Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fineus on September 14, 2003, 11:26:48 am
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Was just thinking about asteroid fields and so on - they all seem a little.... static, and indeed underused. I love the whole (Empire Strikes Back) feel of flying through an asteroid field, weapon fire hitting all around and indeed constantly being worried about hitting something, but that feeling is really lacking in FS2.
It may not be top priority, but what do you Uber Coders think could be done to improve this? Dust particles could be a start, and indeed a random generator for certain asteroids to move faster / more randomly than others as opposed to the entire field moving very slowly / very quickly depending on demand.
Also, could an engine (of sorts) be added to asteroids so that they could make use of Bobs particle spew coding? A particle for dust could be made and I'm sure that with a little tweaking you'd have a pretty effective "dust flying off the fast moving meteor / asteroid" deal.
Thoughts?
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Varied asteroid sizes as well. Though perhaps that's a POF thing... in that case, is there support for more model variants then the V ones? And a denser field would be nice, though obviously slower computers would just roll over and die...
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a custom nebula could work, too. instead of having gaz poofs, you have dust drawn on the map ( I mean, her... brown dots, not dust clouds, that wouldn't be really interesting otherwise ). There's things like that in freelancer, that works pretty well.
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First of all the asteroids should no longer spin like mad wether they're moving or not because it looks really stupid.
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When you destroy them, why do they explode in a fiery deathroll?
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Originally posted by Solatar
When you destroy them, why do they explode in a fiery deathroll?
yeah, are they all cardboard with explosives?
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Well, if you do hit something I imagine it'd set off its inertia sending it spinning - but certainly it shouldn't do it like it does. If we're going to be really technical you should bore a hole straight through it I imagine - but we're not talking geomodding here. Perhaps a brief, intense particle spew from the weapon impact site to show the superheated rock flying off....
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like the nuke gun in half life?
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I would like the asteroid explosion ANI to be more of a dusty crumple instead of a firey explosion...