Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SuperCoolAl on September 09, 2003, 02:53:47 pm
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Hi there.
Okay i completed the Bearbaiting mission destroying all the Sathanas' beams (but no flak destroyed) but the Beleth escaped with two of its main beams destroyed. The Sobek corvette survived.
The problem is that FS2 with Open now crashes before the loading screen comes up for the High Noon mission with no error message (it crashed when i pressed the accept button to continue and now when i click the Psamtik ready room). I think this may be because i finished Bearbaiting with a rather unusual combination of events.
Can anyone give me a fix or a completed pilot 'cos i dont want to have to go all the way through the campaign again.
Thanks. And feel free to zap me with the beam.
P.S. Im using FSO 3.5.5 and my spec is:
p4 1.7, 512mb ram, GF4 Ti4200 128MB AGP 8x
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did you start the campaign before you upgraded to 3.5.5? otherwise you need to make a new pilot file. we changed a bunch of it around between releases
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I thought the mission failed if the Beleth escaped?
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i made a new pilot after i installed 3.5.5 (it wouldnt work otherwise). The debrief says that although the Beleth escaped we must focus our effort on the Sathanas (although the fail music was played). It also praised me for taking out the turrets. I had failed this mission before by jumping out early but i could replay it. I think when i click ready room its trying to load high noon but getting invalid data from Bearbaiting.
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*aims LRBGreen*
(http://members.cox.net/~wmcoolmon/images/welcome.gif)
Exits are to the sides and rear, flamethrowers are under the seats, and if you bump into a Shivan while crawling through the ducts, it's just Carl. Give him your lunch and back away slowly.
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i just had a look at the sm3-02 mission file and the Beleth isnt present. So im a bit stuck here.
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Did you upgrade the original FS2.exe from 1.0 to 1.20? It has some mission fixes. Upgrade trought the launcher.
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How is it POSSIBLE to fail to kill the Beleth? Send one Helios at the near Beam turret (to protect the corvette) then fly above the Destroyer, turn to face the engines, and fly right between the fins as you send a twin-pack of Helios torps into its engines (which can be hit from the forward direction). Then finish off its last big Beam cannon and pick it to pieces.
First time I did that mission, I tried to disable the Sathanas... damned hard to do, since it has five engines and each one can absorb four Helios torps quite easily.
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And just a note about that mission it isn't terribly hard to destroy all four cannons and the flak guns. and actually they suffer heavy casualties due to the beleth getting through but you don't loose the mission. You get heavily pounded for it.
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yes i did upgrade to 1.2, im goig to see if replaying the mission in mission simulator makes any difference
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uhm, Beleth?
/me has a ripped, none-patched version.
i can't remeber anything called a beleth during bearbaiting or high noon.
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Tis a great big Demon destoyer, kasperl mate. ****ing huge. You can't miss it.
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Originally posted by diamondgeezer
Tis a great big Demon destoyer, kasperl mate. ****ing huge. You can't miss it.
uhm,it jumps in after the sath?
/me remembers now, methinks.
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ah- i tihnk its to do with FS2 not switching to the FRED debug window correctly- i think thats summat to do with the new rand sexp function but ill try alt-tabbing
I replayed the mission in simulator, took out the beams and took out the beleth (dead easy, just double helios its engines then keep rearming)
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Originally posted by Descenterace
How is it POSSIBLE to fail to kill the Beleth? ..
Stand down, Descenterace, not SuperCoolAi is the only one who has failed to destroy it before making subspace jump. I am between those few. :D
I(and probably SuperCoolAi) was engaged with destroying those exegeneratedly powerful flak and AAAs. Or any other weapons. I haven't counted the Beleth makes the jump.
Why don't you use FS_retail while playing the [V] campaign?
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it doesnt support DX8 does it?
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It is compatible with DX8 but doesn't use DX8 features.
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Originally posted by TopAce
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Why don't you use FS_retail while playing the [V] campaign?
asking again, because I am curious like a today-born mini-predator.
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ok. Because glowmaps etc dont work in the retail exe
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and what if the mission does?
I wouldn't spend my campaign procedure to see nice glow maps.
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Originally posted by TopAce
and what if the mission does?
I wouldn't spend my campaign procedure to see nice glow maps.
If you hate FS2_Open so much why are you continually posting here TopAce?
FS2_open makes the main campaign look so cool that it's tempting me to play it again.
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exactly. All I have to do is press a few OKs on FRED error screens before a few missions, and in return it looks absolutely awesome.
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Originally posted by karajorma
If you hate FS2_Open so much why are you continually posting here TopAce?
FS2_open makes the main campaign look so cool that it's tempting me to play it again.
But that campaign has been optimized for FS_retail. Because [V] didn't count somebody would do an open version.
Despite of all you say, I keep my opinion that FS_open MIGHT cause problems for the original campaign.
To SCAi: I just tried to help you. If you want to have FS_open while playing the main campaign of FS2 ... face the consequences. I had been playing with FS_Retail since FS came out, and I never had any problems with Bearbaiting and High Noon.
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Originally posted by TopAce
But that campaign has been optimized for FS_retail. Because [V] didn't count somebody would do an open version.
Despite of all you say, I keep my opinion that FS_open MIGHT cause problems for the original campaign.
FS_open is SUPPOSED to work with the main campaign. If it doesn't you should report the bug exactly as was done here (or better yet on bugzilla).
Playing the main campaign is one of the best ways to test FS2_open since if something doesn't work it's more likely to be because the SCP have screwed something up than because the mission is faulty or a mod/table is causing problems.
Seriously TopAce stop bashing the SCP at every opportunity. It's getting annoying now.
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Code-o-phobe :p
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Originally posted by SuperCoolAl
exactly. All I have to do is press a few OKs on FRED error screens before a few missions, and in return it looks absolutely awesome.
Theres your problem then. What do those errors say? You probably have a map missing or something wrong with a model.
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they talk about an error that seems to be 'rand' in certain SEXPs, usually to do with the arrival of wings, i put this down to the new rand function with FS2 Open but it only happens with a few missions
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are you sure you are useing the most up to date version, this was a bug fixed about a week before the last relese
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Originally posted by karajorma
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Seriously TopAce stop bashing the SCP at every opportunity. It's getting annoying now.
Where was I critizising(<- Or how the hell do you write that) FS_open in this thread? Try using FS_retail, and if your problem isn't fixed, I stay quiet.
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Using retail defeats the point of the entire bug report. Would you tell someone who had a problem with the FS2 port to simply play FS1 instead?
So why should the FS2 missions be played on a less impressive engine if with a quick question the problem can be solved and it can be played on the far superior FS2_open engine? :confused:
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Let's end our fight here. I don't want this thread be closed because of intense off-topic fighting here.
Let it be enough: I stay at Original FS, you play FS_open. I just suggested SCAi to use FS_retail. If you don't accept my idea, do it!
Do not post more here about it. I won't visit it any more. I click Submit reply ... go to profile .... click on unsubscribe.
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ah, this has been fixed now ive got the exe with simulated speech, so all is well