: