Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bobboau on September 12, 2003, 11:59:41 pm
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I had this idea tonght about riping off the damage effect that D3 had were damaged robots would start to get all warped and wavy, so I quickly wiped up a test of the effect to gather opinion
http://freespace.volitionwatch.com/blackwater/fs2_open_da.zip
just open up the tech room and look at it, the amount of noise can be raised and lowered and in reality it will only applyed during the last 10% of a ships life, and probly only to small ships, and I doubt the nois would be any higher than this, so during the last hit or two this is what any ship will look like
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Weird.
I'm not so sure I like it. Perhaps if the noise was added as the craft was in its death roll... nah, I don't like it. Sorry Bob.
Perhaps you could put this down and work on tidying up your engine trails... shine mapping... and 3D shockwave code..?
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...screenies? :rolleyes:
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It has possibilities for other mods and so on - and if you could tone it *right* down then it might be pretty cool for certain weapnons or ships and so on... but I really dread seeing this having total implementation - it's painful!
And one other thing, little bug, I tried it on an Aeolus cruiser. The ship warps but the turrets stay static. Just thought you'd like to know ;)
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I really didn't want to call you an idiot in the poll, but that was the only option for "no"
I felt a seizure coming on from those... And the fenris looked hella-funny.
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the only thing you could use this for is when a ship is hit by a shockwave. Else it only looks weird :doubt:
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Someone post some screenies! We can't all use FSO you know.
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OK - I take it back - after much fiddling about I did get this build to run at least as far as the tech room. I will not be doing that again.
Oh, and the effect wouldn't translate well to screenshots. Imagine the ships going all wavyy and wobbly... sort of... bleh.
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doing this on a per vertex basis might be cool when a ship is in a engine wash...
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I don't think it would work for damage either, I played the mission where the Orion attempt to ram the Colossus, and Ewwwwww! :(
Yep, this would look good for Engine Wash, or anything viewed through an Engine Wash or Shock Wave, similar to heathaze?
Flipside :D
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For things viewed through engine wash, explosions, and maybe for things viewed through the lensflare effects that are being tinkered with. Toned down a bit, and possibly applied only to the second LOD. Perhaps limiting the effect to non-capitol ships might be the way to go as well.
As has been mentioned, turrets do are not affected, but also any other mobile sub-models. Most installations, except the Arcadia for some reason are not affected either.
Well, under the right circumstances the effect would be a really good addition to the eye candy. It's a cool idea that just needs a little refinement.
Keep up the good work Bob.
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I'd like to see what this looks like as part of the cloak effect. :nod: As a damage effect, it just doesn't work. :blah:
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Originally posted by Black Wolf
OK - I take it back - after much fiddling about I did get this build to run at least as far as the tech room. I will not be doing that again.
thats exactly what i did :D
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does anyone think it would be usefull on the warpmodel/shockwave model
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Hmm, could give it a go - I see all this as experimental, so if it's not to much trouble to do - why not try it?
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Screenshots please :)
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Originally posted by Ace
Screenshots please :)
for some odd reason i couldnt get the "take snapshot" button to work, nor did the Energy Managment System keys. (Home, End, PGUP, PGDWN, INSERT, DELETE). look into Bob...
But in general the moving is too "eww...."
It would make a nice "Organic effect" if the warping was slowed down; the pulsing. Might do good for an effect on newer shivan ships. only problem is the game lags consideribly since everything was on SPACE CRACK!
:ha:
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Originally posted by Bobboau
does anyone think it would be usefull on the warpmodel/shockwave model
yes! also maybe add it for the "ship trails" to give em a fluidic like movement, instead of being a solid thruster mesh, and possibly missile trails?
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do you get that heat haze thing in space?
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no, it's caused by overheated air above, say, a car.
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but if you have super heated ionised gasses comeing out the back of a massive engine, you might see something like it
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well then put this in for when you see ships just behind a thrusters bit not the hole ships if thats atall possible
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Originally posted by Bobboau
but if you have super heated ionised gasses comeing out the back of a massive engine, you might see something like it
well yeah, an effect like that, around the engine glow of the main lod, would be nice.
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Originally posted by Venom
well yeah, an effect like that, around the engine glow of the main lod, would be nice.
i concur. ship exhaust burners will be SPACE CRACK!
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If the amplitude was lowered and the frequency heigtened, then the effect would be indeed good to simulate the hot gases - or looking through the hot gases - that exit a high power warship engine.
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Originally posted by Flaser
If the amplitude was lowered and the frequency heigtened, then the effect would be indeed good to simulate the hot gases - or looking through the hot gases - that exit a high power warship engine.
Could someone post a screenshot for those of us that don't know what this stuff is?:confused:
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it doesn't translate well to screen shots, basicly imagin every point on the model moveing in a random direction constantly
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Originally posted by Bobboau
it doesn't translate well to screen shots, basicly imagin every point on the model moveing in a random direction constantly
Head.. hurts.... so.. bad...
Care to try a screenie anyway? :cool:
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I'm bumping this because I just had a brainstorm.
Bobboau, why not apply this effect to the 3D shockwaves??