Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Stunaep on September 10, 2003, 08:36:18 am

Title: To source code or not to source code?
Post by: Stunaep on September 10, 2003, 08:36:18 am
Now LM5 will make use of features implemented in FS_Open. It will not be a requirement though. In LM6 however, I wish to move on to a completely FS_Open campaign.

But what do the people think?
Title: To source code or not to source code?
Post by: TopAce on September 10, 2003, 08:41:07 am
I will give you a bunch of beer if you make it playable for original FS.
Title: To source code or not to source code?
Post by: Tiara on September 10, 2003, 08:43:23 am
SPECULAR LIGHTNING! :D
Title: To source code or not to source code?
Post by: diamondgeezer on September 10, 2003, 08:51:14 am
You're in a miniscule minority there, TopAce mate.
Title: To source code or not to source code?
Post by: SadisticSid on September 10, 2003, 08:56:08 am
FSOpen has gotten to the stage where it's no longer a minority that can run it (nearly) as well as the original FS2 EXE. I say go for it - Inferno R2 will probably be a FSOpen only campaign, so you're not alone.
Title: To source code or not to source code?
Post by: TopAce on September 10, 2003, 09:03:28 am
Quote
Originally posted by diamondgeezer
You're in a miniscule minority there, TopAce mate.


and what's up then? Do you think I will ever use FS_open and the campaigns made for it?
Title: To source code or not to source code?
Post by: karajorma on September 10, 2003, 10:12:56 am
TMA, SoR and more recently MindGames have all been moved over to FS2_open for the added feature. Once people start using the new persistant variable features I can't really see many FREDders being willing to stick with the retail version.
Title: To source code or not to source code?
Post by: TopAce on September 10, 2003, 11:31:38 am
Quote
Originally posted by karajorma
....I can't really see many FREDders being willing to stick with the retail version.


I am a living example here. But you cannot see me, at most read my posts :)
Title: To source code or not to source code?
Post by: diamondgeezer on September 10, 2003, 12:37:08 pm
TopAce, what everyone is thinking but not actually saying is that very soon no-one except you will be touching retail FS2 with a barge pole. Good luck with your FREDding, cos to be quite honest I don't see how you are going persuade people to look at a non-Open project by the time you get around to releasing it.
Title: To source code or not to source code?
Post by: Woolie Wool on September 10, 2003, 12:40:13 pm
Quote
Originally posted by TopAce


and what's up then? Do you think I will ever use FS_open and the campaigns made for it?


We mod designers will make you use it.
Title: To source code or not to source code?
Post by: Woolie Wool on September 10, 2003, 12:41:08 pm
Quote
Originally posted by diamondgeezer
TopAce, what everyone is thinking but not actually saying is that very soon no-one except you will be touching retail FS2 with a barge pole. Good luck with your FREDding, cos to be quite honest I don't see how you are going persuade people to look at a non-Open project by the time you get around to releasing it.


:nod:
Title: To source code or not to source code?
Post by: TopAce on September 10, 2003, 12:41:55 pm
Quote
Originally posted by Woolie Wool

We mod designers will make you use it.


NO. none of the FS_open things work at me.
is it :( or :)?
or :D and :lol:
Title: To source code or not to source code?
Post by: Woolie Wool on September 10, 2003, 12:51:43 pm
Quote
Originally posted by TopAce

is it :( or :)?
or :D and :lol:


WTF are you talking about?:wtf::wtf:
Title: To source code or not to source code?
Post by: magatsu1 on September 10, 2003, 01:42:47 pm
WTF is FS/FS2_Open ? :wtf: :wtf:
Do I want it/them ?
Title: To source code or not to source code?
Post by: kasperl on September 10, 2003, 01:47:22 pm
Quote
Originally posted by magatsu1
WTF is FS/FS2_Open ? :wtf: :wtf:
Do I want it/them ?


FS=freespace, yhou should know that by now,
FS2_OPEN= Source Code project, check the forum below this one
Title: To source code or not to source code?
Post by: magatsu1 on September 10, 2003, 02:06:25 pm
Freespace ??

