Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: KARMA on September 12, 2003, 08:31:09 am

Title: sw conversion
Post by: KARMA on September 12, 2003, 08:31:09 am
we need one or two guys who know enough of truespace/pcs etc to help us converting ships for other games to fs2 and test them with the last fsopen releases to see if they can be used.
this doesn't require artistic skills, just enough time and modding knowledge to make some format conversions and transform a simple mesh into a pof
Title: sw conversion
Post by: karajorma on September 12, 2003, 09:59:13 am
Have you consulted with Star Dragon about this? He may even have poffed some of the ships you're on about already.
Title: sw conversion
Post by: Sigma on September 19, 2003, 07:51:10 am
I can convert models from the game X-wing alliance and I can work with truespace and PCS, too.
But I'm not very good in making LODs or path editing.

Here is an example of my work:

(http://www.freewebs.com/sigma7/tiedefender.JPG)

(http://www.freewebs.com/sigma7/tiedefender2.JPG)

Oh, and the latest SCP release doesnt work on my PC.
Title: sw conversion
Post by: TopAce on September 19, 2003, 04:01:30 pm
It's a TIE Defender. Good!
SW-C has great problems with turreting, LODing and sizes.
For example the Corellian corvette has its turrets on the geometry itself, so it is not operational. about Sizes: The X-wing is larger than a B-wing. The B-wing has the size a TIE fighter must have.
Title: sw conversion
Post by: Sigma on September 21, 2003, 09:29:24 am
OK, does the SW-C still need help with modeling or not?
Title: sw conversion
Post by: Black Wolf on September 21, 2003, 10:35:25 am
Always ;) We need texturers more, but modellers wouldn;t go astray. A sample would be nice first though.
Title: sw conversion
Post by: Sigma on September 21, 2003, 12:23:00 pm
Quote
Originally posted by Black Wolf
Always ;) We need texturers more, but modellers wouldn;t go astray. A sample would be nice first though.


KARMA asked for people who could convert ships from other games. I can do that.
If you want I can send you my TIE Defender as a sample.
Title: sw conversion
Post by: Black Wolf on September 21, 2003, 12:39:00 pm
Oh - doh. My bad. I read modelling and made some leaps without connecting all the dots :) I think, what he wants is for whoever ends up doing this to get Darksabres opts and convert them into FS2 format - if you can do it with the TD you should also be able to do it with them. However, this is his thread, so I should probably let him answer :)
Title: sw conversion
Post by: TopAce on September 21, 2003, 01:36:38 pm
We would rather need some legally usable ships. So we can touch them.
Title: sw conversion
Post by: Starks on September 21, 2003, 01:39:30 pm
What is LODing?
Title: sw conversion
Post by: TopAce on September 21, 2003, 01:45:48 pm
The sequence in which, you give LODs to your model :D
OK, this hasn't taken you closer to it.
LODs are Level of Detail. If you get further away from a ship, it has a lower polynumber model displayed, and the FPS increases.
Title: sw conversion
Post by: Black Wolf on September 21, 2003, 10:18:32 pm
Quote
Originally posted by TopAce
We would rather need some legally usable ships. So we can touch them.


Darksabres opts are legally useable - they're his mods, and he's given us permission to use them.
Title: sw conversion
Post by: KARMA on September 22, 2003, 08:38:20 am
sorryu guys but I haven't checked this thread for a while
yes, I need somebody to convert some Darksaber's models and test them in game
Sigma... if you can do that..you welcome:)
Title: sw conversion
Post by: Sigma on September 22, 2003, 10:24:33 am
Quote
Originally posted by KARMA
sorryu guys but I haven't checked this thread for a while
yes, I need somebody to convert some Darksaber's models and test them in game
Sigma... if you can do that..you welcome:)


Yes, I can do this. OK, I join the sw-c staff! :)
Title: sw conversion
Post by: TopAce on September 22, 2003, 02:36:36 pm
Quote
Originally posted by Black Wolf


Darksabres opts are legally useable - they're his mods, and he's given us permission to use them.


Which ships are those? I guess they are only a few of all.

to Sigma: Aren't you engaged with your own project? Otherwise you are welcome. :). We will give you a nice avatar and a better-than Myrmidon status. :yes:
That SW-C abbreviation is my mania, others call it SWTC, or simply SW. But you can take in if you want. It is not protected by copyright ;)
Title: sw conversion
Post by: Hippo on September 22, 2003, 07:05:03 pm
Quote
Originally posted by Sigma


Yes, I can do this. OK, I join the sw-c staff! :)


*smells new meat*
Title: sw conversion
Post by: Sigma on September 23, 2003, 02:56:21 am
Quote
Originally posted by TopAce


Which ships are those? I guess they are only a few of all.

to Sigma: Aren't you engaged with your own project? Otherwise you are welcome. :). We will give you a nice avatar and a better-than Myrmidon status. :yes:
That SW-C abbreviation is my mania, others call it SWTC, or simply SW. But you can take in if you want. It is not protected by copyright ;)


Darksabers opts are great. You can find them here (http://www.darksaber.freeserve.co.uk/).

And yes I have my own project too but I have enough time to work on both. :)
Title: sw conversion
Post by: KARMA on September 23, 2003, 04:44:05 am
yes, we are looking exactly for those opts.
darksaber gave us permission to use them, but it was hard to use them before due to intercepting polys, now his models should work better with fs2open, but we need someone to test em, we'll discuss about what we exactly need in internal forum
Title: sw conversion
Post by: TopAce on September 23, 2003, 03:09:27 pm
Quote
Originally posted by KARMA
...due to intercepting polys....


You know that I am not a modeller, so can you explain my what is 'intercepting poly'?
Title: sw conversion
Post by: Hippo on September 23, 2003, 07:35:17 pm
when two planes intersect... like when drawing 2 spheres intersecting like a venn diagram, but not exactly...
Title: sw conversion
Post by: KARMA on September 24, 2003, 04:30:38 am
yes, exactly, imagine a single object built with two objects that interesct. The mesh is not solid, and with original fs2 there were many problems around the junction points