Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TopAce on September 15, 2003, 02:58:57 pm
-
What are the commands to use in the weapons.tbl to disable beam whacking and shield damage? As I know they are already implemented.
-
If by that you mean "How do I alter my weapons table so that beams will damage shields before they start damaging the hull?" then the answer is easy:
1) Add the flag "no pierce shields" to the beam's table entry.
2) Increase the beam's damage value to 131% of its original value. (This second stage is not techincally necessary, but a very good idea if you don't want your AAA beams to suddenly become useless.)
-
and which command disables the AAA whacking?
-
Well, since I don't know what "AAA whacking" refers to, I can't tell you yet.
-
It's that (IMO very cool) effect where you're knocked around when your ship gets hit by an AAA beam.
-
Originally posted by Sesquipedalian
Well, since I don't know what "AAA whacking" refers to, I can't tell you yet.
AAA whacking - When an AAA beam hits you, it pushes you to the another side of the galaxy, and makes the game unplayable.
I want my ship remain at the same direction when hit by an AAA.
-
You what? All a AAA beam will do is spin you a bit. How does that make the game 'unplayable'? I'm begining to see in your posts a pattern of overreaction to many of FS2's features, TopAce mate
-
It is not an overreaction, it is only my opinion.
-
Plenty of people have played FS2 plenty of times under the same AAA conditions as you. So how can it make the game unplayable?
BTW, how come you're asking for SCP stuff? You got it working?
-
On a level. Quits sometimes, but as a result it runs.