Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Flipside on September 10, 2003, 02:22:26 pm

Title: Non-standard ANI's
Post by: Flipside on September 10, 2003, 02:22:26 pm
I'm trying to do an ANI that runs at slower than 15 frames a second, but it doesn't matter what I set ANIBuilder at, it won't do anything other than 15 fps when I go to ANIviewer, and when I go to the properties, it says it's running at 15fps :( :wtf:
Just wanted to know, is this a bug with Builder, Viewer or Me?

Flipside :D
Title: Non-standard ANI's
Post by: Lightspeed on September 10, 2003, 05:22:56 pm
hmm, i remember getting some 5 FPS ANIs to run, but i dont remember how :rolleyes:
Title: Non-standard ANI's
Post by: Flipside on September 10, 2003, 05:38:27 pm
I seem to recall there is an alternative program to AniBuilder that was a bit more flexible? Anyone know where to get it?

Flipside :D
Title: Non-standard ANI's
Post by: Max Sterling on September 11, 2003, 10:50:01 am
If you want to make the ani slower you can always repeat frames. Thats my only tip.

Remember my old ANI file building tool? Anyone still have a copy of that around? It would take files you wanted and number them sequentially so you could easily take them into the ANI builder.

EDIT: Hey, look at that, its on my site.

http://robotechlan.com/freespace2/rdownloads/FS2AFSB.zip
Title: Re: Non-standard ANI's
Post by: SF-Junky on December 14, 2006, 09:13:26 am
What exact specs do the single .PCX files have to? I've tried to make an .ANI with screens from FS2, but when I click on "start" ANIbiulder says "Error in frame #1 reading PCX-file *path*"
Title: Re: Non-standard ANI's
Post by: Sesquipedalian on December 19, 2006, 12:31:07 am
They need to be in 8-bit (that is, 256 colours), all have the same dimensions, and be numbered sequentially (see Max's post above) in order to work in ANIBuilder
Title: Re: Non-standard ANI's
Post by: taylor on December 19, 2006, 02:46:11 am
Just wanted to know, is this a bug with Builder, Viewer or Me?
It's a problem with the Viewer.  Even I've complained about it, and I only use the thing a couple of times a year. ;)

I'm not sure if source code is available for it so that the issue can be fixed, but I'd be happy to fix it if the code can be located.

Otherwise I guess that everyone will just have to wait until something new becomes available.  And I've actually got that on my todo list too, something that will work with ANIs, EFFs (with error checking! :D), and the newer ANI replacement for interface graphics that I have coming post-3.6.7.  No ETA on that though, it's pretty low priority.