Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Carl on September 15, 2003, 04:52:32 am
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this has always been a bit of a problem. we had figured out that a beam delivers damage six times per second. why six, i don't know. so if you want your beam to have a damage of 1500, you'd enter 250 in the $Damage field. but now after installing FS2_Open, it seems to have increased the number of times damage is applied per second significanty. perhaps 100 or so. anyone know what the new number is?
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Hmm. Hadn't noticed this. Not a clue, sorry.
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float b_whack_damage = 150.0f;
There we go ;)
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how do u make the effect that the shivan beam does where when it powers down it shrinks width wise and turns off?
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Originally posted by Krackers87
how do u make the effect that the shivan beam does where when it powers down it shrinks width wise and turns off?
Try this:+ShrinkFactor: 0.1 ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
+ShrinkPct: 1.8 ;; what percentage of max width we subtract per second