Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Galemp on September 13, 2003, 03:15:07 am
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http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/fsport/vasd-new.zip
Another Inferno edit by me, the new Apothess uses the same table and statistics as the original. It should be compatible with the Inferno Chapter 1 campaign, but for some reason when I replayed Gigas they didn't fire their main beams... anyway. Plop the POF in your models folder, the two PCXs in your maps folder, and you're all set. I've included the COB at 1/200 scale for tweakage. :)
I actually liked the original Apothess, but there were so many wasted polygons, I just had to tackle it. The basic form is the same, except that it goes from fourfold symmetry at the front, to threefold symmetry in the middle, to twofold symmetry at the back, which I think is pretty neat. Textures have also been chosen from a new palette for consistency.
Someone should update the Inferno Archives; I've doubled the content single-handedly. :thepimp:
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Love the front of it, but the back needs a change in texture too. I think the original's textures fitted together a lot better.
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Originally posted by GalacticEmperor
It should be compatible with the Inferno Chapter 1 campaign, but for some reason when I replayed Gigas they didn't fire their main beams...
You named the turrets Turret01 instead of turret01, so our fire beam sexps don't work anymore.
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Oooh, sweeeet. Now it's all purty. :D *installs it and plans to make a few missions to play with it*
Edit: Scratch that, it doesn't want to work. I get an error saying i'm missing a texture called inbisibla.
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Originally posted by Woomeister
You named the turrets Turret01 instead of turret01, so our fire beam sexps don't work anymore.
What a stupid bug.
OK, ZIP's ben updated... Turret01 is now turret01, and the typo in the invisible texture has been fixed. :doubt:
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Why did you actually add an invisible fighterbay wall, it isn't need and requires a table edit to allow fighters to fly into it.
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I hate those invisible walls anyway, why is one prevented to fly "in"if they want. why can't I sit inside the hangar of the lucifer and shoot at it while it can't strike back :p?
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Originally posted by Venom
I hate those invisible walls anyway, why is one prevented to fly "in"if they want. why can't I sit inside the hangar of the lucifer and shoot at it while it can't strike back :p?
For exactly that reason. :D
Besides, the invisible wall is in the same place as the back wall of the fighterbay in the original Apothess. If it annoys you that much just replace the 'invisible' texture with something else. :ha:
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Or add "no collide invisible" to the flags
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It's still a giant ugly flying raygun, but it's much better than before.
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Model view says there's too many polies to view... :wtf:
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Originally posted by GalacticEmperor
For exactly that reason. :D
But that's a common sci-fi rule:
to destroy the big meanies, you must go in and pummel them from inside :D
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All this ship needs, is
1) a new texture for the back end\
2) more back end period
3)a straight "neck" connecting the front and back instead of the bent one
4) a smaller front.
5) a docking thing that connects 4 or 5 together and focuses all energy to be a superbeam.
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Originally posted by DeepSpace9er
5) a docking thing that connects 4 or 5 together and focuses all energy to be a superbeam.
*must... resist... making... sexual... reference...*
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:lol:
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Giving it a straight shaft and a smaller head would make that even worse...
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:lol: :lol: :lol:
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Looking really slick. A tad dark, though... :)
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You think anyone other than a black man would have a 2km long wang?
:nervous:
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:wtf:
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I think we've had enough of the phallic jokes for now, eh? ^_^