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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TopAce on September 14, 2003, 09:42:38 am

Title: Let's summerize all knowledge about table editing
Post by: TopAce on September 14, 2003, 09:42:38 am
I have spent much time tabling but there are some fields which are still mysteries:
$Density
$ND
+Zadd
+Flicker

and some flags:

stream, esuck, no_collide_invisible

?:confused: ?
Title: Re: Let's summerize all knowledge about table editing
Post by: diamondgeezer on September 14, 2003, 09:50:31 am
Quote
Originally posted by TopAce
$Density

Not used AFAIK

Quote
+Zadd

Something to do with the layering of beam images

Quote
stream[/b]

Think this one is obsolete

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esuck[/b]

You know the Leech and Lamrey guns? Yeah.

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no_collide_invisible

OK, for example,  the Orion has a poly with the 'invisible' texture blocking its hanger entrance. Give the Orion this flag and you can pass throught to invisible poly to enter the hanger.
Title: Let's summerize all knowledge about table editing
Post by: Solatar on September 14, 2003, 09:51:41 am
esuck makes it do the leach cannon deal, no collide invisible makes you not collide with invisible textures. As far as I can tell, stream makes your weapon fire in just that, a stream.

I don't play with beam cannons (TVWP and all.:D ) so I don't know what the first four mean.
Title: Let's summerize all knowledge about table editing
Post by: TopAce on September 14, 2003, 09:55:57 am
so the esuck is the same as EMP,  just it says the weapon to do the leech effect, not the EMP?
Title: Let's summerize all knowledge about table editing
Post by: diamondgeezer on September 14, 2003, 09:57:02 am
Quote
Originally posted by Solatar
As far as I can tell, stream makes your weapon fire in just that, a stream.  

As opposed to all the weapons which don't have the flag, like the Kayser. I never use 'stream' in any of my weapons. Like I said, I think it's a relic.
Quote
Originally posted by TopAce
so the esuck is the same as EMP,  just it says the weapon to do the leech effect, not the EMP?

Yes. You could have concluded that from the fact that in FS2, only the Lamprey has the esuck flag.
Title: Let's summerize all knowledge about table editing
Post by: diamondgeezer on September 14, 2003, 09:57:51 am
Aargh, double post.
Title: Let's summerize all knowledge about table editing
Post by: TopAce on September 14, 2003, 09:59:01 am
damn :)
Title: Let's summerize all knowledge about table editing
Post by: karajorma on September 14, 2003, 10:46:00 am
I know very little about tabling but GE helped me out and covered most of this in his section of my FAQ. :)

Click me (http://www.3dap.com/hlp/hosted/fsport/tutorial/weptable.html)
Title: Re: Let's summerize all knowledge about table editing
Post by: StratComm on September 14, 2003, 01:20:07 pm
Quote
Originally posted by TopAce
+Zadd
+Flicker


Flicker should be self-explanitory, it sets what percentage of a beam's set width that the beam will scale up and down across.  A larger value produces more visable flickering (or pulsing, if you prefer).

Zadd is exactly what it says, "Z-add".  The numbers here tell the rendering engine what "depth" to give to each beam layer.  A depth of 0 will be rendered first, with the subsequently greater-valued layers being rendered order of increase in this field.  A typical 4 layer beam will have Zadd values of 0 for base layer, 0.2 for second layer, 0.5 for third layer, and 0.8 or 1 for top layer.