Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bobboau on September 12, 2003, 11:59:41 pm

Title: decent 3 damage rip off
Post by: Bobboau on September 12, 2003, 11:59:41 pm
I had this idea tonght about riping off the damage effect that D3 had were damaged robots would start to get all warped and wavy, so I quickly wiped up a test of the effect to gather opinion

http://freespace.volitionwatch.com/blackwater/fs2_open_da.zip

just open up the tech room and look at it, the amount of noise can be raised and lowered and in reality it will only applyed during the last 10% of a ships life, and probly only to small ships, and I doubt the nois would be any higher than this, so during the last hit or two this is what any ship will look like
Title: decent 3 damage rip off
Post by: Galemp on September 13, 2003, 03:19:04 am
Weird.

I'm not so sure I like it. Perhaps if the noise was added as the craft was in its death roll... nah, I don't like it. Sorry Bob.

Perhaps you could put this down and work on tidying up your engine trails... shine mapping... and 3D shockwave code..?
Title: decent 3 damage rip off
Post by: Lightspeed on September 13, 2003, 03:33:58 am
...screenies? :rolleyes:
Title: decent 3 damage rip off
Post by: Fineus on September 13, 2003, 05:36:59 am
It has possibilities for other mods and so on - and if you could tone it *right* down then it might be pretty cool for certain weapnons or ships and so on... but I really dread seeing this having total implementation - it's painful!

And one other thing, little bug, I tried it on an Aeolus cruiser. The ship warps but the turrets stay static. Just thought you'd like to know ;)
Title: decent 3 damage rip off
Post by: Taristin on September 13, 2003, 07:44:47 am
I really didn't want to call you an idiot in the poll, but that was the only option for "no"

I felt a seizure coming on from those... And the fenris looked hella-funny.
Title: decent 3 damage rip off
Post by: Lightspeed on September 13, 2003, 10:12:02 am
the only thing you could use this for is when a ship is hit by a shockwave. Else it only looks weird :doubt:
Title: decent 3 damage rip off
Post by: Black Wolf on September 13, 2003, 10:31:24 am
Someone post some screenies! We can't all use FSO you know.
Title: decent 3 damage rip off
Post by: Black Wolf on September 13, 2003, 11:02:02 am
OK - I take it back - after much fiddling about I did get this build to run at least as far as the tech room. I will not be doing that again.

Oh, and the effect wouldn't translate well to screenshots. Imagine the ships going all wavyy and wobbly... sort of... bleh.
Title: decent 3 damage rip off
Post by: Bobboau on September 13, 2003, 11:18:27 am
doing this on a per vertex basis might be cool when a ship is in  a engine wash...
Title: decent 3 damage rip off
Post by: Flipside on September 13, 2003, 11:41:04 am
I don't think it would work for damage either, I played the mission where the Orion attempt to ram the Colossus, and Ewwwwww! :(

Yep, this would look good for Engine Wash, or anything viewed through an Engine Wash or Shock Wave, similar to heathaze?

Flipside :D
Title: decent 3 damage rip off
Post by: Hellbender on September 13, 2003, 12:02:48 pm
For things viewed through engine wash, explosions, and maybe for things viewed through the lensflare effects that are being tinkered with.  Toned down a bit, and possibly applied only to the second LOD.  Perhaps limiting the effect to non-capitol ships might be the way to go as well.

As has been mentioned, turrets do are not affected, but also any other mobile sub-models.  Most installations, except the Arcadia for some reason are not affected either.

Well, under the right circumstances the effect would be a really good addition to the eye candy.  It's a cool idea that just needs a little refinement.

