Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: ZylonBane on February 08, 2002, 04:01:00 pm
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My random FS2 thought for the day...
Has anyone tried simulating model articulation in FS2 by creating the articulated parts as turrets, then moving them with fire SEXPs at distant dummy targets?
Or how about a turret with an extra-long barrel that physically smacks attacking fighters? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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ZylonBane's opinions do not represent those of the management.
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both actually, but done neither
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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
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Can you put rotating objects on rotating objects?
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"An evil mind is a constant comfort."
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no rotating objects just rotate in space... there not attached to anything... they will look funny 9especialy if the supporting one is destroyed)
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Originally posted by ZylonBane:
Or how about a turret with an extra-long barrel that physically smacks attacking fighters? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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"The Darkness shall befall us all."
-Commander William Wright
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The GTW-43 Spanking Gun!