:lol:
Title: To source code or not to source code?
Post by: diamondgeezer on September 10, 2003, 02:06:51 pm
Careful
Title: To source code or not to source code?
Post by: Gloriano on September 10, 2003, 02:09:46 pm
of course use FS-open for campaign because all those good things in it:)
Title: To source code or not to source code?
Post by: karajorma on September 10, 2003, 02:29:29 pm
Quote
Originally posted by diamondgeezer
TopAce, what everyone is thinking but not actually saying is that very soon no-one except you will be touching retail FS2 with a barge pole. Good luck with your FREDding, cos to be quite honest I don't see how you are going persuade people to look at a non-Open project by the time you get around to releasing it.


Actually depending on how long we have to wait until it's released most of us will simply play it on FS2_Open anyway and then laugh at how dated it seems in comparison to campaigns that have taken full advantage of the SCP.

Top Ace I know that you might not feel it's worth converting your campaign over to FS2_Open if you are nearing completion and that's fine but it's ridiculous to expect others to hold back (especially a completely new mini-campaign like LM6) just because you seem to have some sort of prejudice against FS2_Open.

magatsu1 : FS2_Open is the name for the Freespace2.exe coming out of the Source code project. Check the forum if you haven't already and you'll see that they've included a huge number of improvements to FS2 that make it look less like a 5 year old game and much closer to something brand new.
Title: To source code or not to source code?
Post by: Knight Templar on September 10, 2003, 09:15:04 pm
Why not? 860x640 blows ass...
Title: To source code or not to source code?
Post by: J.F.K. on September 11, 2003, 09:22:01 am
I was gonna go Option 3, but I'm inclined to think that would be a complete pain in the ass when doing the campaign. .: I go for Option 1. :)
Title: To source code or not to source code?
Post by: CP5670 on September 11, 2003, 01:03:08 pm
I had originally started PI over a year before the source code was released so it didn't have any SCP stuff at one point, but I did upgrade all the missions and mods to take advantage of the SCP enhancements (and am still doing so as new features come out).

This is a bit similar to the debate I see in some other game forums, where people want to decide whether or not to use the features of an official expansion pack when making a mod. However, in this cases there should be no issue, since whereas the expansion packs cost money, fs2_open is free and anyone who has the original game can easily use it.
Title: To source code or not to source code?
Post by: TopAce on September 11, 2003, 02:17:28 pm
Quote
Originally posted by karajorma

Actually depending on how long we have to wait until it's released most of us will simply play it on FS2_Open....

-----
Top Ace I know that you might not feel it's worth converting your campaign over to FS2_Open if you are nearing completion and that's fine but it's ridiculous to expect others to hold back (especially a completely new mini-campaign like LM6) just because you seem to have some sort of prejudice against FS2_Open.
....


The release date only depends on the voice actors nowadays.

I would try to do a FS_open conversion using some open add-on things, but nothing released by SCP work at me.

So you can eat my socks with your FS_open :)
Title: To source code or not to source code?
Post by: magatsu1 on September 11, 2003, 02:34:50 pm
sorry to be the class idiot, but how do I use the RAR launch file ?
FS2_open just crashes without it (I think)
Title: To source code or not to source code?
Post by: Stunaep on September 11, 2003, 03:09:40 pm
you'd probably get a better answer from the SCP forum, but basically, you open the launcher, select the FS2 open exe by pressing the browse button, then click apply. Oh, and choose dx8 from the dropdown menu under video
Title: To source code or not to source code?
Post by: TopAce on September 11, 2003, 03:11:59 pm
I have figured it out that dx8 is the option that occurs the problem at me.
I should use OpenGL, but that's not working anywhere.
Title: To source code or not to source code?
Post by: Flaser on September 11, 2003, 03:26:50 pm
Quote
Originally posted by TopAce
I have figured it out that dx8 is the option that occurs the problem at me.
I should use OpenGL, but that's not working anywhere.


It may sound stupid, but what DirectX is running on your system?

BTW I think you'd need a decent videocard (3rd generation and up - around TNT) to run SCP properly.

I also recommend that you purge your registry with regedit, then let the original launcher set it up.

Afterwards use the latest launcher that came with 3.5.5
Title: To source code or not to source code?
Post by: TopAce on September 11, 2003, 03:34:40 pm
My DirectX is(I think) 9.1
My machine:
Pentium IV, 1700 MHz, Geforce 4 MX440, 64 megs videocard memory, and 384 physical RAM.

