Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bobboau on September 14, 2003, 04:58:09 am

Title: update on my editor Aurora
Post by: Bobboau on September 14, 2003, 04:58:09 am
figured I'd post this here, I just got a basic ray picker implemented for Aurora, what does that mean, well at the moment not mch, but soon you will be able to point and click to grab path verts, or weapon points, or polygons. I intend to alow for the manipulation of vert normals (smothing groups), UV coordanants, and textures for a poly.
just thought I'd post this here becase it realy isn't that practical at the moment (all it does right now is highlights polys that fall along the pick ray) but it is cool

and link in sig
Title: update on my editor Aurora
Post by: Fry_Day on September 14, 2003, 09:31:47 am
There's a nice D3DX mesh function that does that. convert the pof to D3DXMesh internally and you'll have all kinds of nice functionality in it.
Title: update on my editor Aurora
Post by: Bobboau on September 14, 2003, 01:10:09 pm
but that's cheating :)