Keep up the good work Bob.
Title: decent 3 damage rip off
Post by: WMCoolmon on September 13, 2003, 12:10:52 pm
I'd like to see what this looks like as part of the cloak effect. :nod: As a damage effect, it just doesn't work. :blah:
Title: decent 3 damage rip off
Post by: Lightspeed on September 13, 2003, 12:14:16 pm
Quote
Originally posted by Black Wolf
OK - I take it back - after much fiddling about I did get this build to run at least as far as the tech room. I will not be doing that again.
 


thats exactly what i did :D
Title: decent 3 damage rip off
Post by: Bobboau on September 14, 2003, 05:16:26 am
does anyone think it would be usefull on  the warpmodel/shockwave model
Title: decent 3 damage rip off
Post by: Fineus on September 15, 2003, 03:15:00 am
Hmm, could give it a go - I see all this as experimental, so if it's not to much trouble to do - why not try it?
Title: decent 3 damage rip off
Post by: Ace on September 15, 2003, 07:06:28 pm
Screenshots please :)
Title: decent 3 damage rip off
Post by: deep_eyes on September 15, 2003, 10:47:17 pm
Quote
Originally posted by Ace
Screenshots please :)


for some odd reason i couldnt get the "take snapshot" button to work, nor did the Energy Managment System keys. (Home, End, PGUP, PGDWN, INSERT, DELETE). look into Bob...

But in general the moving is too "eww...."

It would make a nice "Organic effect" if the warping was slowed down; the pulsing. Might do good for an effect on newer shivan ships. only problem is the game lags consideribly since everything was on SPACE CRACK!



:ha:
Title: decent 3 damage rip off
Post by: deep_eyes on September 15, 2003, 10:48:00 pm
Quote
Originally posted by Bobboau
does anyone think it would be usefull on  the warpmodel/shockwave model


yes! also maybe add it for the "ship trails" to give em a fluidic like movement, instead of being a solid thruster mesh, and possibly missile trails?
Title: decent 3 damage rip off
Post by: LAW ENFORCER on September 17, 2003, 02:47:20 am
do you get that heat haze thing in space?
Title: decent 3 damage rip off
Post by: Nico on September 17, 2003, 03:31:49 am
no, it's caused by overheated air above, say, a car.
Title: decent 3 damage rip off
Post by: Bobboau on September 17, 2003, 07:21:03 am
but if you have super heated ionised gasses comeing out the back of a massive engine, you might see something like it
Title: decent 3 damage rip off
Post by: LAW ENFORCER on September 18, 2003, 05:31:27 am
well then put this in for when you see ships just behind a thrusters bit not the hole ships if thats atall possible
Title: decent 3 damage rip off
Post by: Nico on September 18, 2003, 06:09:53 am
Quote
Originally posted by Bobboau
but if you have super heated ionised gasses comeing out the back of a massive engine, you might see something like it


well yeah, an effect like that, around the engine glow of the main lod, would be nice.
Title: decent 3 damage rip off
Post by: deep_eyes on September 18, 2003, 07:49:29 am
Quote
Originally posted by Venom


well yeah, an effect like that, around the engine glow of the main lod, would be nice.


i concur. ship exhaust burners will be SPACE CRACK!
Title: decent 3 damage rip off
Post by: Flaser on September 19, 2003, 12:04:44 pm
If the amplitude was lowered and the frequency heigtened, then the effect would be indeed good to simulate the hot gases - or looking through the hot gases - that exit a high power warship engine.
Title: decent 3 damage rip off
Post by: StarGunner on September 20, 2003, 11:10:49 am
Quote
Originally posted by Flaser
If the amplitude was lowered and the frequency heigtened, then the effect would be indeed good to simulate the hot gases - or looking through the hot gases - that exit a high power warship engine.


Could someone post a screenshot for those of us that don't know what this stuff is?:confused:
Title: decent 3 damage rip off
Post by: Bobboau on September 20, 2003, 11:45:07 am
it doesn't translate well to screen shots, basicly imagin every point on the model moveing in a random direction constantly
Title: decent 3 damage rip off
Post by: Ulala on September 20, 2003, 01:27:49 pm
Quote
Originally posted by Bobboau
it doesn't translate well to screen shots, basicly imagin every point on the model moveing in a random direction constantly


Head.. hurts.... so.. bad...
Care to try a screenie anyway? :cool:
Title: decent 3 damage rip off
Post by: Galemp on September 23, 2003, 03:40:34 pm
I'm bumping this because I just had a brainstorm.

Bobboau, why not apply this effect to the 3D shockwaves??