Somehow I could use FS_open 3.5 a long ago, but I don't remember how.
Title: To source code or not to source code?
Post by: Flaser on September 11, 2003, 03:45:59 pm
Quote
Originally posted by TopAce
My DirectX is(I think) 9.1
My machine:
Pentium IV, 1700 MHz, Geforce 4 MX440, 64 megs videocard memory, and 384 physical RAM.

Somehow I could use FS_open 3.5 a long ago, but I don't remember how.


I would bet on my salary (which is zero so I don't hazard too much;) ) that it's your registry settings that 'cause the problem.

Start regedit go into LOCAL_COMPUTER --> Software and delete the FS2 reg settings.
Then, start the original :V: launcher and do the setup.
Finally use the launcher that's coming with 3.5.5
Title: To source code or not to source code?
Post by: TopAce on September 11, 2003, 03:54:12 pm
never done anything with regedit yet.
one more thing to be experienced.

Tomorrow, it is almost midnight. :)
Title: To source code or not to source code?
Post by: J.F.K. on September 14, 2003, 09:31:38 am
Quote
Originally posted by CP5670
However, in this cases there should be no issue, since whereas the expansion packs cost money, fs2_open is free and anyone who has the original game can easily use it.


I would agree this but for one point: it's not yet easy. I'm guessing this will be amended when fs2_open reaches a more mature level, but given my experience with FSO (she no wanna workee), it's definitely not an easy thing. We need something like FSO For Idiots (FSOFI?) - clean install, bang, everything, with variables edittable through a familiar Windows-type interface. I know it's spoonfeeding and a pain in the butt, but spoonfeeding is just what a lot of the wider community needs.
Title: To source code or not to source code?
Post by: diamondgeezer on September 14, 2003, 09:44:16 am
I'd be interested to find out just how many people actually can't get FS_Open to work. I'm guessing it's a minority, but a very vocal one...
Title: To source code or not to source code?
Post by: TopAce on September 14, 2003, 09:46:56 am
Open a new thread about it.
Title: To source code or not to source code?
Post by: diamondgeezer on September 14, 2003, 09:59:03 am
I'm not that interested.
Title: To source code or not to source code?
Post by: TopAce on September 14, 2003, 10:02:15 am
it was just a suggestion.
It just would be a useful data for the SCP team. :hopping:
Title: To source code or not to source code?
Post by: kasperl on September 14, 2003, 10:43:13 am
/me can only use a limited amount of SCP builds. i tired bob's exes, they didn't work. i still need to get my hands on 3.5.5, but i really need to know i have a stable, working version before i spend time on getting it to work here.


bottom line, i want something made so foolproof, even i can set it up on this machine within one hour.
i do remember getting 3.4 to work, or at least something like that.
Title: To source code or not to source code?
Post by: diamondgeezer on September 14, 2003, 10:45:01 am
3.5.5 works perfectly for me, even though some of the interim builds were pretty wobbly
Title: To source code or not to source code?
Post by: Fineus on September 14, 2003, 11:20:27 am
To answer the original poll - you'll reach more people if you make it playable for both, since the SCP doesn't function with all computers yet.
Title: To source code or not to source code?
Post by: TopAce on September 14, 2003, 03:13:58 pm
Quote
Originally posted by diamondgeezer
You're in a miniscule minority there, TopAce mate.


But at least I know not I am the only one who swears on FS_retail. According to the poll, we are now on three! :)
Title: To source code or not to source code?
Post by: RandomTiger on September 14, 2003, 04:04:44 pm
If you have a bug, report it in bugzilla.
And for the record I believe TopAce's problem wasnt a DX8 bug.
Title: To source code or not to source code?
Post by: Kazan on September 25, 2003, 01:44:38 am
I'm going to say yes.. but then again I am biased because i just wrote the new multiplayer tracker!
Title: To source code or not to source code?
Post by: Bobboau on September 25, 2003, 02:31:15 am
I've always said it's best to develop older campains for the origonal and then upgrade to SCP, though there have been a lot of improvements that just can't be done that way (fighter beams many of the new sExps, SSM, but most of the new eye candy is just some table tweaking), if you're makeing a brand new campain go with the SCP, unless you can do everything you want (from a game play standpoint) in FSR, and just want pretier graphics, I realy feel for the people who can't get FSO to work, and I have sugested several major restructurings to help make it more idiot ( ;) ) frendly